Cantr Time Problems (slow, minutes not resetting, etc).

Forum for general requests for support for players. Both staff members and veteran players can help new players with problems they encounter. No chatting in this forum, please.

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mtm21
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Postby mtm21 » Fri Sep 14, 2007 2:38 pm

Thanks again, Marol. :D
Frits
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Postby Frits » Thu Oct 04, 2007 8:30 am

Nó lag since midnight today, what's going on?
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Doug R.
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Postby Doug R. » Thu Oct 04, 2007 11:37 am

Maybe for you. For me, it takes a minute to log in. Has for weeks. Once I'm in though, there's no lag.
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Frits
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Postby Frits » Fri Oct 05, 2007 12:39 am

no *smiles* the lag is still there, it was just a fluke
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mtm21
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Location: Australia

Postby mtm21 » Sun Oct 28, 2007 12:57 pm

my minutes wont reset.. It has been an hour over the time...
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Chris Johnson
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Postby Chris Johnson » Sun Oct 28, 2007 2:50 pm

Turn finishes and minutes resetting is working as normal - you aren't getting confused with the clock going back today in Australia (as it did here in the UK) ... The server runs on EST (US East Coast time) so won't readjust until 4th November.
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SumBum
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Postby SumBum » Mon Oct 29, 2007 1:52 pm

I'm in the states and noticed the reset hasn't happened until 0800 for the past two days (used to be 0700). Project tics also seem slower by 10-12 Cantr minutes. I don't have any chars traveling to tell you if the boat/road tics are off.

*shrugs* Not a big deal, just thought I'd mention it.

edit: boat tic happened at 0.03, when normally it would be at 27 minutes after the Cantr hour.
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the_antisocial_hermit
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Postby the_antisocial_hermit » Mon Oct 29, 2007 4:19 pm

Time change. I know in the states that the time change isn't until next weekend, but it was pushed back from what it used to be. So I would imagine the Cantr clock is still on the old one. Things like that change from time to time anyway, so you just have to refigure when things are.
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Frits
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Postby Frits » Tue Oct 30, 2007 5:54 am

Very odd this, my european clock was set back an hour and in cantr the clock didn't change. Then the next day i find out all ticks happen at different cantr-times but at the same hour as i was used to on my clock!
Milo
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Postby Milo » Sun Nov 18, 2007 11:25 am

Please dont change time of minutes reset without warning. Specially not in sunday.
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mtm21
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Location: Australia

Postby mtm21 » Sun Nov 18, 2007 2:26 pm

Too late! :lol: The time resetted an hour before hand tonight... That is great!
Voltenion
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Postby Voltenion » Sun Nov 18, 2007 2:50 pm

lol yeah...I had 23 minutes then at 11am I got the 200, spent 40. Came back to cantr a while after and had 200 again :P
"Delete Fu Island" activist.
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mtm21
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Location: Australia

Postby mtm21 » Mon Nov 19, 2007 12:33 pm

:lol: Hey, you are 10 minutes late on the cantr reset! *she looks at her watch* Whoops cantr don't carry watches, they have a sundial. :D

Must be because the sun is late coming up, right guys?
Voltenion
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Postby Voltenion » Tue Dec 18, 2007 3:07 pm

time left: 250

lol? thanks! :lol:
"Delete Fu Island" activist.
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viktor
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Postby viktor » Tue Dec 18, 2007 5:14 pm

only one thing to say... in rageards to any and all suggestions and programming changes etc.... please keep one thing above everyhting else, no lag..... it is the #1 killer, not trying to nag but it is important to mention it. i myself and i'm sure others get this too, when we come into lenghty bouts of heavy lag or server unconnetability and it's goes on for a week or more it gets to the point that some, stop trying to login and get out of touch with thie chars and the game and some just.... die off, and it may take a couple weeks of smooth runnin g for a player to get back into the game just logging in briefly to avoid account deletion.... i know i'm not alone in this category. but yes 2 of my chars recently died as a result... one of them was one of my best and known to many on a certain section of coastline.....was also one of my few real RP chars

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