Trade rates

General out-of-character discussion among players of Cantr II.

Moderators: Players Department, Public Relations Department

Kabanahut
Posts: 6
Joined: Wed Apr 02, 2008 4:14 am

Trade rates

Postby Kabanahut » Tue Jun 17, 2008 10:03 pm

I was just wondering, for all the traders out there, what rates do you go by?

for example, Non-tool or tool for trading gathered resources
and when trading resources for items, do you factor in laybor and tools? and if so how do you figure the total cost.

just curious
User avatar
Money
Posts: 929
Joined: Fri Feb 15, 2008 1:05 pm

Postby Money » Tue Jun 17, 2008 11:25 pm

I figure the gathering rate for my carrie. I dont figure in the travel rate for reasons that I cannot reveal :wink:
User avatar
DylPickle
Posts: 1228
Joined: Sun Aug 15, 2004 6:01 pm
Location: Canada

Postby DylPickle » Wed Jun 18, 2008 4:46 am

When i make a new charrie, I roll a dice to decide on it's initial business sense: Good, Meh, or Bad.

With the good ones, I usually have them make a decision based on who they're trading with, usually basing it on the level of population, resource availability, wealth, and for of economic system. Happy go pukey "peace loving communities where everyone works together for the greater good of the town" tend to be offered a worse than average deal, because it's basically free labour for the secretly autocratic totalitarian leader, therefore their stuff should be cheaper. *shrug*
DELGRAD
Posts: 411
Joined: Thu Apr 27, 2006 4:38 am

Re: Trade rates

Postby DELGRAD » Wed Jun 18, 2008 6:24 am

Kabanahut wrote:I was just wondering, for all the traders out there, what rates do you go by?

for example, Non-tool or tool for trading gathered resources
and when trading resources for items, do you factor in laybor and tools? and if so how do you figure the total cost.

just curious


That is something that you need to figure out yourself in character.


That in no way was meant to be mean or rude. That is how this game works. In character stays in character. Out of character stays out of character. The two are not to cross.
Science teacher: "good morning class"
students groan
Science teacher: "Today we will be learning about intelligent design"
Little Billy: "OH GOD"

First quoted in the NationStates forum on 10/14/05.

http://washingtonvil.myminicity.com
User avatar
ceselb
Posts: 686
Joined: Wed Jan 10, 2007 11:40 pm

Postby ceselb » Wed Jun 18, 2008 8:53 am

I personally like the old (Akypor Forest) Commune ways, if you can find a note about it I would suggest you study it. A couple of mine have and are better for it.
"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
marginoferror
Posts: 154
Joined: Wed Mar 12, 2008 7:16 pm

Postby marginoferror » Wed Jun 18, 2008 5:35 pm

I don't trade to be fair, I trade to make money. The price I quote is whatever I think I can get away with. I don't see this as mean or cruel; if the party I'm trading with didn't value my goods more than the goods they give me, then they wouldn't agree to trade.

So the question of tool rate versus daily rate, or whatnot is beside the point. The value of a resource is what people are willing to pay for it. If nobody wants to buy your platinum, then it might as well be sand.
User avatar
Chris
Posts: 856
Joined: Sat May 05, 2007 1:03 pm

Postby Chris » Wed Jun 18, 2008 5:47 pm

marginoferror wrote:I don't trade to be fair, I trade to make money. The price I quote is whatever I think I can get away with. I don't see this as mean or cruel; if the party I'm trading with didn't value my goods more than the goods they give me, then they wouldn't agree to trade.

So the question of tool rate versus daily rate, or whatnot is beside the point. The value of a resource is what people are willing to pay for it. If nobody wants to buy your platinum, then it might as well be sand.

That's true, but you need some starting point for proposing a deal and some sense of what is too little or too much. Gathering rates and travel time can provide that starting point in terms of a time cost for your goods. You can add or substract from that based on perceived demand, the capabilty of people to get the goods on their own, etc.
User avatar
Chris
Posts: 856
Joined: Sat May 05, 2007 1:03 pm

Re: Trade rates

Postby Chris » Wed Jun 18, 2008 5:54 pm

DELGRAD wrote:That is something that you need to figure out yourself in character.


That in no way was meant to be mean or rude. That is how this game works. In character stays in character. Out of character stays out of character. The two are not to cross.

Knowing to go to the Wiki to add up labor times is what I would consider player knowledge. Once I get that knowledge as a player, I don't have every character reinvent the wheel. Similarly, I don't have every character be as naive about how to do things as my first character was. I could, as RP, but I don't consider it mandatory for a newspawn to be a complete idiot in terms of how to do things and get things and make deals and function in society. It lets me skip over a learning process that was interesting the first time through but would be tedious to repeat for every new character.
User avatar
joo
Posts: 5021
Joined: Fri Jun 17, 2005 2:26 pm
Location: London, UK

Postby joo » Wed Jun 18, 2008 7:05 pm

I usually just do gathered resources by the untooled gathering rates, and add manufacturing time to manufactured goods. If I am representing an establishment, I may add in labour costs.
marginoferror
Posts: 154
Joined: Wed Mar 12, 2008 7:16 pm

Postby marginoferror » Wed Jun 18, 2008 8:01 pm

Well, the way to find a starting point for haggling is to estimate how much trouble it would be for the person you're trading with to get what you're offering any other way, and how much trouble it would be for you to get the resources they're offering any other way.

If the resource is not terribly exotic and requires a tool, but not a very exotic tool, then at the tool rate. If the resource requires a machine, but you know that machines are widely available (I've been to many places where there are more drills and quarries than people wanting to use them) then at the machine rate. If you (or your trading partner) absolutely could not get the proper equipment to harvest at the tool or machine rate, then maybe it's time to consider the non-tool rate.

If the resource is terribly exotic, all bets are off.
User avatar
dingo
Posts: 23
Joined: Thu Jun 05, 2008 3:39 am
Location: Australia

Postby dingo » Thu Jun 19, 2008 12:01 am

If its raw resources I'm trading with I just go with 1 day of collecting my stuff is worth somewhere between 1.2 and 1.5 of theres so I'm trading wood for limestone 300 grams of wood is worth like 1300-1550 grams of limestone. Then we start haggling usually.
For raws the machine amounts don't really come inot it cos if you built the machine then you had to trade at the rate the machine gathers you lose one of the advantages to having the machine and if you trade for machine rates then that cuts out the hard-working newspawn whos trying to go somewhere in life
"The most important thing in any battle is being awake and alert" ~ Roo Avery

Real Estate Agency
DELGRAD
Posts: 411
Joined: Thu Apr 27, 2006 4:38 am

Re: Trade rates

Postby DELGRAD » Thu Jun 19, 2008 1:05 am

Chris wrote:
DELGRAD wrote:That is something that you need to figure out yourself in character.


That in no way was meant to be mean or rude. That is how this game works. In character stays in character. Out of character stays out of character. The two are not to cross.

Knowing to go to the Wiki to add up labor times is what I would consider player knowledge. Once I get that knowledge as a player, I don't have every character reinvent the wheel. Similarly, I don't have every character be as naive about how to do things as my first character was. I could, as RP, but I don't consider it mandatory for a newspawn to be a complete idiot in terms of how to do things and get things and make deals and function in society. It lets me skip over a learning process that was interesting the first time through but would be tedious to repeat for every new character.


Kabanahut wrote:I was just wondering, for all the traders out there, what rates do you go by?
That is in game because it was asked what our characters trade at. That is all I was trying to say. That is in game information/figure it out yourself and use the wiki as a general rule.
The wiki is a nobrainer, but the wiki is a general guidline on trade rates. I have characters that trade goods at far different rates than what the "wiki" states.

You cannot say that you traded 'n resource a' for 'n resource b'.
As said that is in game information and that is what was asked.


dingo wrote:If its raw resources I'm trading with I just go with 1 day of collecting my stuff is worth somewhere between 1.2 and 1.5 of theres so I'm trading wood for limestone 300 grams of wood is worth like 1300-1550 grams of limestone. Then we start haggling usually.
For raws the machine amounts don't really come inot it cos if you built the machine then you had to trade at the rate the machine gathers you lose one of the advantages to having the machine and if you trade for machine rates then that cuts out the hard-working newspawn whos trying to go somewhere in life

That needs to be learned in game not in the forum or wiki. Ingame info said out of game. Now a new player says, I have to negotiate less.
Science teacher: "good morning class"

students groan

Science teacher: "Today we will be learning about intelligent design"

Little Billy: "OH GOD"



First quoted in the NationStates forum on 10/14/05.



http://washingtonvil.myminicity.com
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Thu Jun 19, 2008 1:10 pm

Your character may also want to consider creating a good, strong and viable trading relationship for the future.
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Thu Jun 19, 2008 1:13 pm

Alternatively, other things to consider are resource restrictions in the area you're trading in. That can really manipulate the price.
User avatar
viktor
Posts: 938
Joined: Sat Apr 03, 2004 8:36 pm
Location: winnipeg, manitoba, canada

Postby viktor » Thu Jun 19, 2008 4:05 pm

some of my characters just ask what the other person is offering, some calculate meticulously, i have one who hunts for the best prices and can find some really good ones, the sea's the limit ;)

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest