Aki Island

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Do you like the animals gone?

Yes, I do
6
17%
No, I don't
29
83%
 
Total votes: 35
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CantrFreak
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Aki Island

Postby CantrFreak » Fri Feb 15, 2008 3:38 am

I just noticed, but what happened to the all the animals in Aki Island? I know we didn't hunt them out of existence and I do feel bad at thier lost. It really created a unique feel in Aki, one that of survival in fact. Like there was a war between Man and Beast.
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Postby Arlequin » Fri Feb 15, 2008 8:02 am

If AJS is in Aki island, I'll agree it needs more bear hugs. People is starting to wander away too much.
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Doug R.
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Postby Doug R. » Fri Feb 15, 2008 11:28 am

Aki has a plethora of animals. Do you mean a lack of dangerous animals?
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Postby SekoETC » Fri Feb 15, 2008 12:09 pm

I've never been there but I've heard life is hard there. The place is all about survival. Eliminating dangerous animals would totally ruin it.
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Postby BarbaricAvatar » Fri Feb 15, 2008 1:04 pm

I had a char there once, ages ago. I remember it was a constant battle of survival. Have the constant animal attacks have gone now? No more wondering who's going to get a part bitten off today?
That's lame, it's what made the island unique in the English zone. (Needless to say, my char was eaten by animals)
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Postby ceselb » Fri Feb 15, 2008 2:09 pm

You didn't used to be able to go outside unless you were a good fighter and had an iron shield. The uniqueness of that place has now gone away, it's become as bland as any other english zone. People are wandering off and surviving on their own.
I mean, this is killing the culture on Aki. You used to sit and huddle inside mostly. Those who wandered off died one or two locations away (I've seen loads of corpses, so I know this was the case).
Has the immediate migration done anything to change this, or is it something else, like a manual cull?
My char has spent years gathering healing foods since he rarely gets hit though his shield. Now suddenly it's not needed. It's weird.


Burgeo has been getting softer too, but less so since the animals there pack more of a punch when hitting.
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Postby viktor » Fri Feb 15, 2008 2:48 pm

yes aki has gotten way too soft. i mean when i forst started there i found them to be a bit overwealming but was jsut able to survive, couldn't thrive but then i got shielded and armed i hunted and was hunted my hunting skill is expert animals are totally blcked by my shields and rarely got through and it was paradise. yes the animals numbers somewhere over 500 per location in MY region but i no longer had trouble after i built up healing supplies and had good skill to block them, then the animals wnt through a mass die off, and are all on some sort of sedative. aki isn't as it should be, this in the area my haracter is in, basically a hermit with 5 towns to himself surrounded by mroe empty area, a phenomenon that should only exist in those cities with populations of 5 or more who activly hunt to keep the anmals under control. it should stil be a harsh barely survivable in places people are not populous or not activly hunting the animals down, i soo wish to see a return of the wild aki in the unpopulated and unhunted places.
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Doug R.
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Postby Doug R. » Fri Feb 15, 2008 3:35 pm

I suspect this issue began when the per location soft limit on animals was dramatically reduced many moons ago. The per location soft limit is based on aggression. The dangerous animals on Aki are still near their per location caps, but there are less per location, and only two species at that.

I have the new fauna for Aki already decided upon, and the number of dangerous species will be doubling. There are also no birds on Aki, and I will be leaving it that way, keeping the island dangerous for lack of eggs. I've stopped implementation of new animals until I can put them all through in one fell swoop, which I suspect will happen around June. If you can't wait that long, I can put them in sooner.

Populations of hundreds of animals in a single location are from a by-gone era and will never be seen again anywhere in Cantr*.

* Fractionated and isolated animal populations can develop large pops in isolation, but these animals will be periodically manually redistributed if deemed necessary.
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ceselb
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Postby ceselb » Fri Feb 15, 2008 5:46 pm

Doug R. wrote:There are also no birds on Aki

Pelicans have cultural meaning on Aki. Great effort have been made to not hunt them out. There are various things called 'Pelican', you can't just trash all that.
Leave the pelicans alone please.

EDIT: I know several people have made large pots, to be able to cook eggs faster. You can't survive on eggs alone, but it sure helps to have a backup.
Last edited by ceselb on Fri Feb 15, 2008 6:01 pm, edited 1 time in total.
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sanchez
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Postby sanchez » Fri Feb 15, 2008 5:58 pm

We need MORE birds on Aki, for eggs, as we need more milk from animals, too. That is our only healing food in many parts. It's rare in the ground. Part of the culture as ceselb suggests has been to make recipes for prepared healing foods from animal products, like ice cream and cookes. It's unique and interesting as it is.
What motivates any of these changes to begin with? Roving packs of 100 bears and boars were out of control it's true, but nothing else needed to be fixed. You are breaking things that worked, and changing culture.
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Postby the_antisocial_hermit » Fri Feb 15, 2008 6:04 pm

I've seen lots of ground healing on Aki, but mostly on the coastlines or a couple of locations inward. I don't know about all of it though and may not have been in the areas that have scarce resources of it. I do think that if the pelican has cultural meaning there, it shouldn't be removed.
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Postby CantrFreak » Fri Feb 15, 2008 6:49 pm

Doug R. wrote:I suspect this issue began when the per location soft limit on animals was dramatically reduced many moons ago. The per location soft limit is based on aggression. The dangerous animals on Aki are still near their per location caps, but there are less per location, and only two species at that.

I have the new fauna for Aki already decided upon, and the number of dangerous species will be doubling. There are also no birds on Aki, and I will be leaving it that way, keeping the island dangerous for lack of eggs. I've stopped implementation of new animals until I can put them all through in one fell swoop, which I suspect will happen around June. If you can't wait that long, I can put them in sooner.

Populations of hundreds of animals in a single location are from a by-gone era and will never be seen again anywhere in Cantr*.

* Fractionated and isolated animal populations can develop large pops in isolation, but these animals will be periodically manually redistributed if deemed necessary.


So you're saying that there won't ever be an island with around 500+ animals in a single location cause I also noticed some animal decrease on Burgeo. I only feel like we need a few hundred dangerous animals in Aki in every location.

I'd kinda like some places that aren't habitable at all, no healing food for long whiles, no ways to get healing from animals... it'd actually be interesting. There'd be dangerous wastelands to traverse through to get to another place. Plus the lack of ground healing food being common could add to trade and even cause for "oasis" like places to be formed.
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Doug R.
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Postby Doug R. » Sat Feb 16, 2008 3:39 am

My apologies. Yes, there are pelicans there, and I intend to keep them. My eyes missed them when I referenced the animal list for Aki. It has always been my policy to maintain the animal resources that exist on the islands when I replace species. Aki will be no exception.
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Postby DELGRAD » Sat Feb 16, 2008 5:23 am

I want 100+ bears and boars per location again. Love the pelicans, thanks for leaving them. Wish there where more of them and cheetahs.

Perhaps Aki can be coded different for animals. The way of life is gone. Aki is just another island cutout.
I know Doug, you have no controll over that. Or do you?
Create all Aki animal just for Aki. You can do that, can you?
Make Aki the animal infested hell hole it once was.

I know 100 or more bears will never be seen again.
Change the type and make them several times more aggresive and many times harder to kill.
I say do that to all Aki animals .
Racoon, rabbits and pelicans just harder to kill.
My character faced and survived death many times.
Now he sits on his ass and laughs as he slaughters each
and every animal.

Doug, I have seen great improvements on other islands, but Aki is...

Please introduce the new Aki animals before June. Too much time for characters to do everything else beside survive.

Please take everything that I have said into consideration.

I must say Doug, you have been doing a damn good job.
My thanks to you.
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Postby Agar » Wed Mar 12, 2008 6:38 pm

Doug you son of .....

Of all the places in cantr, very few places had as distinctive a culture as Aki, and that culture has been used before to prevent changes from taking place game wide, but now you have destroyed it to put in a goat with a stupid name.

Was it worth it?

When the ENTIRE weapon system was fractured and crossbows became a million part project, bowstrings were invented for all bows, and Aki has NO fiber for making bowstrings. We moaned and bitched for months and months and were told "Suck it up!"

Now the culture that had developed of handing weapons down from one to another, gaurding them against decay, has been lost to sinew bowstrings. Characters had been killed over letting a bow rot in thier sleep, but that part of the culture is gone now.

Animal worship is still alive and strong on Aki, but now that they've been nerfed (timed rather close to the same time as some colonisation I noticed) People can tread the island without any fear. You've eliminated a major motivation for many many characters and neutered the culture.

For a goat with a stupid name.

My apologies for not weighing in my opinion on this situation before now, but I hardly every check the forums if there's anything else better I can do with my time, like say pick my nose. Now I remeber why I don't check them. I don't like seeing people trying to justify game changes. Decay, skills, weapon parts, dragging, Fuel, all these people want to say they made thier mark on a game they love, but every mark is just another slap in the face.
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