Character refuses to move

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Bear
Posts: 1772
Joined: Fri Feb 13, 2004 7:39 pm
Location: Sweden

Character refuses to move

Postby Bear » Sun Mar 14, 2004 8:38 am

For some reason one of my characters seems to have gotten stuck on a position while travelling. How do I deal with that?
It happened when he was going after a thief and then turned around. He's been trying to move, in both directions, for some rounds now but the only thing he achieves is either having moved 0% or 100%, as a result of his turning. :-)
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.::. MysticGötén .::.
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Postby .::. MysticGötén .::. » Sun Mar 14, 2004 10:05 am

I noticed the same thing. My boats seem stuck. I just thought perhaps the turns weren't refreshing, but that isn't the case since the projects still progress..... either that or they just go really really slow suddenly :shock: ...
.::. MŷštíçGötéñ .::.

...You have never driven a car untill you drive a Honda....

The future is dark
The past is gray
Why even bother
... it all fades away
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Bran-Muffin
Posts: 2014
Joined: Mon Feb 09, 2004 5:51 pm
Location: California

Postby Bran-Muffin » Sun Mar 14, 2004 10:21 am

*comes back and makes a massive edit*

Nothing is working on my account, traveling or working.
Bear
Posts: 1772
Joined: Fri Feb 13, 2004 7:39 pm
Location: Sweden

Postby Bear » Sun Mar 14, 2004 10:40 am

Brandon Smith wrote:
Nothing is working on my account, traveling or working.


Yes, that happens too, when the whole site comes to a stillstand, but this is something different, the other guys moving on with project or travelling, just one that's stuck.
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Bran-Muffin
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Joined: Mon Feb 09, 2004 5:51 pm
Location: California

Postby Bran-Muffin » Sun Mar 14, 2004 11:06 am

Ok i have not idea what you are talking about then :p.. i just know that nothing is working and that your guy being stuck could be a result of it.
Bear
Posts: 1772
Joined: Fri Feb 13, 2004 7:39 pm
Location: Sweden

Postby Bear » Sun Mar 14, 2004 12:47 pm

The turns were running but crashed halfway on a bug. Should be solved now.


I guess this is the answer, posted by Jos in another thread.[/quote]

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