Is this a CR breach?

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Lone Wolf
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Is this a CR breach?

Postby Lone Wolf » Mon Mar 01, 2004 5:49 am

I know I should know this, playing for so long, but would it be concidered to have two characters in one town. On char. owns a business and the other is an employee with his own life on the side and his own life style. The first Char also has other employees which are other players?

Also is it a CR breach to have 3 or more char in one town even if they do their own thing and are not linked other than by occational trades?

I only ask because I have had that opportunity and made char. leave to prevent the CR breach, but I don't really see the harm as long as you dont use your char. for personal gain[/b]
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Mon Mar 01, 2004 6:37 am

if your char's have been i town together and have a reason for working together you might get away with it but i know they can be in town and live along happily aslong as they don't do anything for no reason that benefit's one or the other.but working anf trading with each other your running it very close to the rules
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Oasis
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Postby Oasis » Mon Mar 01, 2004 7:10 am

Having one character working for your other character would be considered cooperating for personal gain, in my opinion. I suggest finding another job.

As far as I understand, three characters in one town is okay on a temporary basis only, as long as they aren't working together. One of them should become a travellor, or find a reason to move on.
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Lone Wolf
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Postby Lone Wolf » Mon Mar 01, 2004 10:26 pm

I only wanted to make sure. I know that it is very close to a CR breach and it would be easy to cross that line by accident. I mean if one Char. is the boss and pays all his employees even the players other Char, the same amount it would be close but not quite.

Also If 3 chars are in town and living there doing there own thing, IE. different jobs or careers I don't think it's a problem is it?
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Meh
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Postby Meh » Mon Mar 01, 2004 10:41 pm

This part of it isn't a rule so much as an observation.

If you have even two characters in the same location, building, or path, the conversation goes stale quickly. It is very hard to have a unqiue comment for the same set of events.
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nitefyre
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Postby nitefyre » Mon Mar 01, 2004 10:43 pm

I wouldn't advise either.....cuz its boring and risky.
rklenseth
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Postby rklenseth » Tue Mar 02, 2004 12:00 am

I totally disagree. It could actually be fun and it has happened to my characters before.

Notes the time I use to have four characters in Quillanoi.

Easle Quathak was President
Awaq Hera worked for the government as a diplomatic messenger thus worked for Easle but that was not of my doing since Awaq worked for the government long before (and I argued that Awaq had no reason or intentions of leaving that job since that is what he has wanted to do all his life) and Easle was elected to the position by the people of Quillanoi. (Note Awaq did, nor did any of my other characters vote in that election).
Richard Lenseth works as a commander for the Siom Sheriff Deputy Office in Quillanoi. He was sent to Quillanoi to help defend it from enemies by Sheriff Steve Kardos (note; Richard didn't volunteer for this, Kardos assigned him the duty and ordered him to go.). When Richard got to Quillanoi Halie Jade, Siom Ambassador to Quillanoi, made the Siom Sheriff Deputies to come under Quillanoi authority but this was during the time when President Russell was still in office. Eventually, Easle was elected and Commander Lenseth came under his command. Now Commander Lenseth had no reasons or intentions to leave his present position. And as we all know, eventually Thomas (or Robert as he is known as in Quillanoi) came along and attacked the town. Thomas was eventually captured and now rots away, starving to death (Quillanoi is against executing people but they just let people starve to death in their prison which is worse in my opinion). At this point, Easle stepped down as President and left thinking he failed Quillanoi by trusting Thomas. Easle now makes a life in Tircqi and plans never to return to Quillanoi since he believes that Quillanoi wants him dead with Commander Lenseth always pursuing him claiming that Quillanoi is accusing him of a crime and is now a fugitive. Since then Awaq has gone silent because I haven't had the time to play him and Commander Lenseth still wants to get Ealse but has lost his trail but has picked up the trail of one of Siom's most wanted criminals who once ambushed and almost killed him way back in the day. So Easle is an after thought now that Commander Lenseth is bent on revenge for what was done to him so long ago. Plus, it'll be hard for
Commander Lenseth to pick up Ealse's trail again since Brunoi is protecting him and he is in Tircqi now which is faraway from Quillanoi. But you never know when Commander Lenseth might catch up to Easle. Anyways, that is how such a situation can be role played. I've said this before and I will say it again, let your character's play themselves, not you play your characters. Thomas wanted to make a heist of Quillanoi. He was able to obtain some locks by using iron he had already stolen from Brunoi on abandoned buildings. To make sure that no one would worry about him, he made up this story that Brunoi was about to attack Quillanoi. As he has predicted, this sent Quillanoi into a panic state and people paid scant attention to him. Once the locks were in place, he then attacked everyone, left a note, and retreated to one of his locked buildings (he had a few though he made a mistake by going into the town hall which screwed him). When that didn't seem to work, he took someone hostage in one of the buildings. When that didn't work, he tried to take some of their leaders hostage in the town hall but he had forgotten that the town hall had a lock and that was when they trapped him. After that, Easle stepped down and left Quillanoi. Commander Lenseth thought this was cowardly and lost any respect for him. When Russell told him that Ealse walked off with a few government notes, Lenseth saw this as an opportunity to hurt Easle for what he saw as cowardly acts. So that is why Lenseth pursues Easle and for another reason that nothing ever happens in Quillanoi anyways. But since Lenseth has discovered a long lost enemy in the Brunoi area, he has now turned his attention away from Easle to this enemy.
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nitefyre
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Postby nitefyre » Tue Mar 02, 2004 10:34 pm

Theoretically, you are playing with yourself.

*washes his mouth out with soap*

*then shakes his head in shame*
Last edited by nitefyre on Wed Mar 03, 2004 3:31 am, edited 1 time in total.
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berserk9779
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Postby berserk9779 » Wed Mar 03, 2004 3:27 am

remarkable.... You have screwed up your characters one-another just for fun. Really remarkable
rklenseth
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Postby rklenseth » Wed Mar 03, 2004 6:20 am

Not for fun. Like I said, I don't dictate my character's actions on what I would do or what I can do to keep them alive. They fend for themselves and live for themselves.

All of my character's have unique personalities that I create from the beginning and through their experiences through life. They base their decisions off of what they know and what they would in the situation. That is why I am able to play some of the most beloved characters in game as well as some of the most hated and there are a few that nobody knows about.

So I wasn't playing with myself. Quillanoi is a large enough place where everyone interacts. Easle's best friend was Jonathan Russell who is not my characters. Awaq is somewhat of a loner that likes to travel and dreams of creating some sort of postal route someday. Richard has his deputies and Siom officials he has to deal with or work with. Robert/Thomas never made any friends. He was a thief and a murderer. He only stay long enough to committ a heist and then he moves on. He did dream about creating a thieves guild of some sort but right now he is rotting away in a Quillanoi Prison and if you know anything about Quillanoi Prison then no one ever leaves alive.

My characters were all got to where they were legitimately without my other characters helping;

Easle was elected by the Quillanoi people.
Richard was ordered by Steve Kardos of Siom Sheriff Office.
Awaq was hired by Jonathan Russell back when he was first president.
And on Robert/Thomas' map, Quillanoi was the next big city after Brunoi and Tircqi.

Ealse still had to deal with the council and the Senator. Awaq was away most of the time that Easle was president delivering a message for Russell.
west
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Postby west » Wed Mar 03, 2004 7:10 am

Careful, kids. Only talented oldbies can have multiple characters in the same area without screwing up/being lame.

RKL is a good example of this. Many years ago I had 3 characters in Seatown Forest at the same time, all for legitimate reasons.

Stuff that is frowned upon now but in the past happened fairly regularly includes having 2 or more characters working together for whatever reason. I think if you RP it carefully enough it can work, though it's never ideal. You live and learn.

Examples of this: Cliffy's characters in Lad, some of the earlier Mac Gregors, Ganymede and Posideon, David Seese's Star Wars-named Pok characters, Fuktar and Craktar, El Adan and RTS Zheng of the Nossé (okay, that was my bad), Austin Powers and HvyThg Jr, Gunny and Katy Mlee of GM, etc.

There's more that I can't think of right now.
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Lone Wolf
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Postby Lone Wolf » Wed Mar 03, 2004 7:41 am

I agree, once you have played this game for sometime you can play more than one character in a town with out making it a CR breach. I've been playing on and off for about 2 years now, but I just wanted to make sure with all of the changes that have been made. It is easy to play 2 or more characters in one town, but it is hard to do it where it is still fun for the other players in the game.

But to have two characters work together. One being the boss, the other an employee who is paid and only hired after other employees are hired is so close to a cr breach I wasn't sure it would be viewed as one
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The Hunter
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Postby The Hunter » Wed Mar 03, 2004 4:27 pm

I had 3 chars in Sil for a while. (Actually had abt 6 chars spawned there).
I had some of them travelling sameplace right away, but still I had 3 chars there. Nearly unavoidable as the dutch island had only 3 spawning locations at that time. Since I wasn't really an oldbie at that time, I did everything not to have them co-orporate, creating situations where my characters would not do something they otherwise would have done. That's the only way i could be (almost) sure not to be fooling myself and break the CR. I succeeded to actually have only 2 of those chars in that location at the same time. 1 would go travelling for resources and when that char came back there, the other one would go, etc. Still, having 2 or 3 characters in the same place for some length of time makes it really hard not to break the CR, no matter how hard you try.
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nitefyre
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Postby nitefyre » Thu Mar 04, 2004 3:29 am

You seem to be just as good in english, so why not play more english chars where there's the K/D/S Pok, Lad/Quil, Aki, K-, Bhak and all those places to choose from. Or more (you never know[or if they are connected =?])
rklenseth
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Postby rklenseth » Thu Mar 04, 2004 4:50 am

NiTeFyRe wrote:You seem to be just as good in english, so why not play more english chars where there's the K/D/S Pok, Lad/Quil, Aki, K-, Bhak and all those places to choose from. Or more (you never know[or if they are connected =?])


But everything is connected. :wink:

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