playerslayer666 wrote:so you say cantr is dying.....THEN STOP KILLING IT!
as a video game perfectionist i too am guilty of causing harm to the game by simply having too many good characters. no one wants to play a game that has absolutely no violence ( which is something i never really thought of untill half way into my second account ). here is a solution....when you spawn an evil character DON'T have him ( or her ) kill people. i know that ruins the point of having a bad character but then again if you had a seventy year old succesful town leader with a girlfriend ( or boyfriend ) wouldn't you be pissed if someone kidnapped and killed them for no reason? also wouldn't it create a lot of excitement if you kidnapped a town leader? depending on which town you attack you could have up to 10 or maybe even 20 people after you.
so basically do all the evil things you want WITHOUT ending another characters role and if you get caught surender. they won't kill you if all you want to do is raid and steal stuff especially if you cooperate when you are caught....or maybe they will.
and don't do this for the sake of having a successful role. do it simply for the sake of excitement. if your guy dies so what. you made him ( or her ) simply for the purpose of causing trouble. i did the same thing with a guy called Clepto and he ended up staying alive for a while.....and WOW did his role suck but it was not in me to starve him. he was mainly a wiseass in the end and not much of an evil character.
People should not die from wounds or hunger; only from heart attacks (or when the player lets his character pass away from hunger or wounds.
