It's not the first time i've noticed it with my chars, but i kept forgetting to mention it.
Often when you have a tool to increase your daily gathering rate it doesn't make a blind bit of difference. This is the current one:
Grapes:
Note that in one day one person can only farm 75 gram. The number of turns will be rounded upwards. The end result will have a random deviation (max 20%) of the amount you ask for.
If you have knife, you can farm 150 grams a day.
If you have bone knife, you can farm 135 grams a day.
If you have bronze knife, you can farm 150 grams a day.
I have: a brand new knife
My project looked like this (earlier):
Progress: 98.9 percent
Days required: 2
Project type: Manual
Repeats left: 4
Materials:
Objects:
Tools:
Quantity: 150
Why's it taking 2 days to gather 150g instead of one for having a Knife?
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I'm pretty sure the first time i noticed it was when it was missing the fact that i had a shovel when i was gathering Soda.
Tools not being detected for gathering.
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Tools not being detected for gathering.
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No, by the looks of this it is taking 2 days to gather 150g
(Taken at the same time today that i took yesterday's reading)
Progress: 63.0 percent
Days required: 2
Project type: Manual
Repeats left: 3
Materials:
Objects:
Tools:
Quantity: 150
(Taken at the same time today that i took yesterday's reading)
Progress: 63.0 percent
Days required: 2
Project type: Manual
Repeats left: 3
Materials:
Objects:
Tools:
Quantity: 150
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I am awkward, yes. Neither of the others.
I didn't realise having a lower skill would make a 1 day project last 2 though... as that seems to be what you're suggesting.
Obviously i know there is some variation based on skill, but i didn't know it was to that degree.
I didn't realise having a lower skill would make a 1 day project last 2 though... as that seems to be what you're suggesting.
Obviously i know there is some variation based on skill, but i didn't know it was to that degree.
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