Reducing database load by doing away with ticks

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

marginoferror
Posts: 154
Joined: Wed Mar 12, 2008 7:16 pm

Postby marginoferror » Mon Sep 29, 2008 9:36 pm

Unfortunately I only have access to a handful of code snippets marol sent me for a project I was working on before he left. I don't know anything at all about specifics - or even really very big issues that can't be called specifics - about how Cantr works at that level.
User avatar
joo
Posts: 5021
Joined: Fri Jun 17, 2005 2:26 pm
Location: London, UK

Postby joo » Tue Sep 30, 2008 12:45 am

So it looks like any major upheaval of the game mechanics will require the direct participation of someone right at the top.
marginoferror
Posts: 154
Joined: Wed Mar 12, 2008 7:16 pm

Postby marginoferror » Tue Sep 30, 2008 2:50 am

Well, of course that was always the case. But now even a minor tweak of game mechanics will require someone right at the top, because there is simply no one else around.
User avatar
Razorlance
Posts: 496
Joined: Mon Sep 06, 2004 10:45 pm
Location: UK

Postby Razorlance » Mon Oct 06, 2008 2:44 pm

The recent problem with the dead rising again suggests that there is/could be lots of unecessary information on the database, data like dead characters would really be better archived to another database or even deleted outright.

And how many other things like that could there be, maybe all the tools that have perished due to use could still be hanging around? (in the Great Tool Shed in the sky? :lol: )

Of course the extra data might have no sigficant effect on the database reads, but I don't know what sort of figures it's dealing with.

Return to “Suggestions”

Who is online

Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 1 guest