Suggestions for Weapons and Protection

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Kel
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Postby Kel » Wed Aug 06, 2008 7:16 pm

Heheh, if we had armor in this game, we'd probably need some way to damage it as we attacked. It'd be strange to bash a plate-armored hulk of a Cantrian to death and recover a "brand new steel plate armor."

I figure I agree with SekoETC. If each weapon actually had its own type of damage, like piercing or bashing, and caused different effects like bleeding or nausea, and different types of armor could defend against the effects, maybe it'd be understandable to add more kinds of weapons. Cantr as it is now doesn't need more weapons, since everyone who can wields steel battle axes. It would be more unique to have less weapons that had differing stats and better balance.

Although regarding bows, it'd be great if there was some way to account for distance. Bows, if I recall, were far more lethal than swords in the right hands (English longbowmen, anyone?) and they had better range. Making them realistically strong would be a problem though. It'd turn into something like Dwarf Fortress. >.>
Gran
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Postby Gran » Wed Aug 06, 2008 8:25 pm

Ok, we have one little problem regarding bows... we don't have "range". :lol:
There is no difference between the "range" of a slingshot, a crossbow and a sword.

fallenval wrote:I say no more armor its already hard enough to kill people :lol:


Unhappily, this isn't 100% true.
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mikejacobs14
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Postby mikejacobs14 » Wed Sep 10, 2008 10:20 am

GranAttacker wrote:Ok, we have one little problem regarding bows... we don't have "range". :lol:
There is no difference between the "range" of a slingshot, a crossbow and a sword.

fallenval wrote:I say no more armor its already hard enough to kill people :lol:


Unhappily, this isn't 100% true.


Well, just make it so people can't attack other people that are in vehicles such as boats and cars etc and only ranged weapons can.
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Sillysavage
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Variant of the Fijian Totokia club

Postby Sillysavage » Tue Oct 28, 2008 7:21 pm

It consists of 3 parts:
1) A Fijian Totokia club, made out of Vesi wood ("ironwood"),
2) A forged steel mace end,
3) A 3/4" dowel (fits inside the 7/8" steel tube of the mace end, and into a hole bored into the Totokia).

Details:

The round "pineapple" head is about 6" across.

The Totokia itself is 38" long, and the stock is about 1-3/4" across.

A Coir Sennet (finely hand-braided coconut fiber) wrapping on the stock.

The 14" long "mace" piece

A bored 5 1/2" by 3/4" hole in the end of the Totokia.
This hole is for the 3/4" dowel to fit into. Then a bored 2 1/2" by 7/8" hole, centered on the previous hole. This hole is for
the mace end which is 7/8" in diameter. The 3/4" wooden dowel will fit inside the mace end.

After boring the holes, insert a 14" piece of dowel partially into the mace end, then insert the other end into the Totokia.
After pushing the mace end into the outer hole in the Totokia, the remainder of the dowel recesses into the mace end and
leaves a perfect fit. Use Epoxy (or other sealent) to hold everything in place. VERY tight tolerance!

[img]http://hiwaay.net/~jethridg/graphics/new%20gaffi%201a.jpg

Fijian Totokia club (aka: Gaffi Stick)
Manufacturing
Object type Weapons
Skill used Manufacturing weapons
Time 1 days
Materials
Objects mace head
medium wooden shaft
Tools stone, bronze or regular hammer
iron carving knife
On location bronze or iron anvil
Rot per day 10
Rot per day of use 50
Repair per hour 800

Holdable item
Attack 28
Skill weighting 40
Block [[Category:Defense items|]]
Weight 300 grams
Visible? yes

Medium Wooden Shaft
Manufacturing
Object type Semi-finished products
Skill used Carpenting
Time 1.5 days
Materials 200 grams of wood
Objects
Tools knife, bone knife or bronze knife
On location

Holdable item
Attack 04
Skill weighting
Block [[Category:Defense items|]]
Weight 200 grams
Visible? yes

Mace Head
Manufacturing
Object type Semi-finished products
Skill used Manufacturing weapons
Time 4 days
Materials 110 grams of steel
Objects
Tools bronze or steel peen hammer
bronze or iron chisel
bronze or steel flatter
bronze or steel set hammer
sledgehammer or bronze sledgehammer
On location bronze or iron anvil

Holdable item
Attack [[Category:Attack items|]]
Skill weighting
Block [[Category:Defense items|]]
Weight 100 grams
Visible? yes [/img]
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Sillysavage
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Postby Sillysavage » Tue Oct 28, 2008 7:50 pm

forgot about the coconut fibers..hmmm maybe it has to have coconunts blended in with the stock or handle somehow?
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Joshuamonkey
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Postby Joshuamonkey » Tue Oct 28, 2008 8:52 pm

I support it, mostly because it's Fijian. :lol: But for other reasons as well. It's cool to have interesting items in Cantr.
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guilletierno
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Postby guilletierno » Wed Apr 08, 2009 5:00 pm

Corvo (Knife)

A Chilean typical Knife.

Image

Code: Select all

Object type
-Tools
Skill used
-Manufacturing tools
Time
-1 day
Objects
-Corvo steel blade
-small steel hilt
Tools
-hammer   
Rot per day
-35
Rot per day of use
-185
Repair per hour
-1500



useful as a Knife, but

Code: Select all

Attack item
Attack
-25
Skill weighting
-40
Visible
-no


Code: Select all

Corvo Steel blade
object type
-Semi-finished products
Skill used
-Manufacturing tools
Time
-3 days
Materials
-60 grams of steel
Tools
-hammer
On location
-bronze or iron anvil
-small sharpening block


Wikipedia: http://en.wikipedia.org/wiki/Corvo_(knife)
(Spanish article is most "extensive") http://es.wikipedia.org/wiki/Corvo
El vino viene cantando desde la tierra,
baja del cerro hecho agua,
y en una raíz se queda,
y sube por una camino que se llama enredadera,
parra, parrón, vid, mil hojas, verde sombra o como quieras.
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joo
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Postby joo » Wed Apr 08, 2009 5:06 pm

And what would be the point of implementing this? What would it add to the game?
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guilletierno
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Location: San Bernardo, Chile

Postby guilletierno » Wed Apr 08, 2009 5:22 pm

vamos, es el arma que usan los comandos en mi pais...

puede ayudar un poco en el roleo

fue usada en la guerra y es usada en el campo... busque como construirla y no llegue a ella, por eso la pido.

bad translator wrote:come on, is the weapon used by the commandos in my country ...

can help a little on the "role play"

was used in the war and is used in the field ... look like and do not get to build it, why ask for it.
El vino viene cantando desde la tierra,
baja del cerro hecho agua,
y en una raíz se queda,
y sube por una camino que se llama enredadera,
parra, parrón, vid, mil hojas, verde sombra o como quieras.
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*Wiro
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Postby *Wiro » Wed Apr 08, 2009 5:30 pm

bad translator wrote:can help a little on the "role play"


I have yet to see a recent suggestion that got accepted for that. The way I see it, it doesn't seem to be all that important anymore. All that matters is balance.
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C4 Dark Saint
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Postby C4 Dark Saint » Mon Apr 27, 2009 8:49 pm

Ammo For the bows...
Arrows for the bows and bolts for the crossbow... You would have to make more once you run out... And you can maybe be able to make different arrows and bolts... Like poisoned tipped, or barbed... creating more damage (or in the poison arrow case poisoning the player*
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Snake_byte
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Postby Snake_byte » Tue Dec 01, 2009 11:58 am

So what exactly is the progress report for this thread? Are we still accepting weapon's suggestions?

Antichrist_Online wrote:Katana (Japanese Longsword, very good but hard to make, should need
Angel sharks and thier skins in coastal areas, for the katana hilts.


I was thinking of the Samurai sword. Samurai were bodyguards of the lord's of the estates in which they resided. Their weapon was the Samurai sword also known as the Katana.
The katana is characterized by its distinctive appearance: a curved, slender, single edged blade, circular or squared guard, and long grip to accommodate two hands.
As strong or just under strongest sword, but MUCH lighter...

Agar wrote:You also might note that the folding of katanas and other swords is to make use of the two alloys of steel. As cantr only has one kind of steel...

Maybe switch it up a little and instead of using two steels, use iron, steal, and platinum or something... Cantr isn't supposed to be exactly like earth...
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EchoMan
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Postby EchoMan » Tue Dec 01, 2009 12:36 pm

I'm more interested in staying alive, so: Helmets, studded leather mail, iron ring mail, steel plate mail, kevlar flak jacket, Bio-enhancement exoskeletal Suit Mark IV (a.k.a the BEESMIV) , etc.

Pertty pl0x. :)
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Piscator
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Postby Piscator » Tue Dec 01, 2009 12:39 pm

Well, my impression is that we already have too many weapons. We have too little distinctive criteria to make more than a dozen of them attractive. If we'd implement a katana, it'd either be worse than for example a sabre (and you would have a disadvantage over others if you insisted on using it) or it would be better and everybody would switch to katanas in time. We have the same problem with the current weaponry. A few überweapons are used by the majority of people and the rest of them are little more than decoration for our database.

My suggestion would be to get a sabre and rp it as a katana.

And to answer your initial question, yes, we are still accepting weapons suggestions, but steel weapons will have to be fixed before we're going to implement new ones. Feel free to suggest other types of weapon (well, not gunpowder either).
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Piscator
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Postby Piscator » Tue Dec 01, 2009 12:47 pm

EchoMan wrote:I'm more interested in staying alive, so: Helmets, studded leather mail, iron ring mail, steel plate mail, kevlar flak jacket, Bio-enhancement exoskeletal Suit Mark IV (a.k.a the BEESMIV) , etc.

Pertty pl0x. :)


This has been suggested and rejected before. Cantr currently can only handle one defense item at a time (that is, a shield, although technically it could also be a voodoo puppet of protection) and any kind of body armour would require not only programming, but also a rebalancing of our whole combat system. It would also give established characters a yet greater advantage of equipment.

We could of course always implement helmets as clothes, without any function beyond looking like a helmet.
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