Death, notes and envelopes

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Piscator
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Postby Piscator » Thu Jun 19, 2008 1:36 pm

I agree. Handling notes is a bit impractical at the moment.

About the master evelope... What will happen after the master envelope dropped to the ground? Will it remain there for all eternity or is it supposed to vanish after the last note is taken out?
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Chris
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Postby Chris » Thu Jun 19, 2008 2:44 pm

Piscator wrote:About the master evelope... What will happen after the master envelope dropped to the ground? Will it remain there for all eternity or is it supposed to vanish after the last note is taken out?

The only things different about a master envelope are that you can't drop your own, except when you die, and you can't put your own master envelope inside another one. In all other respects, it is like every other envelope. Think of it as the root directory or desktop on your computer, except it would be only for notes, not for other items.

Now that I think about it, it might be easier to program the other suggestion, about an envelope being created when a character dies. That would avoid the special restrictions for a master envelope.
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Tiamo
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Postby Tiamo » Thu Jun 19, 2008 3:27 pm

The consequence is that an envelope would be created for every character that ever dies. I think you would create quite some pollution this way.
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Chris
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Postby Chris » Thu Jun 19, 2008 3:35 pm

Tiamo wrote:The consequence is that an envelope would be created for every character that ever dies. I think you would create quite some pollution this way.

One envelope (with all notes inside) per dead character is a lot less messy than a dozen or more loose notes. If none of your characters has ever cared about keeping the ground uncluttered, let me tell you that it's a huge pain in the ass to pick up the notes, one by one, and then put them into a trash envelope.
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Postby mikki » Thu Jun 19, 2008 3:39 pm

Talk about the loss of minutes on that.. :roll:
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Tiamo
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Postby Tiamo » Thu Jun 19, 2008 3:42 pm

The characters i have seen dying didn't carry that many notes. Most of them spawned, looked around, and sat down to die. :cry:
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Postby Tiamo » Thu Jun 19, 2008 3:46 pm

mikki wrote:Talk about the loss of minutes on that.. :roll:

Then wouldn't it be better if you could pick up several notes (and other items) at once by using tick boxes?
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Postby mikki » Thu Jun 19, 2008 3:51 pm

Of course.. I would prefer to be able to pick up more then one at a time.. Have had the majority of my char's having to pick them up one by one and then putting them in the trash envelopes.. One button for all? That would be great..
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Postby Chris » Thu Jun 19, 2008 4:32 pm

Even if you could pick up multiple notes at once, you still have the problem of list clutter. You have to look through a long list and figure out what was there before and what was just dropped. It would be much easier to have all the dead person's notes in one envelope.
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Postby marginoferror » Thu Jun 19, 2008 6:09 pm

I don't like the death notes in envelopes idea, particularly for the issues re: names. Can't we make notes (or, for that matter, everything, or maybe everything except resources) stay on the body like clothes do now? I think that would enhance RPing opportunities re: deaths; some places will have a custom of leaving arms, shields, etc on bodies and some will not, or whatnot.
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Postby Voltenion » Thu Jun 19, 2008 6:29 pm

Good news for all of you dudes and dudianas, who don't like to pick up notes:

*the man is smilling, he wears nothing but a tie(or tye, wharever) and is behins a desk. He starts reading on some pappers* Well, recent strikes, of the many we have in our society, have also preached about the page loads. People try to give ideas to quick things up and lessen the pages load, to avoid being massacrated of boredom when lag has hit our Cantr world.*always looking from the camara to the papper he has on his desk*
Well, this channel has a wonderful news to our spectators. You can pick up a variety of things at the same time! With few page loads!*the irritating smile enlarges* All objects, like notes, clothes, tools, weapons, and such. You can pick them up by clicking at the green up arrow quickly at them all, without waiting for the page to load. This technique will work and "cheat" the server, in a good way of course.*gulps, then gets back to the smile* Anyway, it will work. The tools will appear on your character's inventory and will leave the ground where it once was.
Of course this "tactic" only works with non-gram objects. *leaving music*
Thanks for watching, don't forget the Channel that loves you.

This such said "tactic" was discovered, or at least told to me, by Encaitaron. All praizing and glory should go to this man. Thank you. @Encaitaron,lda.
Last edited by Voltenion on Fri Jun 20, 2008 12:58 am, edited 1 time in total.
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UloDeTero
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Postby UloDeTero » Fri Jun 20, 2008 12:48 am

There are a number of things brought up in this thread:

Master envelope - I really don't like this. As Seko said, it's too artificial. If an old guy collapses in the street, any documents he may be carrying don't automatically arrange themselves into a pile and grow an envelope around itself. The best solution, in my opinion, would be to leave the notes on the body, the same as clothing. Nobody complains that clothing gets buried "and lost forever". Notes could be easily removed before burial, same as clothes, if necessary. Perhaps, bodies could even be dug up again later to retrieve notes/clothes. Why not? It happens in real life. In any case, notes shouldn't fall randomly to the ground. While we're on the subject, do resources fall from dead bodies, too? Because I don't think they should.

Multiple notes/envelopes - Operations on multiple notes is a good idea. I know there are some parts of the game where 'multiple' operations are available (can't remember what they are right now). Yes, it's possible to 'trick' the system, but there should be an official timesaving method.

Also, I agree with Seko's point that it should be possible to read notes without removing them from the envelope.

One idea off the top of my head is that a character could be able to create 'piles' of notes. These would be like envelopes, but nameless and temporary. It would simply be an aid to organisation. Maybe it could only be done while using a table or something. It could be useful for certain kinds of character. *shrugs* Just a thought. If this were implemented, then I'd probably be okay with dead characters dropping 'piles' of notes (that can easily be distinguished from the rest of the location's objects).
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Postby Voltenion » Fri Jun 20, 2008 1:08 am

Another idea would be these so tiddy annyoing leaders to actually make it a law in their place that everyone should have an envelope, like a master one. And their needed notes and envelopes should be inside it. If they don't follow this rule then they will be cursed by the regions gods and ancestors on the after life! mwuahaha :twisted: or...just seen as disrespected people. And on the burial their clothes will be taken off because they didn't apply with this rule...*shrugs* The gods would be funnier, but eh.
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SekoETC
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Postby SekoETC » Fri Jun 20, 2008 12:47 pm

UloDeTero wrote:The best solution, in my opinion, would be to leave the notes on the body, the same as clothing. Nobody complains that clothing gets buried "and lost forever". Notes could be easily removed before burial, same as clothes, if necessary.

That's a very good idea. If someone wants to make sure their notes are not buried then they should drop them before dying.
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Postby Voltenion » Fri Jun 20, 2008 1:05 pm

Then I think we should also implement the burying off! I mean, if a stupid newspwan comes and a respected leader, or maybe just a simple poet died. What if the newspwan decide to bury them? The people in town didn't had the time to do anything. And lost notes forever...So before the projects is over anyone should be abble to end the projects. Even if it's at 99.9%...After it's a slow paced game, right?
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