No death

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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marginoferror
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Postby marginoferror » Thu Jul 24, 2008 11:41 pm

Actually, improvements in skills after spawning don't carry over to your descendants. Only your starting skills, the genetic component, are factored into newspawn skills.

I don't support death due to age. Cantr characters are almost universally short-lived due to player disinterest anyway. The average life expectancy for Cantrians is probably in the late 20s. Terminating the tiny, tiny percentage of characters who live to be over 100 due to natural age progression and giving their players an excuse to leave would seem... counterproductive.

A form of skill degradation so that not everybody ends up with expert everything might be worthwhile, but I don't think people usually train their skills to that point anyway. And it doesn't take a very large numerical advantage (or a very large amount of healing food) to counter a skill advantage if you're going to resort to violence.

There is no shortage of space in Cantr. If you don't like that old people have a monopoly on power where you are, take some in-game friends and go elsewhere! As you recruit followers you will also attract newspawns and you can grow powerful and old on your own to your heart's content.
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Solfius
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Postby Solfius » Fri Jul 25, 2008 1:48 pm

Money wrote:You should also look at the other side of the problem. Immortal old people who are as strong as young people (unlike the real world) most likely stronger with all the time to train their abilities to expert seem impossible to defeat then why play the game? After all they live forever so why bother.


marginoferror wrote:A form of skill degradation so that not everybody ends up with expert everything might be worthwhile, but I don't think people usually train their skills to that point anyway. And it doesn't take a very large numerical advantage (or a very large amount of healing food) to counter a skill advantage if you're going to resort to violence.


If skills were implemented along the lines of the original suggestion, then this already happens.

The gist of the original suggestion was you only had a finite number of skill points, and in the time taken to train your most used skills, your least used skills would degrade to release the skill points required to improve
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dingo
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Postby dingo » Fri Jul 25, 2008 2:58 pm

OK to the main point of this post, I think perma-death is much better.

To all this stuff about old age etc.

IG there are old people that have power. If they're doing a good job fine. If not form a revolution. Even if this person has trained all their stuff to Expert they're still Cantrian and will die if pelted enough with really pointy sticks and a nice large rock.

Old people having power isnt a problem its what kind of person they are that can be a problem and that should be sorted out in game.

I have no-one over 35. 1 is a town leader, and 1s a Naval Commander. These guys simply got their position through a sleepers death.

Older people do not necessarily hold their position because of being around longer. They have players who see oppurtunities and take them and are active enough to keep them alive

Most leaders ive seen were actually in their forties. These older Cantrians may be tyrants if so take em down and worry about it IG. Don't look to changing the game just to fix a problem you see that has to do with another character.
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SekoETC
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Postby SekoETC » Fri Jul 25, 2008 3:12 pm

It's not like old people didn't want to retire. The problem is that young people tend to fall asleep on your keys and betray your trust and DIE.
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Postby Crosshair » Fri Jul 25, 2008 3:42 pm

:(
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Postby Joshuamonkey » Fri Jul 25, 2008 4:40 pm

The funny thing about the cantr psyche is that the old characters in power would never in a million cantr years, step aside from power. They'd rather die. And when they die, the player will stubbornly quit the game. It's silly.


I have evidence of this not being true. Michael and Zady Zwellinghart and Madeline. In the case of Doryiskom, it's only a ten-year period. Anyway, in general, having an age limit would be for the worser.

Allowing wounded characters would still mean a permanent death (assuming they wouldn't have to wait another day to finish them off)
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Postby trexdino » Fri Jul 25, 2008 5:33 pm

Maybe if you get to 100%, the character can't do anything and drops all of their items. Then, anyone can do a project called "Killing (Name)" It would be a one hour project, and at the end of it, that person would die. Also, if at anytime the project is cancelled, it would have to restart.
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Money
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Postby Money » Fri Jul 25, 2008 9:44 pm

I dont like the project idea. In real life you dont spend a hour killing someone one quick blow does the job. I think the person falling into an automatic unconcious state is a much better solution then brining more projects into play.
BDubya
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Postby BDubya » Sat Jul 26, 2008 12:16 am

One of the best parts of Cantr is the ability to kill a person and that person be gone forever. I don't know of any other game like that.
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Re: No death

Postby DeviantWittz » Mon Jul 28, 2008 8:35 pm

T-shirt wrote:
playerslayer666 wrote:so you say cantr is dying.....THEN STOP KILLING IT!

as a video game perfectionist i too am guilty of causing harm to the game by simply having too many good characters. no one wants to play a game that has absolutely no violence ( which is something i never really thought of untill half way into my second account ). here is a solution....when you spawn an evil character DON'T have him ( or her ) kill people. i know that ruins the point of having a bad character but then again if you had a seventy year old succesful town leader with a girlfriend ( or boyfriend ) wouldn't you be pissed if someone kidnapped and killed them for no reason? also wouldn't it create a lot of excitement if you kidnapped a town leader? depending on which town you attack you could have up to 10 or maybe even 20 people after you.

so basically do all the evil things you want WITHOUT ending another characters role and if you get caught surender. they won't kill you if all you want to do is raid and steal stuff especially if you cooperate when you are caught....or maybe they will.

and don't do this for the sake of having a successful role. do it simply for the sake of excitement. if your guy dies so what. you made him ( or her ) simply for the purpose of causing trouble. i did the same thing with a guy called Clepto and he ended up staying alive for a while.....and WOW did his role suck but it was not in me to starve him. he was mainly a wiseass in the end and not much of an evil character.

People should not die from wounds or hunger; only from heart attacks (or when the player lets his character pass away from hunger or wounds.




That's ridiculous, Perma Death is one of the things that makes Cantr... well Cantr.
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SekoETC
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Postby SekoETC » Tue Jul 29, 2008 8:04 am

I think all sensible people can agree that this suggestion stands against one of the basic princibles of Cantr and should be rejected, if not moved into general discussion since there seems to be chatter involved.
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Money
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Postby Money » Tue Jul 29, 2008 1:54 pm

I agree, To remove death will destroy the attractivness of the game to many people. If we get rid of death we are basically a high tech rune scape or world of warcraft, just without the magic.
rklenseth
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Re: No death

Postby rklenseth » Thu Sep 18, 2008 3:05 am

T-shirt wrote:
playerslayer666 wrote:so you say cantr is dying.....THEN STOP KILLING IT!

as a video game perfectionist i too am guilty of causing harm to the game by simply having too many good characters. no one wants to play a game that has absolutely no violence ( which is something i never really thought of untill half way into my second account ). here is a solution....when you spawn an evil character DON'T have him ( or her ) kill people. i know that ruins the point of having a bad character but then again if you had a seventy year old succesful town leader with a girlfriend ( or boyfriend ) wouldn't you be pissed if someone kidnapped and killed them for no reason? also wouldn't it create a lot of excitement if you kidnapped a town leader? depending on which town you attack you could have up to 10 or maybe even 20 people after you.

so basically do all the evil things you want WITHOUT ending another characters role and if you get caught surender. they won't kill you if all you want to do is raid and steal stuff especially if you cooperate when you are caught....or maybe they will.

and don't do this for the sake of having a successful role. do it simply for the sake of excitement. if your guy dies so what. you made him ( or her ) simply for the purpose of causing trouble. i did the same thing with a guy called Clepto and he ended up staying alive for a while.....and WOW did his role suck but it was not in me to starve him. he was mainly a wiseass in the end and not much of an evil character.

People should not die from wounds or hunger; only from heart attacks (or when the player lets his character pass away from hunger or wounds.


In my opinion, in order for this game and the idea to work, characters must die from natural and unnatural and while it may suck that they have died you always have the others to play and at least it wasn't your character who killed your character because one of your characters happened to have pissed off some emperor and the other character was a soldier for that emperor and was ordered to execute the offending character only later to have members of that dead character's organization seek revenge and kill your other character. It was fun while it lasted. :D
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Doug R.
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Re: No death

Postby Doug R. » Thu Sep 18, 2008 1:30 pm

rklenseth wrote:In my opinion, in order for this game and the idea to work, characters must die from natural and unnatural


Given the very low number of old characters, it would seem that there is no need for death by natural causes, as the natural character attrition takes care of that already.
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rklenseth
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Postby rklenseth » Thu Sep 18, 2008 7:04 pm

The problem with that though is that the older characters have been able to accumulate resources and tools and weapons so they hold much more power in that world. That alone makes it unlikely for younger characters to ever gain power or power to change hands so things will become stagnant in Cantr societies with the same people and groups in power.

Maybe natural cause isn't the best. What I think would work is maybe older characters are more likely to get sick and even die of sickeness or in the least take a greater hit in health when compared to someone who is younger. Also, perhaps, and I know this has been suggested before (and I'm not sure if it has been implemented yet as I just started playing again) but older characters should suffer more physical ailments such as attack and defense isn't as good and even trying to do regular work yields less. I'm not sure at what age things should start going downhill but that can be discussed.

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