Auto-healing

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Tiamo
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Auto-healing

Postby Tiamo » Wed Jul 30, 2008 11:32 am

Maybe eating healing food could be done the same as eating nourishing food: as much as you need (or have), once a day, least effective first.
Voluntarily eat healing food at any time would still be possible.

This wouldn't interfere with combat, as the healing would be delayed, and opens the possibility for other characters to 'treat wounds' by giving the wounded character some healing food, without any action from the wounded character. It might even inspire some RP.
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Money
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Postby Money » Wed Jul 30, 2008 1:42 pm

I like the idea. Seems like hospitals would work a lot better this way.
marginoferror
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Postby marginoferror » Wed Jul 30, 2008 1:58 pm

I would prefer a healing system that is not focused on food, but in the absence of that I don't think this is a bad idea.
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Pilot
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Postby Pilot » Wed Jul 30, 2008 2:15 pm

I don't like it. It's unfair because people will die easily not having the chance to heal themselves when they have the need.

One of my charries was attacked by 3 bears at a time.
What about fights, wars, pirate attacks? Think about it.
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Tiamo
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Re: Auto-healing

Postby Tiamo » Wed Jul 30, 2008 2:18 pm

Tiamo wrote:Voluntarily eat healing food at any time would still be possible.
marginoferror
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Postby marginoferror » Wed Jul 30, 2008 2:20 pm

I would say it's more unfair that someone with an inventory full of croissants will always beat a more skilled, better armed fighter with an inventory full of potatoes. It begs the question: Why?
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SekoETC
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Postby SekoETC » Wed Jul 30, 2008 2:27 pm

I'm not sure if I get the original post. Restoring automatic healing has been suggested in the past. If healing would only happen if you eat healing food, be that automatically or manually, that wouldn't make a difference except that people might end up eating healing foods they didn't intend to eat, just because they were wounded while offline and didn't notice until eating time was over. Then a person couldn't choose to remain wounded if they had healing food in their inventory. If they ate as much as they could once a day, this would assure that it would get very tricky to kill sleepers that are holding healing food. It's hard enough as it is. It's already stupid that people cannot control what they eat and how much if they have any food in their inventory. If something, people should be allowed to set limits to how much they are ready to auto-eat in a day and in which order, but that would take up space in the database. If there's going to be auto healing, it should be only a small amount a day, 1-5% and not consume healing food. If you want to give people the ability to heal others, it should be a project.

My best case scenario for how healing should work is that everyone would have a base healing rate of about 1%, and healing would stop or turn negative (bleeding) if wounded bad enough. Auto-eating dual action foods would boost the healing rate gradually, to a cap of 5% or so. Preferably eating healing food manually would also only affect the healing rate and not give instant healing (although I bet people hate this idea). If you haven't eaten any dual action or healing food in a day, the rate would start going down. For quicker healing there would be bandages that could be made of any fabric, or in poor environments out of grass or hide. Some would be better than the other and they could be combined with healing liquids or herb pastes to improve them. People could apply them on themselves or other people. Also high enough damage would cause unconsciousness.
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Tiamo
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Postby Tiamo » Wed Jul 30, 2008 2:28 pm

I meant my suggestion as an addition to the current system, not a replacement. Characters would still be able to instantly heal themselves by willfully eating healing food. Auto-healing would mainly help people who are unaware of the healing system and people who are not online that often.

Although i don't like the food-driven healing system at all, it is a reality in Cantr, and cannot be removed without changing the whole game.
Seko, what you propose is way better than my suggestion, but also too much of a change to ever be implemented. I tried to suggest something that is an improvement, but at the same time can be implemented relatively easy.
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Piscator
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Postby Piscator » Wed Jul 30, 2008 2:41 pm

I think the idea is not bad. Maybe it would be a nice touch if automatcally consumed healing food would be more effective than the one eaten normally. That way people who are ready to wait a little would be able to heal up with less food. Not much help in a battle but a good way to cope with the random animal attack.

Alternatively we could split up the healing food category in regular healing foods (that are consumed on a daily basis) and "potions" that can be used at will. I'm not sure if I like that idea myself though.
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Tiamo
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Postby Tiamo » Wed Jul 30, 2008 2:49 pm

Piscator wrote:Maybe it would be a nice touch if automatcally consumed healing food would be more effective than the one eaten normally. That way people who are ready to wait a little would be able to heal up with less food. Not much help in a battle but a good way to cope with the random animal attack.

I like this, it adds realism and 'tactics'.
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witia1
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Postby witia1 » Wed Jul 30, 2008 2:57 pm

Is greate idea for sleeping characters only. If it's active character and have helling food what a problem is to eat it? With this we can leave ouer characters to colect helling food for 20 or more days and forgot about her/his existens. What is realistic in this. When we want's have characters with perfect hell we can spend some some time to ensure this.
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Arlequin
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Postby Arlequin » Thu Jul 31, 2008 2:53 am

What about this:

· Healing food only auto-heals some damage every day. It cannot be eaten manually.

· You can make 'clothes' (basically, out of anything, even raw hides, better of cotton) that, when you wear them, they 'patch' your health to some degree while the healing food does its effect. But keeping them on would drain some stamina everyday (as, you are getting something inmobilized). Ideally, if you had to put a ton of bandages on, you would either rest each several days or drink a gallon of tea to go berserk into the battle, confident that after that a couple years including onions in your daily meal will restore your wounds.

Of course, if you already are using as much bandages as posible, and yet get badly wounded, you are in trouble. There would be a limit to how much instant patching you could have. If your real health ran negative, and you take off the bandages too early, you will die! :o
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Andu
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Postby Andu » Fri Aug 08, 2008 4:40 pm

The natural healing rate could be like 1% in 2-4 days (Yea, takes forever to heal a badly wounded, But better than nothing)
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frenchfisher
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Postby frenchfisher » Fri Aug 08, 2008 6:44 pm

I've had characters who are uninterested in healing themselves for a time despite the fact that they have healing food in their inventory at the time; having to have them drop that food might not be quite what I'm looking for.
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SekoETC
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Postby SekoETC » Fri Aug 08, 2008 7:26 pm

I'm against auto eating. In fact, it would be better if auto-eating regular food was also disabled and instead people were given the chance to feed sleepers. Then sleepers who have no friends or society to support them would starve to death. People would have to be active or to ask/hire other people to feed them. Or towns might develop a system where a few people take turns in feeding everyone else so that the others can save themselves the trouble. It would increase PvP actions and give people a way to care for their neighbours. It's different shoving a pile of potatoes into someone's hands once a year than taking the time to feed them daily.
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