But there's a problem with this.
Say you log in and spend some time typing a note, or you have to answer the phone or something. You get back, click something and boom. You've lost all your minutes. By now, veteran players will be rolling their eyes and nodding, with thoughts of "old news" and "log out then log in, oldest trick in the book". But think about it: Is it good to have a 'work-around' being used as standard, or is it better to implement a better alternative?
If you log in, leave the site open, and return, how much work has the server done? None! Yet you'd be penalised based on the amount of time you've been doing nothing. Wouldn't it be better to be penalised based on how long you've been doing something? Or based on the thing we actually want to reduce: Server strain?
So, to the idea: Instead of minutes, we should be given a certain number of Clicks each day. One Click is simply a single page load. You click a character name, that's a Click. You go to Inventory, that's another Click. Each time you go from one page to another, that's a Click. Of course, you'd probably get a lot more than 200 of them each day, because each one represents a tiny amount of server work / data transfer, and they get 'spent' whenever a new page is loaded. Plus, you know that, however many Clicks you have left, if you click a button or link the number will reduce by exactly 1!
![Cool 8)](./images/smilies/icon_cool.gif)
Slaved for hours on an epic poem? No problem! No need for complicated 'logging' tricks, just click Store. That'll be one Click. Yes, just one. Nice doin business with ya!
![Wink :wink:](./images/smilies/icon_wink.gif)