NPZ and KM Uprising Events

General out-of-character discussion among players of Cantr II.

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CantrFreak
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NPZ and KM Uprising Events

Postby CantrFreak » Sun Oct 21, 2007 3:12 am

Is it okay to talk about this now? If it is, then discuss it... Really, Its an interesting enough tale, but I'm wondering some things so can we talk about it?
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hEarty
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Postby hEarty » Sun Oct 21, 2007 7:48 pm

It should be ok to talk about... It all ended a while ago
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DylPickle
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Postby DylPickle » Sun Oct 21, 2007 9:29 pm

It's done and done, and it's mark has been concretely paved in history already ;)

I'd say it's free to discuss it.
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SekoETC
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Postby SekoETC » Sun Oct 21, 2007 9:41 pm

What do those abbreviations stand for? (I got no idea what you're talking about.)
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DylPickle
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Postby DylPickle » Sun Oct 21, 2007 9:57 pm

"Nationalist Party of Zuzi" and "Kubiki Mono", Seko.
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Chris
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Postby Chris » Sun Oct 21, 2007 10:08 pm

Well, if it's OK to talk about them, start talkin'! :) Give us some background please.
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Postby Sekar » Sun Oct 21, 2007 11:24 pm

Kubiki Mono? Who is that? I would call it the Nationalist Party of Zuzi vs. Siom.
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Postby SekoETC » Mon Oct 22, 2007 1:29 pm

Um, is this the revolutionists who were planning to take over Zuzi but had their base in Reniov forest?
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hEarty
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Postby hEarty » Mon Oct 22, 2007 4:15 pm

Yes Seko.


The Nationalist Party of Zuzi (NPZ) was ran by Glooscap. He met up with the Kabuki Mono (KM) in Reniov Forest and together they were planning on taking over Zuzi but were trying to do too much at once and messed up in my opinion.
<hEarty> I know that I am claustrophobic

<pie> did you live in a small house with a large family?

<pie> that would make me claustrophobic.

<hEarty> no

<pie>(oh my gosh, I did live in a small house... I'M CLOSTRAPHOVIC!!!) (just kidding.)
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Postby SekoETC » Mon Oct 22, 2007 5:06 pm

My question is why does Siom have to play the world police in every case? My character was secretly hoping she could die in the war and be remembered as a hero but once again Siom fixed things before anything even happened (well aside from some people getting captured in the forest).

I think the revolutionists screwed up when they let Breanna go. They should've at least forced her to kill someone to prove her loyalty. Letting someone alert all the towns people are going to attack is not a smart move. Unless it had been a plot in which case it would've been a good plot. Imagine if the revolutionists had in fact been just some peaceful community and Breanna had been the real revolutionist leader, the main fighter population of Kiii could've moved to defend Zuzi from an invasion, leaving the town poorly guarded and then it could've been taken over by the real invasion group.

When my character got the list of revolutionists, some of the names seemed familiar (well naturally Glooscap and Mattio Skylar as she'd met them in the past but also Takashi Yamagoto). I couldn't find any mention of Yamagoto in my turn reports so I reached the conclusion that it's possible I haven't learned of him ingame, only OOC. It's possible that I'd seen his name on a Hawks members' list but since I couldn't find any such list on my character, I just had to assume my character doesn't know he's a former Hawk. Which is a shame since it would've been a proof that the Hawks were a general threat and not just accused over one incident of assaulting a resource runner. Long time ago I was talking with someone on messenger and they told about how Yamagoto had been the second in command of the Hawks but betrayed them and stole from them, then went to the forest and started leading a group there. And it sounded like a shame that no one caught him and no one knew of his past. But I assume he didn't get away with this now.
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Postby Voltenion » Mon Oct 22, 2007 7:13 pm

this "almost war" was what kept me in the game, its always cool for a newbie with one of his first charries to be on this kind of things... To born, to be told "we are going to free everyone from bla bla bla bla" I was already seeing him with a crossbow in the future and a knowed hero :D ...but Siom came.
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Postby Zanthos » Mon Oct 22, 2007 8:30 pm

its much more cool to be a newbie and spawn seeing "there is an army off the coast coming to kill us all. Here is a claymore and an iron shield, attack the oldest person you see when they land ashore."
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Postby El_Skwidd » Mon Oct 22, 2007 8:51 pm

I have a character living in Zuzi that never knew about anything, so either I'm dumb as a rock or they didn't mess up that bad.
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CantrFreak
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Postby CantrFreak » Mon Oct 22, 2007 9:45 pm

Um... well, you got the public story. XD Its kinda complex. Lies, slavery, betrayal, hate, fights, love and maybe a whole loada stuff. I played Mattio Skylar so I know a bit about it. Its real hard to explain a whole bunch of it... except the basics.

The NPZ partnered up with the KM and many had conflicting views. KM was very warlike and were bandits. The NPZ were revolutionists trying to take out the corrupt Zuzi (was Zuzi even really corrupt? I doubted it even when I joined the NPZ, though my character didn't.)

If we had suceeded! WOOOOOOOOOH! Zuzi would've become a great RPing place IF ALL our plans suceeded. Ethnicity was a major importance in the goals of the NPZ as well as the foreign scum. We planned to expand our borders, create an immigration system.

A FANG system (a guard system) with several branches such as the Coast Guard for blocking all ships entering the Holy City of Zuzi (which would be only allowed to be entered by Pure Zuzians, save for traders) and checking exports and imports. A normal guard used for offensive purposes as well, and EVEN an FBI/undercover kinda thing to keep a tab on companies by infiltrating them disguised as workers if we get suspicious of anything. It would all work out hypothetically.

Then a citizen report card thing which would state information about the person such as job, status, criminal history, spawnplace, general history, etc. (if we can figure it out) and even a credit system. (its like money, without the use of money, but just record it) Even a system about reading almost all new notes and stuff was suggested but I don't think that was actually put into our plans.

I doubt it would have worked out, but the thing is really really extensive. And the storyline... well, ended up with a lot of drama.
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Shade
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Postby Shade » Mon Oct 22, 2007 9:54 pm

CantrFreak wrote:Lies, slavery, betrayal, hate, fights, love and maybe a whole loada stuff. I played Mattio Skylar so I know a bit about it. Its real hard to explain a whole bunch of it... except the basics.


Since it is obvious that even some of the people involved don't know the full story, could we just keep it relatively vague? Just the basics of what happened. If people want to find out the full story, from the KM's side, they should have to find out through IC means.

This is why I have always supported a 'one year rule' rather than a 'four day rule', so people have to find out ICly, allowing myths, legends and exaggerations to form, rather than people just finding out the real story on the forums.

Thanks.

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