SekoETC wrote:But anyway, not sure if I'm allowed to leak this but they were suspecting that radios are causing lag.
I already beat you to it.
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SekoETC wrote:Meh, I don't think that radios need to be changed or removed, I would rather keep a solid list of connections. Currently it checks for receivers within range every time someone sends a message but receivers are built rarely, so the list could be updated when a receiver building project is finished.
Doug R. wrote: I think that we either have reached, or are are quickly reaching, a dilution point where the social mechanics of Cantr will simply fail due to a lack of characters. One of two things will happen in response to this, I think:
1) The existing characters will adapt to form tight-knit closed societies in an attempt to hold onto their newspawns (my character's strategy), further depressing trade and inter-town contact. If the game ever grows again, this attitude could persist, changing the fundamental nature of Cantr completely. I'm picturing a handful of city-states where laws restrict travel in order to keep a high population conducive to attracting newspawns, or just low population towns where the characters are too afraid to travel, because they can't trust that anyone will still be alive when they get back.
2) Characters will retain their free spirits and individualism, and towns will simply die out from migration away of interesting characters, and the boredom-induced sleep of the residents (this is what I'm currently seeing). Its seems nowadays that being the town leader is a curse and not a position to aspire to. I haven't come across a happy one yet in my travels. Eventually, there will be nothing interesting to hold onto any characters, and the game will just die a slow, quiet death.
There are many reasons for this, not all of which are due to server and database problems (although they undoubtedly contribute to some degree).
The greatest contributor, I think, is a simple lack of what I'll call "peasants." In the real world, you have billions of worker bees and very few "great men." Cantr, being a virtual world, is a place where people come to be "great men" themselves. However, "great men" can't function without their peasants. Could Magellan have circumnavigated the globe without his crew? Could the pyramids have been built without slaves? Could Alexander have conquered most of the known world without his soldiers?
In cantr, very few characters want to be sailors; they want to be captains. Why be a soldier when you could aspire to be a general? Why be a slave when you could be a slave owner? Cantr's social caste is extremely top-heavy, and I think, more than anything, that's what's caused the game's decline. Everyone wants to be great, and there simply aren't enough peasants to go around, so people get frustrated and let their characters fall asleep. While I've never been guilty of sleepiness, I am guilty of having a "great character" complex, so yes, I'm part of the problem. I could make 14 peasants, but that's a lot to maintain and it's not much fun at all.
I'm not sure this is a problem that can be solved, short of having tens of thousands of players that flood the system so that being great becomes very difficult (all you need to do now is be awake to be great), or automating aspects of the game, which would change the game entirely..
Maybe Cantr is too much of a 'do it yourself'-game.
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