Radios

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
kronos
Posts: 1275
Joined: Mon May 24, 2004 3:38 am
Location: Australia

Radios

Postby kronos » Tue Oct 02, 2007 9:25 am

How about some way of disabling or smashing a radio for a period of time, so they have to use a repair project to make it useable again..would make things a little more interesting in attacks when you run to the radio to find out its out of action.
Winning
User avatar
T-shirt
Posts: 493
Joined: Wed Mar 30, 2005 6:25 pm
Location: NL

Postby T-shirt » Tue Oct 02, 2007 11:47 am

This will be a logical suggestion when item and building deterioration is implemented. I don't like to see this suggestion implemented before that time.
Time flies like an arrow, fruit flies like a banana. - G. Marx

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest