Sneezing sicknes- stop the ramdomness +

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tiddy ogg
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Sneezing sicknes- stop the ramdomness +

Postby tiddy ogg » Wed Aug 29, 2007 8:04 pm

This sickness is simply an irritant to most players and is ignored, but to aid those few chars trying to rid their towns of it, could it be made that if you have it, you sneeze twice a day, without any missed periods, so the chars know when they are cured without having to wait another day or two or three.
Also, if there is no immune period after recovery, (the case with all earthly diseases,) then please introduce one,.
Preferably both of these, but at least one, otherwise, a group of people, isolated from the community but togethr will continually pass the disease from one to the other and they'll never be cured.
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Nakranoth
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Postby Nakranoth » Thu Aug 30, 2007 3:59 am

I personally like the bit of uncertainty... but I would much like to see a 1/2 to 1 year immunity for each virus... maybe also, if there are cures out there, make taking them generate/update said immunity (vaccinations :D).
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ceselb
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Postby ceselb » Thu Aug 30, 2007 12:07 pm

I wish someone would try to bring the disease to treefeather. :twisted:
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Spider
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Postby Spider » Fri Aug 31, 2007 7:40 am

Hmm, I remember when the disease first started, and how it would tire you out fast, but now it is harmless, like you said, its ignored; I say if you want to be immuned to it and want to get rid of it, then it should become more powerful, not like the nothing annoyance it is now, something in the middle of what it use to be and what it is now, since there are beds, cots, fur rugs and other resting objects all around.
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Postby Zanthos » Fri Aug 31, 2007 7:54 am

if it became more powerful people would only bitch and moan about how it ruins their fun, like repairs, and like the faintness sickness.
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Spider
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Postby Spider » Fri Aug 31, 2007 5:02 pm

Well...*points up* People are already bitching about how they want to be immune to finally get rid of it...the bitching will never stop, it might as well have an effect if you are going to be complaining about it.
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wichita
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Postby wichita » Mon Sep 03, 2007 1:54 pm

Spider wrote:Well...*points up* People are already bitching about how they want to be immune to finally get rid of it...the bitching will never stop, it might as well have an effect if you are going to be complaining about it.


Indeed. :twisted:

I would like to see it increase tiredness again, expanding the sneezes into a developed system of illness and medicine. But, that is going to be a lot of work and the development crew is a bit busy at the moment.
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tiddy ogg
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Postby tiddy ogg » Mon Sep 03, 2007 3:44 pm

But at present there is no cure except isolation... which means solitary confinement unless there is a period of immunity for a while after the disease has run its course. Even the RL common cold offers this for a week or two.
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SekoETC
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Postby SekoETC » Mon Sep 03, 2007 6:31 pm

But Cantr years are shorter... Ok, on that logic the illness itself should also last just a few days.
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trexdino
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Postby trexdino » Mon Sep 10, 2007 8:50 pm

who cares about the little sicknesses
all they require is a few hours of rest and some food
also all they do is make meesages pop up,
i say either get rid of the sicknesses or make them more powerful
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Postby 15454 » Mon Sep 10, 2007 10:29 pm

We should have some sort of death plague or something, make it so you can die from it, but there needs to be a way to make sure you will easily not die from it aswell.
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Postby T-shirt » Tue Sep 11, 2007 7:47 am

Diseases are not a fun addition to Cantr.

For diseases to have any real impact on characters, the effects of a disease should increase when no action is taken to get rid of the disease. The terrible eating sickness - I hope some staff member has the courage and authority to remove it from the game - will only have any real impact if the food consumption increases when the sickness progresses. Now any settled character just ignores the disease. And any newspawn caught with it is severely hampered.

If you want to add something to enhance the game, you should make a disease that affect those that have plenty.
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Postby AngelSpice » Wed Oct 10, 2007 2:02 am

If I send someone on staff a PM about a possible cure, will they let me know if it's true or just a coincidence? And who do I need to send the PM to if there's such a person.
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Spider
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Postby Spider » Wed Oct 10, 2007 3:15 am

I don't think there is such a person nor should there be, its suppose to in game and stay in game. If there was a cure, it should spread out in game, not ooc for everyone to suddenly "discover" the cure for it. I say, get sick again and test it, after all, its not like once a discovery is made, the person goes to ask someone if it is a real discovery or just coincidence, they test and test and test until they are sure and can back it up. Maybe you can make a scientific study with a test group and a control :wink:
AngelSpice
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Postby AngelSpice » Fri Oct 12, 2007 3:06 am

It didn't work. :cry:

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