Changes to drying racks, smokers, meat jerky and smoked meat

Threads moved from the Suggestions forum after implementation

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Tangential
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Postby Tangential » Sat May 31, 2008 6:47 pm

Certainly it is not the only way to prepare meat, but this change is kind of disheartening.

Before: Drying racks
For every 200 grams of meat, automatically produced 100 grams of meat jerky per day. With this 100 grams of meat, it can feed 1 person at 22 grams per day.

Now: Drying racks
For every 100 grams of meat, automatically produced 25 grams of meat jerky per day, while the rate eaten is 47 grams per day.

I don't know.. but for me, this isn't a "2 step forward, 1 step back" balance. It's almost going to a 2 step forward, 2 step back. Really, the amount of meat required to make meat jerky is now four times the product itself. Not only that, the rate of drying has decreased and the consumption has increased. This really puts preparing meat jerky on a drying rack as a highly ineffective food product now for the primitive towns because:

1) it is a waste of meat (especially in towns that depend on food). Automatically, the max output per day is 25 grams of meat jerky with 100 grams of meat. With assistance, the max output is 50 grams of meat jerky per day with 200 grams of meat.

2) Great, 50 grams of meat jerky per day by working on it will feed that person for that day as long as they always have 200 grams of meat each day. But that 200 grams of meat, would be more effective elsewhere. 200 grams of meat + 89 grams of dried dung can make 183 grams of grilled meat in less than a day on a spit that is eaten at 28 grams per day. (Does this mean spits will be changed too?) Or, that 200 grams of meat + 177 grams of dried dung can be grilled into 180 grams of grilled meat in approximately a day and a half on a small fire pit. (will small fire pits be changed too?)

3) it's not considered much of a "light" prepared food anymore as opposed to other prepared foods like french fries eaten at 31 grams per day

4) Making string for the drying rack is hard for primitive towns since making string requires sinew and a twiner, which requires wood and iron, a hammer and a screwdriver.

Thus, for all these reasons (and perhaps more), I and I'm sure many other people would even abandon the use of drying racks for preparing meat jerky now (though it would still be useful to dry potatoes and such). Not really saying this is a bad thing because there are ways to work around this, but I'm just pointing out that this change to resolve the problem at hand could have used a better solution that actually doesn't make the drying rack obsolete for meat jerky.
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SekoETC
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Postby SekoETC » Sat May 31, 2008 6:53 pm

If a region doesn't have enough people to create a market for wood then it would make sense that the people in the forest moved to a place with vegetables and only visited to forest when wood is required. Another thing is that if people assume that no one wants to buy food because it's so abundantly available, with this change it would be different but you need to inform your neighbors of your need. Also irl no one could survive on a plain meat diet so maybe the point is that it's just an additional perk or meant to be stocked for traveling, not to be eaten every day. The drying racks were making people lazy but it's good that they are still automated on some level.

why go through the trouble of making string to build the rack to make a food that 'cooks' at half the rate you eat it...

Because it's still free food, even if there was just a little. It comes slowly so you are supposed to extend your diet with potatoes and such. The meat is just a supplement, it's not supposed to fill all your needs.

There should be more of these automated assisted projects on the drying rack, since most of the work is done by the sun but projects might still require preparations.

If this implementation leads into people forming decent-sized communities instead of exploring alone or living scattered across forests then that might actually be healthy for Cantr. Since more people in a place means more liveliness, and more liveliness is more fun. Also if poorly functioning settlements are abandoned, people with a better strategy can later migrate there and try again.
Last edited by SekoETC on Sat May 31, 2008 7:20 pm, edited 1 time in total.
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Vazalco
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Postby Vazalco » Sat May 31, 2008 7:05 pm

All I can say is, it's a good thing I don't pay for Cantr.
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ceselb
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Postby ceselb » Sat May 31, 2008 7:20 pm

Tangential wrote:But that 200 grams of meat, would be more effective elsewhere.

Yes Indeed, more effective in feeding more people. But it's still free food for two people, with NO work at all, that isn't the case for the others.

Does this mean spits will be changed too?

No way, spits are quite bad. But in real primitive places without drying racks people are using them to survive.
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Sunni Daez
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Postby Sunni Daez » Sat May 31, 2008 8:31 pm

irl no one could survive on a plain meat diet



How many times have i heard THIS IS NOT REAL LIFE


The meat is just a supplement, it's not supposed to fill all your needs


So now there are nutrition needs in cantr? a balanced diet? or is this just your take on things? And if it is just your ideal.. then like mine.. it really doesn't matter now does it?


Don't get me wrong here... except for the one that survived being lost for so long... none of my charri's depend on a drying rack for jerky... and have an abundance of food... I just think it is such a drastic change... and like always.. we can argue all we want, and nothing will change... though I did note..I did not get a response to my question about how things get changed.....
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Chris
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Postby Chris » Sat May 31, 2008 8:52 pm

ceselb wrote:
Tangential wrote:But that 200 grams of meat, would be more effective elsewhere.

Yes Indeed, more effective in feeding more people. But it's still free food for two people, with NO work at all, that isn't the case for the others.

One drying rack supports about half of a person now. Four drying racks used to support 18 people. Now four drying racks support about 2 people. 18 was too high, but 2 is too low.
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ceselb
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Postby ceselb » Sat May 31, 2008 9:09 pm

I disagree that 2 people is too low. While the meat dries on the racks you have time to prepare the meat using other methods.

This may even allow the lifting of the max 4 per location limit, so if you have easy access to loads of meat you could make more racks. (I'm not saying it will happen, but atleast this is a possibility now)
"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
schroederjj2003
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Postby schroederjj2003 » Sat May 31, 2008 9:45 pm

you wont have any meat left to cook, because the drying racks take to much.... :x
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Cantryjczyk
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Postby Cantryjczyk » Sat May 31, 2008 10:07 pm

schroederjj2003 wrote:you wont have any meat left to cook, because the drying racks take to much.... :x


Funny absurd. :) Like racks are some kind of monsters who take away meat from people against they will. Besides, in one rack before you coud spend 200g raw meat a day, now only 100g. So they consume meat slower then before. More meat for cooking, grilling, salting etc.
Każdy ma swój punkt widzenia, ale nie każdy z niego coś widzi.
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Arlequin
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Postby Arlequin » Sat May 31, 2008 10:47 pm

Once upon a time, there were no drying racks nor even smokers. And life was good.

Forest, mountain and desert people just need to be found every half century by some merchant that isn't an 'iron block head'. One deliver of rice, carrots or potatoes from the fields, plus the local sources, and they can sustain a fair population for very long times in total isolation.
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Solfius
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Postby Solfius » Sun Jun 01, 2008 12:04 am

before animals and animal products, and before processed foods, I used to ship potatoes 20 days into the mountains to feed my workers there, that was a 2 year round trip, if I remember correctly.

nostalgia aside, balancing a game that keeps changing, like Cantr, without a clear view of where you're heading is never going to be easy.

I'd even go as far to suggest that it'll be impossible, because every time you add something new it has the potential to throw everything else out of balance.

Does the RD still base production and gathering rates on real life data and assumptions, or are these rates arbitrary now?
Sekar
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Postby Sekar » Sun Jun 01, 2008 12:25 am

Ohh...so this is why that thing post about changing salted meat was made. Lol, I didn't even realize what was going on til now. :oops:

On the other hand, I AM SO LUCKY! I made a max drying meat project only 20 days before this happened! :twisted:

Ok..getting back to seriousness. I must say I really like this idea. I like the idea of food mattering more. I think it will add flavor to the game. Just please, I'm begging you, try getting all the kinks out of a food/machine/whatever, before implementing it. That way, we can avoid making people pissed off.
Lord_Igor
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Postby Lord_Igor » Sun Jun 01, 2008 8:23 am

Thumbs up! Drying racks and smokers were awful already when first implented and this should have been done long ago.
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viktor
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Postby viktor » Sun Jun 01, 2008 9:11 am

Sekar wrote:Ohh...so this is why that thing post about changing salted meat was made. Lol, I didn't even realize what was going on til now. :oops:


:cry: say it aint so.......
salt is pretty rare right? i mean, smokers were made less effective because wood is common how else would you hav ehte smoker but salting barrels are made of sood and require salt whch is so much rare please tell me the meat salting is safe. please? :cry:
Gran
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Postby Gran » Sun Jun 01, 2008 11:42 pm

I totally, absolutely disagree with this change.

Once upon a time, there were no drying racks nor even smokers. And life was good.
Once upon a time, a time that is not this, it has gone. People keep this fantasy about the past and forget it does not exist anymore, it vanished with the continuous implementations of the game, that, if I may remember the audience, were proposed by themselves.

Besides being implemented without a proper discussion as said before, it blatantly ignores the primitives societies, having as reference a "industrious, beautiful and full of resources" cantr, what isn't in any way true.

It ignores the efforts of building this machinery. "Have a trip to the nearby forest", you say, but hey! There is no forest in this isle! "Get a boat" Have you listened to my last statement?

Yeah, this problem may not be enough "common" for you, but as said before, how about the people who live in that places? They will have to abandon their hard-worked city because for a magical reason they can't sustain themselves anymore? And while leaving, many of them may die in the way, just because their food is eaten the double now. Drying racks become just a plain waste.

Once upon a time, there were no drying racks nor even smokers. And life was good.

Once upon a time, a time that is not this, it has gone. People keep this fantasy about the past and forget it does not exist anymore, it vanished with the continuous implementations of the game, that, if I may remember the audience, were proposed by themselves.

A bunch of players did not lived in that past, and we shouldn't hurt them with this nostalgic change. It only contributes to the flee of these players and the death f cantr.

Also, how about the chars who are depending on a eating rate that does not exist anymore? Instead of taking things away from us, making these foods worse, why not leave them and make your elaborate foods better? Give them beneficts of energy and healing, making eating rates slightly better?

By lowing the quality of the food, we low the overall quality of the food system, if we raise the quality of meals, we also raise this overall. I pray that you try the second.
"Navegar é preciso; viver não é preciso"

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