Lag Meter Bar

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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N-Aldwitch
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Lag Meter Bar

Postby N-Aldwitch » Thu Jan 10, 2008 7:13 am

A little bar at the top of the Cantr display, somewhere near where it tells the current Cantr time.
It would be small, horizontal and would fill up or empty like a health bar.
Based on this:
http://www.cantr.net/forum/viewtopic.php?t=14428
, it would quickly tell players the expected amount of lag.

Full bar = red
Half bar = Orange?
Less, green, then yellow, then white?

Colours optional, but a bar would at the least be great. Would focus players into playing other times. 'Disperse' the players more, is the word I'm looking for.
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joo
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Postby joo » Tue Jan 22, 2008 3:25 pm

It might be possible for the server to run a dummy query through it's self every half hour or so to gauge the lag... although it would probably be better to base it on the amount of processor power being used or something else, because the lags can fluctuate at peak hours.
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Doug R.
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Postby Doug R. » Tue Jan 22, 2008 4:12 pm

Doing it every 1/2 hour would be pointless, as lag rarely lasts that long. It would have to be once every 5 mins minimum to provide useful information.
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tiddy ogg
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Postby tiddy ogg » Tue Jan 22, 2008 6:06 pm

... and how much extra lag would this little gizmo introduce?
(Seems better the last couple of days... Yippee!)
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Chris
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Postby Chris » Tue Jan 22, 2008 6:41 pm

The SQL report at the bottom of every Cantr page is a good index of current lag. What we really need is a way to predict when the next wave of lag is going to hit. If all major processing happened at the top of every hour, we would know to avoid the first few minutes of every hour.
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Doug R.
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Postby Doug R. » Tue Jan 22, 2008 9:35 pm

Chris wrote:The SQL report at the bottom of every Cantr page is a good index of current lag.


It's actually not. It only measures time taken for data to input, not input and output both, and as I've mentioned, most of the lag is on the output.

Chris wrote:What we really need is a way to predict when the next wave of lag is going to hit. If all major processing happened at the top of every hour, we would know to avoid the first few minutes of every hour.


That's why I started this thread:
http://www.cantr.net/forum/viewtopic.php?t=14428

But no one seems to be contributing to it.
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Chris
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Postby Chris » Tue Jan 22, 2008 11:24 pm

Doug R. wrote:
Chris wrote:What we really need is a way to predict when the next wave of lag is going to hit. If all major processing happened at the top of every hour, we would know to avoid the first few minutes of every hour.

That's why I started this thread:
http://www.cantr.net/forum/viewtopic.php?t=14428

But no one seems to be contributing to it.

I appreciate the effort. But it's a lot to expect people to consult a table in this forum before they play. Changing the processing times to something that people can easily remember (e.g., top of every hour) without having to convert time zones would be good.

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