Training dummy - Weightlifting

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Rossato
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Training dummy - Weightlifting

Postby Rossato » Tue Oct 14, 2008 12:40 am

First an introduction:

Today in Cantr, the only way to raise your strength and fighting ability is fighting and hunting. Although it makes sense, it has an disadvantage: anyone can become as strong as a soldier, because you can fight and hunt while you work in other project.

So, in order to make soldiers a more specialized job, a thought making training dummies weights for lifting.

The training dummy would have a project called "Train fighting", that would consume water (you get thirsty when you do exercises) and produce nothing. This project would raise fighting ability.

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The weights would work the same way. A portable machine, a project "Train muscles", consumes water and produces nothing, but raises strength.

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That way, it will be harder to become good at fighting if you haven't someone to feed you, give water, etc, just like a real army. And full-time soldiers would be stronger than farmers that hunt and fight eventually with wasters.
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CantrFreak
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Postby CantrFreak » Tue Oct 14, 2008 1:10 am

I like this idea.
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NaruShadow
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Postby NaruShadow » Tue Oct 14, 2008 4:19 am

Me too. Sounds good.
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marginoferror
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Postby marginoferror » Tue Oct 14, 2008 4:42 am

I like the idea too.

However, it would require programming work. Currently it is not possible to make a job that produces nothing, because the amount of time you spend on a job is calculated based on your skill and the amount of the product you desire. It would be possible for RD to crudely work around this by making the project produce, say, one gram of sand a day.

I understand your motivation behind the "water" requirement but I have mixed feelings about it. Water is poorly implemented in the game.

Maybe it would be possible to have the project double or triple your consumption of food?

Or simply make you really extremely tired, so that you can't possibly do it more than a couple days at a time and you have to rest afterwords? Actually, since resting and furniture is infrequently used in the game, this might be a good opportunity to make it more important.
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DylPickle
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Postby DylPickle » Tue Oct 14, 2008 6:04 am

:? What about resting? It doesn't produce anything.
lordcooper
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Postby lordcooper » Tue Oct 14, 2008 10:57 am

Maybe it could produce an item that increases your fighting skills / strength.
Protein supplement, steroids etc.
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Miri
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Postby Miri » Tue Oct 14, 2008 11:40 am

I like it very much.
Could it be implemented as something opposite of resting - adding tireness instead of reducing?
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NaruShadow
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Postby NaruShadow » Tue Oct 14, 2008 2:57 pm

marginoferror wrote:I like the idea too.

However, it would require programming work. Currently it is not possible to make a job that produces nothing, because the amount of time you spend on a job is calculated based on your skill and the amount of the product you desire. It would be possible for RD to crudely work around this by making the project produce, say, one gram of sand a day.

I understand your motivation behind the "water" requirement but I have mixed feelings about it. Water is poorly implemented in the game.

Maybe it would be possible to have the project double or triple your consumption of food?

Or simply make you really extremely tired, so that you can't possibly do it more than a couple days at a time and you have to rest afterwords? Actually, since resting and furniture is infrequently used in the game, this might be a good opportunity to make it more important.


I think it would be similar to resting though no? The only difference is, resting reduces tiredness whereas training would increase thirst. Since thirst really has no function at the moment, training seems like the perfect project to tie in with it.
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NaruShadow
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Postby NaruShadow » Tue Oct 14, 2008 2:58 pm

marginoferror wrote:I like the idea too.

However, it would require programming work. Currently it is not possible to make a job that produces nothing, because the amount of time you spend on a job is calculated based on your skill and the amount of the product you desire. It would be possible for RD to crudely work around this by making the project produce, say, one gram of sand a day.

I understand your motivation behind the "water" requirement but I have mixed feelings about it. Water is poorly implemented in the game.

Maybe it would be possible to have the project double or triple your consumption of food?

Or simply make you really extremely tired, so that you can't possibly do it more than a couple days at a time and you have to rest afterwords? Actually, since resting and furniture is infrequently used in the game, this might be a good opportunity to make it more important.


I think it would be similar to resting though no? The only difference is, resting reduces tiredness whereas training would increase thirst. Since thirst really has no function at the moment, training seems like the perfect project to tie in with it.
Eagles may soar, but weasels don't get sucked in to jet engines... :P

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Rossato
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Postby Rossato » Tue Oct 14, 2008 5:39 pm

Increasing food consumption is a good idea. I thought of something like a project consuming food, but didn't think of this way.

And I still think water is good too. It's found everywhere, but used in only a few projects. So:

* Increase tiredness
* Consumes water
* Can produce a little water, if is needed to produce something
* Increases food consumption
* Maybe damage your body too

I think it should be a lot better than just fighting once or twice a day. So, maybe decreasing the amount you improve your skills while fighting is good too.
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marginoferror
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Postby marginoferror » Wed Oct 15, 2008 1:51 am

Oh. Duh. It is indeed similar to resting. So there must be some mechanism for projects to not produce anything. Good thinking.
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SekoETC
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Postby SekoETC » Wed Oct 15, 2008 8:35 am

I didn't read this until now since I was thinking "blah, another duplicate", but the usage of water adds something new into the idea. And you know what people, if the project had a fixed length, it should be possible to have it output 0 grams of water and you wouldn't have to worry about entering an amount to define project length.

One argument against training projects has been that they could allow your character to practice automatically without a need for you to be online and active - but if the project had a fixed duration (1 to 3 hours), someone couldn't just set a character to train for days and concentrate on their other characters.
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Skulty
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Postby Skulty » Wed Oct 15, 2008 2:34 pm

To make it even better, the project should have a maximum length proportional to the character's strength, and the time spent in the project would leave the char with a proportional tiredness, that would simulate the character training as long as he wants or until he gets fully tired, and the first part is because stronger people take longer to get tired.

Of course, this thing about having the project length proportional to the char's strength is probably not necessary, we can say that they take the same time to get tired since the strongest chars have to train harder to get better.

The use of water in this idea is a good one, but only if we make water more accessible to everyone, and maybe even make it necessary for chars to survive, cause it's weird that they can survive for years without a drop of water and suddenly, just because they trained a little, they need to drink it...

But yes, I like the general idea...
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SekoETC
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Postby SekoETC » Wed Oct 15, 2008 3:10 pm

I don't think they're going to change availability or gathering rates of water because I suggested that earlier and it was rejected, although if the existing projects that use water would be scaled in relation to the new gathering rates, the workload would remain the same, the only difference would be storage and transportation problems. I'm guessing people wouldn't want the practicing to be too cheap and easy or everyone would end up doing it. Although in real life one wouldn't need much specific tools to make a practice dummy out of straw and sticks (why does everything have to be so complicated in Cantr?)
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NaruShadow
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Postby NaruShadow » Thu Oct 16, 2008 4:16 am

I don't think water would need to be made more available. It's easy to get if you're not lazy. Even just a water skin, it may take a while but you can build up a decent amount of water and then train.
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