Mud Lubricant for Drills

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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watermelonnose
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Mud Lubricant for Drills

Postby watermelonnose » Mon Mar 22, 2004 4:19 pm

Now that we have some mud to play in one use that it could be put to is as a lubricant for the different drills. Each drilling project would take an amount of mud proportional to the size of the project. More trade!

Edited for thread title. -rklenseth
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Mitch
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Postby Mitch » Mon Mar 22, 2004 6:35 pm

Or maybe oil could be implemented...because I don't know if you knew it or not but mud dries up. Then you'd have a drill covered in dirt.

One thing that would be interesting is a brick oven. Then you could turn your mud into bricks for your fancy brick house. FANCY. :twisted:
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Nick
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Postby Nick » Mon Mar 22, 2004 6:37 pm

I have a feeling thats probably the plan...
A good idea though.
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Lone Wolf
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Postby Lone Wolf » Mon Mar 22, 2004 9:01 pm

what about when you build a cottage. What is keeping the wind from blowing right throught it? However if you take mud and pack it in there you can stop the wind.....I know there is no wind in Cantr right now. However when you build a house of wood normaly you need mud to pack in the cracks.
Some are friends of the Wolf.....others are Dinner
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Anthony Roberts
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Postby Anthony Roberts » Mon Mar 22, 2004 10:12 pm

We have plans already for a lubricant needed for machine.
We have plans already for changing the cottage.
That mud to brick idea is good, I'll pass it on.

I will say no more. :)
-- Anthony Roberts
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Mitch
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Postby Mitch » Mon Mar 22, 2004 10:13 pm

I've designed several log cabins for D&D through the years and none of them used mud. I've studied buildings and mapping for a while now. In the old log cabins different types of notches such as the v notch, the saddle notch, and the half dovetail notch are used. When a wall or log was rolled to a pair of them the underside is notched near each end, so that it fit snugly upon the ends of the cross logs and, if possible left little or no space between itself and the one beneath it. A skilled builder doesn't need to use mud. In some areas it is a good idea to use moss to fill the cracks however. Moss is natures magic little plant life.
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Lone Wolf
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Postby Lone Wolf » Mon Mar 22, 2004 10:26 pm

Mitch wrote:I've designed several log cabins for D&D through the years and none of them used mud. I've studied buildings and mapping for a while now. In the old log cabins different types of notches such as the v notch, the saddle notch, and the half dovetail notch are used. When a wall or log was rolled to a pair of them the underside is notched near each end, so that it fit snugly upon the ends of the cross logs and, if possible left little or no space between itself and the one beneath it. A skilled builder doesn't need to use mud. In some areas it is a good idea to use moss to fill the cracks however. Moss is natures magic little plant life.


Well that is how they are built today. My great grandfather claimed his homestead In highwood river, North West territories (now known as High River, Alberta) In 1882. His house was still standing until a fire took it in 1994. Any ways it used mud back then, because of the lack of money.
Can you imagine haveing to find trees that are straight enough to always get a straight fit, aswell as cutting notches with just an axe and always getting it perfect. We are spoiled today. Don't forget Canada was still very young in 1882. In the west you had to work with your hands.
Some are friends of the Wolf.....others are Dinner

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