No death

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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DylPickle
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Joined: Sun Aug 15, 2004 6:01 pm
Location: Canada

Postby DylPickle » Thu Sep 18, 2008 8:58 pm

Those are actually some prety good ideas for compromise, RKL.
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SekoETC
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Postby SekoETC » Thu Sep 18, 2008 9:05 pm

Maybe deteriorating health would be a good thing. Leaders can be afraid of delegating responsibilities because young people are so spineless and you never know when they'll drop dead or catch the sleeping sickness or go traveling, (I have a lot of experience on this, seriously, people who were charming and intelligent suddenly have a heart attack over no damn reason or leave town for a vacation and never come back). But if you know you simply can't go on forever, eventually nature would kill you if you as a player didn't do it first, then maybe you'd have more incentive to train followers and otherwise prepare for the inevitable. If the principles you stood for were good, the next leader is likely to follow them, and if they weren't, there'll be a new style of government. There's just this feeling of terror involved when you think that you've spend two or three years real time trying to keep a town running and it might just fall into anarchy the moment your character kicks the bucket. Once I had a young character of mine travel on a region where a deceased character used to be in leadership position and I honestly didn't dare to visit that town because I feared to see what may have happened. And also for characters that aren't leaders, you'd still wish that they left a mark on the world and yet they might be completely forgotten.
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