Statistics (public version)

Time trends
nr_of_chars: 7306 Granted that we couldn't see the value at an exact point if it weren't the case that we have hit an ALL TIME LOW. Or at least within the recorded period. Cantr population is crashing.
nr_of_players: the bottom was 1317 a few days ago. Now it's rising a little bit.
You might think that faster traveling and these navigational aids will encourage trade between islands but in fact they will only encourage exploring further. Remember
the article with achievers, explorers, socializers and killers?
Ways to emphasise WORLD over PLAYERS:
* have only basic communication facilities
* have few ways that players can do things to other players
* make building facilities easy and intuitive
* maximise the size of the world (ie. add breadth)
* use only "rational" room connections in most cases
* grant building privileges to many
* have lots of mobiles
I think we have done just that. The world is too big, ways of interacting with people are limited to talking, pointing and hitting, buildings are cheap (but people don't dare to spend much time inside because no one would miss them and they would be bored).
I think maybe building and vehicle deterioration might balance things out a bit. Also the addition of windows might help. (Edit: And since there's starting to be more and more interaction between players of different language groups, we should have some hardcoded emotes like smiles (at someone), frowns, cries, waves, etc.)
Ways to emphasise ACTING over INTERACTING:
* provide a game manual
* include auto-map facilities
* include auto-log facilities
* raise the rewards for achievement
* have an extensive level/class system
* make commands be applicable wherever they might reasonably have meaning
* have large puzzles, that take over an hour to complete
* have many commands relating to fights
* only allow building by top-quality builders
I think the wiki covers point one. When everyone is allowed to know how to make things, there's no need to ask other people for help.
There are no maps OOC but ingame there are plenty of maps available. I think the world was much more interesting when there were unexplored regions even on your own home island. Or when I started, I didn't even know which ones of my characters were on which island, I didn't know there were several islands.
The next two points, autologging and rewards won't apply to Cantr.
Extensive level/class system is what we have done with the skills.
Commands and puzzles are not related to Cantr.
We have a pretty simple combat system but lots of weapons and the numeric values are readily available to anyone in the wiki.
I think the building thing is not applicable.