Yeah Doug, that's what I just said. Among other things.
According to the original suggestion, the defender could eat healing food before striking, then strike back while the attacker is already tired (provided that the attacker didn't undock or slip into a building which is rather likely to happen). Well, actually it might be a good thing but it would still be unrealistic and artificial.
Another thing I'd like to see is limits on the max amount a character can eat in a day - thus you could heal more when using refined healing food that's compact, or if they ate a compact daily food then they would have more room for healing food. That would actually give fighters or patients a reason to eat for example cooked meat instead of potatoes even while in town, because then they could eat more healing food when needed. Although if the cap is several kilos then the meaning of regular food wouldn't be that great.
Reconsidering Healing foods
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SekoETC wrote:Another thing I'd like to see is limits on the max amount a character can eat in a day - thus you could heal more when using refined healing food that's compact, or if they ate a compact daily food then they would have more room for healing food. T
That's a really f******g cool idea. We'd need to do some rejiggering of the foods (or else then people really wouldn't eat anything other than dried meat). I think you should make this a new suggestion.
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The original proposal would have required significant programming intervention. Since that most likely won't happen (due to the status of the ProgD), pretty much any viable suggestion needs to be resources department oriented. I think we're on the right track so far. The less programming needs to be done, the more likely we'll see it in the game.
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Toss a field next to where ever hunger is stored, called fullness. When people eat healing food and gain health, the fullness bar also increments. When it's full, you can't eat any more that day. During tired reduction processes the same can be done to fullness, maybe different percentage but it can take example of that process. All the aspects are comparable to existing mechanics, the only question is who would bother to write the code.
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SekoETC wrote:Toss a field next to where ever hunger is stored, called fullness. When people eat healing food and gain health, the fullness bar also increments. When it's full, you can't eat any more that day. During tired reduction processes the same can be done to fullness, maybe different percentage but it can take example of that process. All the aspects are comparable to existing mechanics, the only question is who would bother to write the code.
I would.
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