Auto-healing
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- Piscator
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- Location: Known Space
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Rossato
- Posts: 519
- Joined: Sun May 06, 2007 2:10 pm
Reposting something I said before:
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I like the idea of healing foods just increasing the natural healing rate, but without armors or another kind of protection, it would unbalance too much the fighting system. Let´s say, for example, that we would recover
(life - 50)*10% + (0.5 + 0.005*life)*(food boost)
So, if i have 90% damage, and no healing food:
(10-50)*10% = -4%
So, I'll die in three days. Consequences: some wounds would be so bad, that only potent healing foods could heal you. Although it could be sad (hahaha), it´s great for RP, since no one can heal two battle axe blows only eating grass.
Food boost may range between 0.5% and 10%. So, if I eat a portion of spinage, (let´s say, 3,5%)
(10-50)*10% + (0.5 + 0.005*10)*3.5% = -4 + 1.93 = -2.07
So I'll just extend my life, but anyway I'll die. With a very good healing food (8%)
(10-50)*10% + (0.5 + 0.005*10)*8% = -4 + 4.4 = +0.4%
Too little? Yeah, but no one can recover from such mortal blows quickly. Let's think about average-to-little wounds, like 25%. Without healing foods:
Day 1: HP = 75 Recover: (75-50)*10% = +2.5%
Day 2: HP = 77.5 Recover: (77.5-50)*10% = +2.75%
Day 3: HP = 80.3 Recover: (80.3-50)*10% = +3.03%
Day 4: HP = 83.3 Recover: (83.3-50)*10% = +3.33%
Day 5: HP = 86.6 Recover: (86.6-50)*10% = +3.66%
Day 6: HP = 90.3 Recover: (90.3-50)*10% = +4%
Day 7: HP = 94.3 Recover: (94.3-50)*10% = +4.4%
Day 8: HP = 98.7 Recover: (98.7-50)*10% = +4.9%
Day 9: HP = 100%
You see like as you get better, you recover life faster? It could create hospitals and nurseries in Cantr, which would be very cool! And another great idea, would be that resting could double food boost. Resting is a bit rare today, so this would add more uses to it, making the idea of a hospital even stronger.
Somethings to be considered:
*Food boost: It have to be very well measured
*Food boost longing: How much time the effect will long, and how the quantity of the food affects the healing?
I hope you like this whole thing
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Comments, please!
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I like the idea of healing foods just increasing the natural healing rate, but without armors or another kind of protection, it would unbalance too much the fighting system. Let´s say, for example, that we would recover
(life - 50)*10% + (0.5 + 0.005*life)*(food boost)
So, if i have 90% damage, and no healing food:
(10-50)*10% = -4%
So, I'll die in three days. Consequences: some wounds would be so bad, that only potent healing foods could heal you. Although it could be sad (hahaha), it´s great for RP, since no one can heal two battle axe blows only eating grass.
Food boost may range between 0.5% and 10%. So, if I eat a portion of spinage, (let´s say, 3,5%)
(10-50)*10% + (0.5 + 0.005*10)*3.5% = -4 + 1.93 = -2.07
So I'll just extend my life, but anyway I'll die. With a very good healing food (8%)
(10-50)*10% + (0.5 + 0.005*10)*8% = -4 + 4.4 = +0.4%
Too little? Yeah, but no one can recover from such mortal blows quickly. Let's think about average-to-little wounds, like 25%. Without healing foods:
Day 1: HP = 75 Recover: (75-50)*10% = +2.5%
Day 2: HP = 77.5 Recover: (77.5-50)*10% = +2.75%
Day 3: HP = 80.3 Recover: (80.3-50)*10% = +3.03%
Day 4: HP = 83.3 Recover: (83.3-50)*10% = +3.33%
Day 5: HP = 86.6 Recover: (86.6-50)*10% = +3.66%
Day 6: HP = 90.3 Recover: (90.3-50)*10% = +4%
Day 7: HP = 94.3 Recover: (94.3-50)*10% = +4.4%
Day 8: HP = 98.7 Recover: (98.7-50)*10% = +4.9%
Day 9: HP = 100%
You see like as you get better, you recover life faster? It could create hospitals and nurseries in Cantr, which would be very cool! And another great idea, would be that resting could double food boost. Resting is a bit rare today, so this would add more uses to it, making the idea of a hospital even stronger.
Somethings to be considered:
*Food boost: It have to be very well measured
*Food boost longing: How much time the effect will long, and how the quantity of the food affects the healing?
I hope you like this whole thing
-----------------------------------------------------------------------------------
Comments, please!
Não vai dar tempo!!
- Kel
- Posts: 6
- Joined: Sat Jul 19, 2008 11:33 pm
- Location: California, US
To me, it feels that auto-consuming healing foods is annoying. I'd rather not see it implemented. It would be a huge pain against pirates, who could rest assured that their huge stock of stolen healing supplies would fully heal them. It'd also pretty much mean that you could carry a bunch of nuts or tomatoes, and that would determine your health points.
Rossato, your calculations are well-thought out, but I don't like healing foods working that way, and I think bleeding and health deterioration shouldn't be some automatic thing kicking in always when you're injured to a point. People can stabilize. Personally, if after a heavy hit by a weapon, one would bleed for a while before ceasing to lose health, it would make the combat system more interesting, but that's off topic. >.>
Making foods heal you faster is probably more realistic than instant healing though, but I'd rather not have any kind of auto-heal with healing foods. Bandages sound good though.
Rossato, your calculations are well-thought out, but I don't like healing foods working that way, and I think bleeding and health deterioration shouldn't be some automatic thing kicking in always when you're injured to a point. People can stabilize. Personally, if after a heavy hit by a weapon, one would bleed for a while before ceasing to lose health, it would make the combat system more interesting, but that's off topic. >.>
Making foods heal you faster is probably more realistic than instant healing though, but I'd rather not have any kind of auto-heal with healing foods. Bandages sound good though.
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