Postby UloDeTero » Tue Feb 26, 2008 4:30 pm
Having read through the whole thread, these are my thoughts on the subject.
I agree that unrealistic and unproductive phenomena like 'docking/undocking wars' should be resolved as soon as possible. However, I don't think the suggested method is the best one. I think the best solution is two-fold:
(1) Restraints.
Characters should be able to restrain each other. Now, characters can be locked in rooms or vehicles, with very little chance of escape. That's 'bad' from the POV of the prisoner but 'good' from the POV of the guard. In fact, good or bad is relative depending on who's locked up and who's doing the locking. In short, restraints could be used for good or for bad. Which is the way it should be. In practice, it'd probably work like an 'anti-key', blocking access to doors and paths and disabling all actions except speaking. Or, it could work as an invisible, locked vehicle. *shrugs* I don't the technicalities, but those are my ideas of how it could work.
(2) Ship crews.
Tiamo made a very good suggestion that seems to have been overlooked. Larger boats should require a larger crew to actually operate and sail them. This would probably work best as a project. Whoever initiates the project acts as the 'captain' and can decide the heading, speed, etc. If possible, this could be changed by the captain from within the Project page. All crew would simply have to join the project to 'register their participation' in the sailing project. If at any point they decide not to obey orders, they simply 'cancel their participation' in the project.
Docking or undocking would be an extension of this (either as a separate project or integrated into the Sailing project). In other words, all the crew - or at least a necessary number - need to work together.
An interesting side-possibility is that the number of working crew could affect the speed. For example, if a large ship needs 5 crew but only has 4, it could only move at, say, 80% capacity (4 / 5). Therefore a fully-manned ship could easily outrun a ship with a smaller crew (that is, a ship of the same type). Taking that further, it would be possible (and should be possible) for a small but well-staffed ship to catch up to a stolen galleon, assuming the thief is working alone.
Note that it's not just the number of people aboard that counts. It's the number of people on board who're working together, following the captain's orders. Note too, that in theory anyone on board could set up a Sailing project (and be in charge of the ship), but there could only be one being completed at any one time. The 'winning' project would of course be the one with the most supporters (ie, whichever has the most participants). This allows the possibility of mutinies.
In one-man boats, there's only one man who could make a Sailing project. In two-man boats, if there's any disagreement then the strongest (or unrestrained) man sails the boat alone. It may seem a little unfair, but there's no reason why the weakest of two men should have any chance to change the course. His only chance would be to attack the other guy or try to reason with him.
*looks over the post* Yeah, that'll do, I think.