Accessibility of interface

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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marol
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Postby marol » Fri May 04, 2007 12:21 pm

Sicofonte - those values you mentioned are contained in images alternate text, therefore you can move mouse pointer over bar to see its value. Users with graphics disabled get textual descriptions instead.
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Sicofonte
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Postby Sicofonte » Fri May 04, 2007 1:14 pm

When I am at home, I don't know why but my ISP's DNS has some trouble with www.cantr.net and I am unable to connect directly (and I can't use straight the www.cantr.net IP address because it is a forwarder or something that allows me to see only the jaeweb), so I use an online proxy. And behind the proxy I can't see some particular images nor its alternate texts: location maps and state bars. All other images works fine (items, notes, anything in the wiki and forum). I can't see the capacity bars, but I can see the percentage that is besides. In the other bars the numbers is only in the image.

I can live without seeing the map (actually I'm roleplaying that my chars have some eye's ill that allows them to see only lighthouses and other ships but makes them unable to distinghis land from water), but not knowing if I or other characters are ok or almost dead, fat or starving... it's too dangerous.

I know this is a very particular problem, but I though that change would be easy, don't worry if not.
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wejdas
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Postby wejdas » Thu Jun 07, 2007 9:11 pm

Maybe this has been suggested before, so I am sorry if I am repeating the request.

In port towns ships and land vehicles get mixed up in the same list under Buildings & Vehicles > Vehicles. It becomes quite a problem to find a specific ship or a vehicle in big cities, where the numbers of both land and sea vessels are high.

What I would suggest is adding an additional list under Buildings & Vehicles called "Ships" or "Watercraft" or "Vessels" (I am not a native English speaker, so I am not sure which word suits best). The list could be added for all locations or for port locations only depending on the simplicity of implementation.
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Racetyme
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Postby Racetyme » Thu Jun 07, 2007 10:10 pm

I like it, but also can't speak to its originality.
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Nakranoth
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Postby Nakranoth » Sat Jun 09, 2007 4:01 am

I'm not really sure this is where this belongs... but would it be possible to get it to generate an event for your boat stopping because you moved the set number of ticks? I've wasted so much time sailing because it just sits there stopped without telling me it stopped.
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Postby BarbaricAvatar » Sun Jun 17, 2007 12:52 pm

The drop down menu for selecting what to cook on a firepit or similar has always proved irksome.
Why are things not grouped together? For example; grilling meat with wood should be with grilling meat with dung, then curdling milk with wood followed immediately with curdling milk with dung, as well as with each pot size.
I know it's not a long list, but it's just a small detail that i would have thought is common sense.

Also while on the subject of cooking, is there a specific reason why there is no process for working out the amount to be cooked? I mean as an example in one day 550g of milk can be curdled, for which you need 600g of milk, so we type in how much we want to make.
I'm sure i'm not the only one here who sucks at maths, when i have less or more than the basic amount, the setting up of the project becomes a process of trial and error as i try to guess how much i'd need to aim to make for the 531g of milk i have in my inventory.

Would it create more lag to have a page where you type in what you have and it figures out the amount you'll get and the time it will take based on whatever the fraction is for each project?
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Postby Reindeer^ » Sun Jun 17, 2007 2:07 pm

I am too lazy to read the hole topic but if this have been suggested I second it.

When you click the Activity button you should see all active projects automatically. Of course, there is so much project in some places that the list will be too long to read but if there is a "do not show the list automatically"-button (somebody should name it better than I did) that shouldn´t be a problem. :)
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LimSup
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Postby LimSup » Sun Jun 17, 2007 2:19 pm

BarbaricAvatar wrote:Also while on the subject of cooking, is there a specific reason why there is no process for working out the amount to be cooked? I mean as an example in one day 550g of milk can be curdled, for which you need 600g of milk, so we type in how much we want to make.
I'm sure i'm not the only one here who sucks at maths, when i have less or more than the basic amount, the setting up of the project becomes a process of trial and error as i try to guess how much i'd need to aim to make for the 531g of milk i have in my inventory.


There's a tool called calculator and a method called rule of three. ;-)
If you have 531g of milk, and from 600g milk you get 550g curdles, you will need 531/600 = 0.885 days and get (531/600)*550 = 486.75 g of curdles. Since that number is not integral, you might try rounding it up (but don't use the option "put in all I have"), and if that needs to much milk, round it down to 486.
I have not yet investigated the rounding behaviour of the calculations performed by the game engine. I always round down to be on the safe side and completely remove the trial part.


But yes, an option to enter the quantity of one input resource would save that calculation. I say "one input resource", as there are lots of projects with more than one, and there you would have to enter exactly one number: The quantity of the result product, or the quantity of one input resource.

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Last edited by LimSup on Sun Jun 17, 2007 2:25 pm, edited 1 time in total.
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SekoETC
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Postby SekoETC » Sun Jun 17, 2007 2:24 pm

How about first you select what you want to cook and the fuel and pot size would only be selected on the next page?

Currently the list goes:

Baking pancakes
Boiling eggs (big pot)
Boiling eggs (pot)
Boiling eggs (small pot)
Cooking mashed potatoes (big pot)
Cooking mashed potatoes (pot)
Cooking mashed potatoes (small pot)
Cooking meat (big pot)
Cooking meat (pot)
Cooking meat (small pot)
Cooking porridge (big pot)
Cooking porridge (pot)
Curdling milk (big pot)
Cooking porridge (small pot)
Grilling asparagus
Grilling meat
Roasting carrots
Scrambling eggs
Forming wax
Smelting bronze
Stewing meat and barley (big pot)
Stewing meat and barley (pot)
Stewing meat and barley (small pot)
Stewing meat and vegetables (big pot)
Stewing meat and vegetables (pot)
Stewing meat and vegetables (small pot)
Baking pancakes (dung)
Drying dung
Boiling eggs (big pot) (dung)
Boiling eggs (pot) (dung)
Boiling eggs (small pot) (dung)
Cooking mashed potatoes (big pot) (dung)
Cooking mashed potatoes (pot) (dung)
Cooking mashed potatoes (small pot) (dung)
Cooking meat (big pot) (dung)
Cooking meat (pot) (dung)
Cooking meat (small pot) (dung)
Cooking porridge (big pot) (dung)
Cooking porridge (pot) (dung)
Cooking porridge (small pot) (dung)
Curdling milk (big pot) (dung)
Grilling asparagus (dung)
Grilling meat (dung)
Roasting carrots (dung)
Scrambling eggs (dung)
Stewing meat and barley (big pot) (dung)
Stewing meat and barley (pot) (dung)
Stewing meat and barley (small pot) (dung)
Stewing meat and barley (small pot) (dung)
Stewing meat and vegetables (big pot) (dung)
Stewing meat and vegetables (pot) (dung)
Stewing meat and vegetables (small pot) (dung)
Cooking tortillas (dung)
Cooking tortillas (wood)


What a monster!! :shock: But with my suggestion we could cut it down to:

Baking pancakes
Boiling eggs
Cooking mashed potatoes
Cooking meat
Cooking porridge
Curdling milk (why can't this be done in smaller pots, btw?)
Grilling asparagus
Grilling meat
Roasting carrots
Scrambling eggs
Forming wax
Smelting bronze
Stewing meat and barley
Stewing meat and vegetables
Cooking tortillas


Is that all? Looking much better in any case.

The second page would then have (in addition to the regular amount box)

Fuel:
() Wood
() Dung

For anything with a pot, the second page would also have radio buttons for
() big pot
() pot
() small pot

They would be white or gray depending on if you have them in your inventory. It should default to medium size but if you only have big or small then maybe it would be good if it would default to that one instead. Or what ever happens to be the most efficient of the ones you have.

It would also list other tools required, such as a knife or a cooking stone, equally graying them out if you don't have them. The amount you can produce in a day could be changed based on your choices (with JavaScript), or then it could just list all the choices.
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the_antisocial_hermit
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Postby the_antisocial_hermit » Mon Jun 25, 2007 6:35 pm

There are two projects for sushi (fish) on the kitchen table, but it doesn't tell you which is the cod and which is the rainbow trout. I suggest maybe it should say 'cod' or 'trout' to the side of the correct project. Just rather annoying when you go into one, but realize it's the other you need.
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Cantryjczyk
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Postby Cantryjczyk » Tue Jun 26, 2007 12:31 am

SekoETC wrote:How about first you select what you want to cook and the fuel and pot size would only be selected on the next page?


I very like that idea.
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sanchez
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Postby sanchez » Tue Jun 26, 2007 12:33 am

Can't we have multiple drop-down selections, for food, fuel, and pot? Then there's only one page.
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Torkess_theCommie
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Postby Torkess_theCommie » Tue Jun 26, 2007 12:49 am

I also like this idea.

Sanchez makes the idea even better. :)
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SekoETC
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Postby SekoETC » Tue Jun 26, 2007 8:46 am

sanchez wrote:Can't we have multiple drop-down selections, for food, fuel, and pot? Then there's only one page.


But not all things can be cooked in a pot. The choice of project should disable the pot selection menu to show the user a pot is not needed. I think this can be achieved with javascript. But if someone didn't have javascript working, it would just ignore the pot attribute.
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sanchez
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Postby sanchez » Tue Jun 26, 2007 4:01 pm

Can the machine selection determine whether you get a single, double, or triple drop-down menu? There are single-fuel machines propsed...

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