Rollover Minutes = )

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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new.vogue.nightmare
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Postby new.vogue.nightmare » Tue Sep 30, 2003 9:18 am

Indeed, but there still should be a more accurate method of limiting bandwidth consumption, because many other people have slow connection speeds, and it may take them longer to load pages as well. Otherwise, it's like the slower people's time is going to the people with faster connections. Just a thought. Either way works. I just get cranky when I use all 200 minutes and only play 50...AND THERE'S STILL ANOTHER HOUR LEFT! ::sobs bitterly:: :P
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west
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Postby west » Wed Oct 01, 2003 6:56 am

one thing that eats my minutes is I check in every hour or so when i'm in my dorm...sometimes more...like now, when i'm avoiding school work again.
I'm not dead; I'm dormant.
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kasuo
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Postby kasuo » Wed Mar 17, 2004 12:21 am

Idea for rollover minutes policy: 50% of the previous real day's minutes are rolled over to the next real day. Rollover minutes can be accumulated up to one real week.
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Mitch
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Postby Mitch » Wed Mar 17, 2004 1:39 am

Roll over minutes...PLEH! Pleh I say! You should learn to ration your minutes. If you have a slow connection maybe you should think about that. I do most of my playing around the ticks. 200 minutes plus the amount of time it takes you to recover those minutes should be seen as your characters sleep cycle. If you're using roll over minutes your character is becoming an insomniac. Ever see an insomniac building an oven? It's not a good scene my friends.

I myself am on a 56k half of the time. (the other half I'm on DSL.) I've learned to live within 200 minutes just fine. You should be glad it isn't turn based like DragonCourt or something like that. Then you'd never get anything done.
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mrsE
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Postby mrsE » Wed Mar 17, 2004 2:55 am

Mitch wrote:Roll over minutes...PLEH! Pleh I say! You should learn to ration your minutes. If you have a slow connection maybe you should think about that. I do most of my playing around the ticks. 200 minutes plus the amount of time it takes you to recover those minutes should be seen as your characters sleep cycle. If you're using roll over minutes your character is becoming an insomniac. Ever see an insomniac building an oven? It's not a good scene my friends.


No but if you have ten chars and divide your time equal, it means the chars are awake and interacting 20 minutes a day. That is more like narcolepsia. :)

Mitch wrote:I myself am on a 56k half of the time. (the other half I'm on DSL.) I've learned to live within 200 minutes just fine. You should be glad it isn't turn based like DragonCourt or something like that. Then you'd never get anything done.


I find the time is restricting. I don't have time to have more than two chars involved in anything in a day
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Wed Mar 17, 2004 6:24 am

i don't mind the number of minutes but then i'm on a good connection what i hate is this damn Mysql gremli that steal's my project's and the thing's i say now and then
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kroner
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Postby kroner » Wed Mar 17, 2004 11:36 am

i don't mind the number of minutes because i've restricted myself to 7 characters...
DOOM!
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boomhaeur
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Postby boomhaeur » Wed Mar 17, 2004 12:58 pm

Dunno - time limit seems reasonable to me.

With careful usage you can stretch that time for a long period. I've only exhausted it once and that was my first day where I just stayed logged in refreshing the page waiting for osmeone to talk.

I have 10 characters that I check in on regularly (multiple times per turn as long as I'm at the computer, at turn flips if I'm just around the house), they don't talk a lot, but most of them have travelling companions/friends with them and I would consider them active.

A cool thing for version 2 would be some sort of chat room integration. people could enter the chatroom with other characters for private conversations - the chat room would possibly use a lot less bandwidth than the standard way of talking - and other users wouldn't have to wade through huge reams of conversation. It would also save a lot on the write/reads to and from the database.

Besides - take the time limit as a good excuse to get away from the game/computer once in a while - I think the time limit is a healthy thing to have in a game such as this... don't need people getting completely engulfed like some of the Everquest nutbars.
Meh
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Postby Meh » Wed Mar 17, 2004 3:29 pm

If there has to be a limit, I would prefer a click limit. Some clicks costing more than others.
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Nick
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Postby Nick » Wed Mar 17, 2004 3:49 pm

This topic right here is a beautiful example of why the forums are useless.
This idea has been suggested a million times.
Jos' explanation was that the time limit already accounts for people who play often.
If everyone used their 200 mins everyday, we would have a server overload.
Its just us hopeless cantr junkies that seem to have the problem.
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boomhaeur
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Postby boomhaeur » Wed Mar 17, 2004 4:44 pm

Yeah - unfortunately the reality is the people who feel the most pain with the time limit are the very people that make it neccessary.

I'd love to see some sort of RSS feed where we could see what's going on where our characters are without having to login etc. it would have to be from a third person POV and be generic "man in his twenties" type stuff so chars couldn't learn names without being told - but it'd be a great way for people to keep track of what's happening while not using minutes and putting the least amount of load possible on the system
Dark kid1000
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Idea

Postby Dark kid1000 » Sat Mar 27, 2004 3:55 am

:idea: I got an Idea why don't have a no time limit for 1 that would attract more people for 2 it would have 1 less reason why people would unsubscribe and for 3 it would give us more time to do what ever well almost what ever we want :lol: now isn't that a good idea or what :?:
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Meh
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Postby Meh » Sat Mar 27, 2004 4:05 am

In another thread far far away....

http://www.cantr.net/forum/viewtopic.php?t=1993

Sico van der Meer wrote:I think this is the 58th topic that restarts the discussion about the time limit. I will again (& again & again) give my opinion.

First of all: YES, the time limit has been created long ago, when server problems arose due to the growing amount of Cantr players and thus a growing amount of data traffic. So let's be happy with the time limit: it means we have a lot of players. And YES, Cantr is run by volunteers and is free of charge for everyone, so we do not have that much money to rent the best server you could think of. So YES, all donations are very welcome - even to be able to rent the current server!

Secondly: NO, Cantr will never (I hope) give more possibilities in the game to players who donate money, compared to players who do not donate. Cantr is a free game for everybody, not only for people able to pay. Again: donations are more then welcome, but only to run the game for everyone, not only for the people donating.

But thirdly: WHY do you guys never listen to the other argument for the time limit? Even if we will receive so much donations that we will be able to rent the best server, I hope we will not abolish the time limit. This limit is not only important for stability of the server, but also for stability IN THE GAME. Most players do play Cantr only once or twice a day. I presume 95% of the players do never reach their 200 minutes. But if there would not be a time limit, that other 5% of the players would play 24 hours a day, and would be going to dominate the game. TIME = POWER in Cantr. The game would be more fun for this 5% of players maybe, but not for the other 95%.

So, what I just wanted to say (again & again & again) is that the time limit is not that bad as it seems...


Not that I disagree, Dark kid1000, but you could have posted your item over in that debate. It's all realtiviely the same thing.

Just doing a little topic round up.
rklenseth
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Postby rklenseth » Sat Mar 27, 2004 4:07 am

Because it would be too much strain on the server and the bandwidth. As I have said before, I harken back to the days when the site would run out of bandwidth every two weeks before the month ended. Since the time limit has been introduce, we have not had that problem. As well it seems we have less bugs because of less strain on the server. When a site goes down for two weeks people tend not to come back.
trage
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Postby trage » Sat Mar 27, 2004 4:31 am

What the hell? This thing jumped from October 1st to March 17 than from March 17 to March 27. Why do you people bring these topics up?

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