Postby Missy » Wed Apr 16, 2008 3:51 am
I personally think it's wrong to implement things to try and stimulate what's already possible IC.
I don't get what it is you people want to see so that you can believe there's an economy IC. Do you want spreadsheets detailing imports/exports of goods from towns/governments on a yearly basis? Because that's never going to happen. I've got a real life too, and it'd be totally different if I was my character with my characters life instead of my own.......... But there are towns that have routes to follow for drop off and pick up of items, and without these necessary stops production of iron/steel at home is impossible, and growth/pace stops. If it stops then people dont get paid or what someone can work for begins to diminish. THAT is ECONOMY!
Yes, it's become slow in certain towns. (Depression of sorts.) But that's for two reasons. 1.) Repairs. 2.) Lack of people taking intitiative/lack of players in general and thus lack of characters over-all.
I don't see how making more requirements and necessity IC, such as requiring cars to use fuel, food becoming more rare/a commodity, how that's going to help you see the economy you people apparantly dream about. (I don't know...Maybe you're expecting to see China or something.) If your town's small and it already can't handle making import/export on a regular basis just to make steel (which is a necessity in game.) How do you think that a need for fuel in cars is going to help you? You'll finally get that hot ass sports car that you always wanted and now you'll figure out that you have to build a still etc to make fuel. Build a well. Insure a constant source of oil if it's not local to you...
This conversation doesn't make sense to me. You can talk all you like about how to improve economy IC through implementing mechanics, but the fact of the matter is, the only thing that's going to make a good economy is YOU the player, using your head. Looking at maps to find good locations, convincing other people to work for a good cause, insuring resources not native to your hometown are able to be gathered/traded for at wim and of mass amounts. You can't sleep for a year at a time and expect that people are going to remain working loyally for you in this game. You can't expect that people will work for a cause without being shown you're willing to pay them with results of whta it is they're gathering for you. I don't care if that's a promise of a limo when they retire or the promise of some decent clothing..The problem actually lies in following t hrough with what you promise, because once you follow through for one person other people will see you're good for your promise and suddenly you have an entire posse of people saying "Hey...If that's all I gotta do to get me one of those, then I'll help you too.."
Coins? There's a problem with coins. If a banker is asleep for six days the entire world for which a coin system is based, will stop and sleep too. Plus they cost resources. People don't have the time to spend on making coins, paying someone to gather the resources to make coins, much less the people to go around and insure everyone's using the coin system. (Granted, once implemented and the town accustomed to using the coins it would be a little easier than it would be at first,) but it's hard to even get something like that going/keep it going with such a massive decline in players. (At least on the English side.)
I say, if you want better economy IC----Start advertising the game to get more players. THEN and only then, consider adding things that are going to make cantarian lives more difficult by required need.
I hate people.