Psychic characters

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Sekar
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Postby Sekar » Fri May 30, 2008 2:46 am

Has anyone ever suggested like inscribing names on created items? Like making brands and such? That could add some identity. But I'm sure that it was already suggested at some time or another.
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CantrFreak
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Postby CantrFreak » Fri May 30, 2008 3:12 am

trexdino wrote:All of you people saying that cities aren't unique, or that religion is hard to accept in some cities, and all of that stuff, have you heard of the Order of Donii? And what about the Macgregor? And the Stone Knights? And the New Blackrocks? I think if you take a look at the bigger picture, even areas on the same language area can be very different. For example, things that happen with the Order of Donii, they would be put to death in the Macgregor areas. Cantr has a culture, or am I the only person to see this?


Donii put to death in MacGregor land? I doubt that unless they become a problem. But yes, those are only a few places. I've seen some more less known places with a culture but many places are just bland with nothing interesting in them and nobody there wants to accept change or try to make something interesting.
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DylPickle
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Postby DylPickle » Fri May 30, 2008 3:36 am

(on a very weird, bracketed side-note, my cousin was going to make a fantasy version of Cantr :p Most likely never going to happen.)
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Tiamo
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Postby Tiamo » Fri May 30, 2008 5:47 am

Sekar wrote:Has anyone ever suggested like inscribing names on created items? Like making brands and such? That could add some identity. But I'm sure that it was already suggested at some time or another.

I most certainly have thought about this. It would be the logical consequence of variation in quality of items would be introduced (the consequence of variation in expertise when fabricating). It must have been proposed in some way.
The type of items already exists: coins!
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formerly known as hf
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Postby formerly known as hf » Fri May 30, 2008 2:53 pm

This is actually being taken seriously by people? :roll:
Sekar
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Postby Sekar » Fri May 30, 2008 3:45 pm

Well considering it hasn't been put in the rejection thread yet, I am certainly taking it seriously.
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Tiamo
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Postby Tiamo » Fri May 30, 2008 5:00 pm

formerly known as hf wrote:This is actually being taken seriously by people? :roll:

What are you referring to, the psychic suggestion, or the diversity discussion?
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Juuustaaas
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Postby Juuustaaas » Fri May 30, 2008 5:43 pm

formerly known as hf wrote:This is actually being taken seriously by people? :roll:

I'm surprised at comments like this. I know, magic should never play a part in Cantr, but according to my suggestion it's role would be nothing over microscopic. I'm not suggesting we add magic for the sake of magic, I'm suggesting it because I believe it could cause a good stir while only a margin of chars would be able witness it.
Voltenion
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Postby Voltenion » Fri May 30, 2008 11:21 pm

:lol: Psychic charries already exist...

*say sorry, I was going to kill the other man but I killed he. Goodbye*
or....
*wonders what's a man in his twenties thinking*


I've seen worse. Lots and lots of charries that are telepatic. It's just ridiculous. It doesn't fit in the game... Cantr is strange, really strange, but I like it because it's "realistic". No magic, no coming back from death,no instant heal,no buying credits to make your projects progress faster... Yes you can hunt a hawk with your fist and people are spwaning out of nowhere but... It's good :'D
"Delete Fu Island" activist.
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joo
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Postby joo » Mon Jun 02, 2008 6:18 pm

The only way for the "psychic" mechanic to work with the in-game cultures would be if players were unaware that it was implemented: but this would cause many CRB accusations, and the players who got psychic premonitions would be frustrated that others don't believe them. On the other hand, if it was announced, then being psychic would just become another label for a character like being a good fighter. There'd be no reason to disbelieve a character who claimed to be psychic, if you trusted them, and it would take away the sense of identity and individuality that it was supposed to impart.

A better solution (I can't believe I'm actually saying this) might be to have premonitions come completely randomly to characters while they are asleep (i.e. logged off - while resting would cause people to rest on purpose to chase premonitions), and for the premonitions to be not so portentous as to disrupt the game, but still have some benifit. For example, a character might sense somebody dying violently in an adjacent location, or a ship that is coming towards them but out of sight. Things like animal attacks would be too difficult to implement, but if weather was ever implemented and it had an effect on projects, then characters who could "see rain" might be quite useful.
Rossato
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Postby Rossato » Mon Jun 02, 2008 7:46 pm

I already know LOTS of psychic chars... Most of them killing chars of mine :evil:
Não vai dar tempo!!
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joo
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Postby joo » Tue Jun 03, 2008 12:02 pm

Rossato wrote:I already know LOTS of psychic chars... Most of them killing chars of mine :evil:


That's the difference between physic characters and characters who just claim to be psychic... or cheat.
Rossato
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Postby Rossato » Tue Jun 03, 2008 1:32 pm

joo wrote:
Rossato wrote:I already know LOTS of psychic chars... Most of them killing chars of mine :evil:


That's the difference between physic characters and characters who just claim to be psychic... or cheat.


Theiy don't claim to be psychic... They only act like Zergs, like if there was a "Mastermind" telling them where and when to go, and what to do. :D
Não vai dar tempo!!
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joo
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Postby joo » Tue Jun 03, 2008 2:42 pm

Rossato wrote:
joo wrote:
Rossato wrote:I already know LOTS of psychic chars... Most of them killing chars of mine :evil:


That's the difference between physic characters and characters who just claim to be psychic... or cheat.


Theiy don't claim to be psychic... They only act like Zergs, like if there was a "Mastermind" telling them where and when to go, and what to do. :D


:? An example being?
Rossato
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Postby Rossato » Tue Jun 03, 2008 4:45 pm

Like ships turning away at the exact moment something happens at land...
Não vai dar tempo!!

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