locks

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Priekabusis
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locks

Postby Priekabusis » Thu Oct 25, 2007 10:26 pm

as the world does progress, so does the piracy banditry and robery, pls do smth about inventing new locks, like ones made from 200 steel (hard lock) , which could be broken for eg, with a steel crowbar made from ( 200 steel, 70 rubber ) or a (complex lock) 500iron 200 steel and 60g nickel with a drill ( 20 diamonds 250steel 50wood etc ) made from resourses that are hard to find and are'nt generaly found in one place, because the ship with a lock is usless, because if you leave it for a day or two, 90% taht you will find it robbed...

or, solve this prob with time and the lock braking skill, like
simple lock (200 iron) - no skill limit
harder lock (200 steel) - novicely and higher
complex lock (500 iron 200 steel 60g nickel/ bronze) - efficiently or skillfuly

because if there is a civilized city, so it has to have some ways to protect its goods, because its not that hard to make a crowbar in now'a'days and BAM all the locks are open :)

and it leads for like, the more progress the village made, the more progress the pirates must make to rob it...
tiddy ogg
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Postby tiddy ogg » Fri Oct 26, 2007 7:58 am

Or why not allow more than one lock per door? ... Maybe not... sabotage.
In that case, maybe.
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SekoETC
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Postby SekoETC » Fri Oct 26, 2007 8:31 am

I have one word for you: Guarding. On some islands, people will break into anything if there are no eyewitnesses but that never happens in established locations with a decent number of people (unless they have a coastal harbor and no one bothers to check inside if someone has docked there or if someone went inside or if the pirates can intimidate everyone into minding their own business or running away).

Locks are currently powerful enough as it is and there's no mind in making super locks that would require skills or more time or better tools to break. One of my characters was locked up and someone tried seven times as I recall to break him out of there but it didn't work. Meanwhile someone broke into his raker and the cabin on the raker. So a lot depends on luck.

I'd prefer if there was a chain lock that would not prevent people from entering a boat or another vehicle, but would prevent it from undocking or going on a road. This way thieves could get inside and take a look around without breaking the lock. Oh and you would require a diamond saw to cut the chain. It should also take longer to install because it wouldn't be nice if someone went and chained someone else's boat to the shore. We already have a small chain as a semi-finished item, maybe bikes and small boats could have a medium chain and big ships could have a heavy chain lock. The chains would have to be made in a location with an anvil and it would require some hammer and about five days. Once the chain is finished, you would attach one end to the ship or bike, that would require a wrench and some extra steel and at least two days. The lock could not be locked if the vehicle was sailing or on a road. Ships need to be docked and land vehicles need to be in a location.
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Priekabusis
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Postby Priekabusis » Fri Oct 26, 2007 11:30 am

too complex.. you cant disagree, that there are complex and harder locks in real live, why cant there be soem in cantr... ? simple crowbar is a very easy item to obtain... make lock taht need a screwdriver and a lock pick to break, make it depending on skill... it sounds s osimple jus "guard it" .. what if there arent enoug people to do so ? what if im a lonely explirer ? what if im a traveler ?

and there are plenty of pirates... no so called "pasive pirateS" that go pirating on ships that stay for a long time empty... ?

by saying "guard" and "depends on luck" wount solve anything. if i have intention to break in to someones house, the one think im not going to count on is luck just pure planing and preparation...

rethink your post twice before posting...
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SekoETC
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Postby SekoETC » Fri Oct 26, 2007 12:05 pm

Ok, in real life you couldn't crack a door with a crowbar if it's made so that the gap between the door and the frame is very small or they're overlapping. But if there were more difficult locks then everyone would try to have them, and likewise more equipped pirates would invest in better lock-breaking equipment. But still no one could break a lock in less than a day because Cantr is supposed to be slow-paced and if it took more than a day to crack then there would be a bigger chance of being caught. Cantr is not real life. Some things need to be balanced so that people would have fun, both the pirates and the defenders.

If you are a lonely explorer then you mustn't go away from the boat, meaning you can only visit coastal locations and things might be harder to find but not impossible. I have seen coal, hematite and limestone in seaside locations as well as wood. So why would you want to go walking away from your boat? Crowbars require an anvil to make and steel which requires a smelting furnace and bellows. It doesn't sound that easy.

And I find it offensive that you tell me to think before I post. I could just ignore this suggestion altogether. Different locks have been suggested in the past but it never lead to anything.
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Sicofonte
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Postby Sicofonte » Fri Oct 26, 2007 12:44 pm

Slow-paced for the loners.
Four pirates can have luck and break 4 locks in a day, overwhelming the weekend-sleeping crew of a raker.

The picking lock projects could/should have a maximum of two participants
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Rossato
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Postby Rossato » Fri Oct 26, 2007 3:48 pm

Sicofonte wrote:The picking lock projects could/should have a maximum of two participants


Good suggestion. This can avoid some cheating too.
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Priekabusis
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Postby Priekabusis » Sat Oct 27, 2007 2:23 pm

to seco

yes you could, oh my you're the best!

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