All your suggestions about the events page are very good ideas and I hope will be implemented someday. However, we first need to revise the system by which we store events - which is being planned already - because currently the server cannot see the difference between different type of events and hence nothing you suggest is - within the current system - possible. I do plan to do this revision sometime in the fairly near future, though.
Junesun wrote:Jos Elkink wrote:I understand that some really like the chatty aspect, but it's not really how the game was intended to be. Currently, it works quite ok that both types of players are happy, but I think if we would implement this idea - which as such is not bad and very understandable - we would loose those more slow-paced players. (And I'm one of those

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Well I for one thought that the game was about social interaction and forming societies. You can't do that if conversations are limited. You already need to talk just to trade, how much more you need to talk in order to effectively govern a city, especially if it's semi-democratic. Without conversations, all you get is individualists, and the game has enough of those, imho.
Yes, of course you're right and it is about social interaction and forming societies. Well, originally the later more than the first. And I also cannot just look at original intentions, but have to take into account simply how most players use it. So we don't disagree that much on what the game is about, I think.
We might differ a bit on what the speed should be, though. E.g. one of my main characters was president of a busy place for quite a long time. And most of the time, he would respond to questions etc. once or twice a day. Then I would wait a day to see what replies would be, and then I would act/talk again. That works really quite well, and is how the game was originally intended. Otherwise it becomes very difficult to play the game next to an already active real life. I do think that a lot of the possibilities in the game are, and should be, possible at relatively slow speed. If we increase the advantage of being online really a lot, we will loose this situation, I think. Right now it seems a nice balance, where people with a lot of time find enough to do, and people with less time can more or less keep up.
A final point is that I have always hoped and still hope that more communication will take place among selected groups. E.g. council meetings in council halls, trading in shops, military instructions in barracks, etc. etc. So that a specific character follows those conversations that are relevant, but not all other ones. Currently, however, if you want to play like that and move your character inside a building, most people will not bother coming in and ask or tell anything anymore

... I think the introduction of weather and related health will help for that one, though.