Last night my wife and daughter were off on a family trip and I was home with my son. When I was cooking our meal I pondered about food production in Cantr. It doesn't matter much in the time I spend in the kitchen when I cook for two or for four persons, but in Cantr it does.
Would cooperation be improved if resources decay (a little) always and if production times are less influenced by the project size?
For example pizzas are made at 500 grams a day on an oven in Cantr now. Making a kilo of pizzas will take two days.
If the pizza project would have a preparation time of 6 Cantr hours, in a day you can make 500 grams of pizza (6 hr prep + 2 hr proj).
Making a kilo would now take 10 Cantr hours (6 hr prep + 2x2 hr proj).
preparation time for projects
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preparation time for projects
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Small projects are already inefficient. For example, set up a gathering project of 1 hour with 15 repeats (for a total of 16 hours), and do it. Then set up one big project of 16 hours, and do it. The big project will finish in about two days. The project broken into one-hour chunks will take a lot longer. That is because if you do 99% in one hour, in the next hour you will only get to 100%; your work for that hour doesn't carry over into the repeat.
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Chris wrote:Small projects are already inefficient. For example, set up a gathering project of 1 hour with 15 repeats (for a total of 16 hours), and do it. Then set up one big project of 16 hours, and do it. The big project will finish in about two days. The project broken into one-hour chunks will take a lot longer. That is because if you do 99% in one hour, in the next hour you will only get to 100%; your work for that hour doesn't carry over into the repeat.
Not if you set up the 1 hour projects to match your char's ability.
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