Blindfold - Make Functional
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
- NaruShadow
- Posts: 551
- Joined: Wed Dec 12, 2007 7:15 pm
- Location: A hamster wheel somewhere in my mind :D
- Contact:
Blindfold - Make Functional
I'm just curious. Does the blindfold actually serve any purpose or is it purely aesthetic?
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Purely aesthetic. Based on this topic: http://www.cantr.net/forum/viewtopic.ph ... =blindfold
Since there's no way of forcing clothing on people, you can just hope that if you need to make for example a prisoner wear a blindfold, they would also select not to see visual events. Most likely a person who isn't ready to play realistic would not agree to use the blindfold either.
Since there's no way of forcing clothing on people, you can just hope that if you need to make for example a prisoner wear a blindfold, they would also select not to see visual events. Most likely a person who isn't ready to play realistic would not agree to use the blindfold either.
Not-so-sad panda
- Jos Elkink
- Founder Emeritus
- Posts: 5711
- Joined: Mon Jul 14, 2003 1:17 pm
- Location: Dublin, Ireland
- Contact:
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
I don't think filtering out events would be that difficult code-wise but if visual emotes couldn't be filtered out, that would make it flawed. And filtering emotes would currently be impossible since there is no universal standard for marking emotes, (although most people use the asterisks). Also there is no difference between visual and audio emotes so if someone wrote a code to hide everything between two asterisks, it would also affect things like *laughs*, *shouts*, *whispers* etc.
Not-so-sad panda
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
I agree with Seko that it would be very problematic, given that there is very little visual in Cantr (the main sense is hearing, IMO). The most you could hope to do would be to block the objects menu so people can't see what's on the floor, block note reading, and block character item and clothing descriptions.
Hamsters is nice. ~Kaylee, Firefly
- Chris
- Posts: 856
- Joined: Sat May 05, 2007 1:03 pm
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
But those sight events have little impact on game society. The events that have societal impact are hearing events when people speak. Characters have no appearance other than their clothing and visible items, so how our characters perceive others is done via hearing. Our characters form judgments of others based on what they say (or don't say). In RL, we are a visually-oriented society, but Cantr is a hearing-oriented society. That's what my point was.
In RL, being blindfolded would be frightening, as your primary sense is deprived, but it would have little impact in Cantr, since sight isn't that important. Now, earmuffs would have a similar impact as a RL blindfold in Cantr.
There's really no way to selectively filter player-entered events short of implementing player-entered code, which would be mis-entered more than it would be used properly, or used at all. We should just forget about that entirely and focus on blocking game-generated sight events.
Moved to Suggestions, and renamed thread, as it's no longer a support thread.
In RL, being blindfolded would be frightening, as your primary sense is deprived, but it would have little impact in Cantr, since sight isn't that important. Now, earmuffs would have a similar impact as a RL blindfold in Cantr.
There's really no way to selectively filter player-entered events short of implementing player-entered code, which would be mis-entered more than it would be used properly, or used at all. We should just forget about that entirely and focus on blocking game-generated sight events.
Moved to Suggestions, and renamed thread, as it's no longer a support thread.
Hamsters is nice. ~Kaylee, Firefly
- NaruShadow
- Posts: 551
- Joined: Wed Dec 12, 2007 7:15 pm
- Location: A hamster wheel somewhere in my mind :D
- Contact:
Would it really be that hard to change though? Make it so when one wears a blindfold, instead of seeing "Person A says: 'hello'" you see "You hear someone say: 'hello'" I'm not an expert with coding so correct me if I'm wrong but this should be a pretty basic thing. I can do it with Q-Basic but thats a much older code form and things have changed since then.
EDIT: The only real issue I can find with this is it would have to be made an external object for realism. [i.e. Someone else puts the blindfold on you and only someone else can remove it]
EDIT: The only real issue I can find with this is it would have to be made an external object for realism. [i.e. Someone else puts the blindfold on you and only someone else can remove it]
-
tiddy ogg
- Posts: 1402
- Joined: Sun Oct 02, 2005 8:53 pm
- Location: Southampton, England
- Contact:
But that's not the only thing, is it? Apart from not seeing anyone, or anything... (when you arrive blindfolded in a town you mustn't get all the information anyone else would get... you shouldn't know which buildings you enter. You mustn't see objects on the ground... but surely you should be able to grope for them. Should you be able to enter buildings accurately and rapidly? Should you be able to farm/make things?
The one char I've come across in the game doesn't do it at all well, but I guessfor almost all players, they don't have the experience.
The more you think of it, the more complicated it gets. You'd have to block the maps out, especially for blindfolded sailors...
No, I think it has to be RPed.
The one char I've come across in the game doesn't do it at all well, but I guessfor almost all players, they don't have the experience.
The more you think of it, the more complicated it gets. You'd have to block the maps out, especially for blindfolded sailors...
No, I think it has to be RPed.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
Things you'd have to block:
Location Page - entirely
Buildings and Vehicles Page - names hidden
People Page - entirely
Objects Page - Note reading disabled, resource quantities hidden, note titles hidden
Activities Page - All projects worked on at lowest skill level when blindfolded, project participants hidden
Inventory Page - Note reading disabled, note titles hidden
Events Page - Game-generated sight events blocked
Blocking entire pages shouldn't be too hard, as the game would just check for blindfoldedness when the page is accessed and deny it if the check is positive.
Blocking sight events would be harder, as each would have to be defined by the game, and might be server intensive as you'd be making blindfold checks every time something happens.
Hiding building, vehicle, note names, and resource quantities I'd think would be somewhere in between the above two.
Location Page - entirely
Buildings and Vehicles Page - names hidden
People Page - entirely
Objects Page - Note reading disabled, resource quantities hidden, note titles hidden
Activities Page - All projects worked on at lowest skill level when blindfolded, project participants hidden
Inventory Page - Note reading disabled, note titles hidden
Events Page - Game-generated sight events blocked
Blocking entire pages shouldn't be too hard, as the game would just check for blindfoldedness when the page is accessed and deny it if the check is positive.
Blocking sight events would be harder, as each would have to be defined by the game, and might be server intensive as you'd be making blindfold checks every time something happens.
Hiding building, vehicle, note names, and resource quantities I'd think would be somewhere in between the above two.
Hamsters is nice. ~Kaylee, Firefly
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
I think blindfolded people should be able to recognize others by voice. Character descriptions can also be hidden because if someone would want to get details about a person by touching them, it would most likely require the consent of the target so it might as well be left for rp.
Also removing a blindfold should be a visible event since otherwise people could just cheat without anyone noticing.
Also removing a blindfold should be a visible event since otherwise people could just cheat without anyone noticing.
Not-so-sad panda
- Tiamo
- Posts: 1262
- Joined: Fri Feb 01, 2008 2:22 pm
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
-
ezz
- Posts: 31
- Joined: Fri Jun 30, 2006 3:03 am
- Location: London
-
tiddy ogg
- Posts: 1402
- Joined: Sun Oct 02, 2005 8:53 pm
- Location: Southampton, England
- Contact:
You can't block the Location page completely. The blindfolded person should still be able to gather resources - he could find 'em by smell.
It all starts getting silly. But I guess a char could be threatened with death if he didn't work, and also if he took the blindfold off, thus leading to the above situation.
It all starts getting silly. But I guess a char could be threatened with death if he didn't work, and also if he took the blindfold off, thus leading to the above situation.
Who is online
Users browsing this forum: No registered users and 1 guest
