Tomb Idea, Reborn with New Ideas :P

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CantrFreak
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Tomb Idea, Reborn with New Ideas :P

Postby CantrFreak » Tue Jun 12, 2007 3:33 am

I know the tomb idea has been brought up several times, but I'd like to add and combine a few things.

First of all, simple burying, redigging, burying with stuff should be implemented, I'm not going to talk about that now since there is a recent thread for that.

Now, more onto my reborn Tomb Idea. We should be able to build tombs above and beneath underground. There could be more than one room, maybe more than one for the wealthy.

Poorer people could have one-two room buildings with thier body inside.

Richer folk would have more than one-two room with thier belongings inside.

Incredibly wealthy people with numbers of followers could build labyrinths, well not really mazelike, but large. They could be above ground and below ground. Some rooms might be empty, some filled to the brim with wealth.

We should have fake walls also to hide a top portion of a tomb from the bottom or the worthless from the worthfull. :P It could also stop graverobbers. Also, writing on the walls could be implemented.

Pure underground tombs could be hidden somehow, I really don't know how. Same goes for hidden walls, how would we work those. We'll have to think on those.

Also, when caves (if they are) are made. They should be maze-like. More than one location but less travel time between location. Caves could be some kind of smaller Cantr world sort of that could make cave cities- but thats not the point. Fake walls could be made in these to cut off a part of the cave for a cave-tomb and objects be placed inside.

Feel free to add, change, or discuss this topic.

Note: You can tell I watched that marathon of Egyptian stuff on the Discovery channel. XD
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Postby tiddy ogg » Tue Jun 12, 2007 9:14 am

Sorry to be a wet blanket again, but a building is a building, call it what you like. We have crypts and mausolea already. Perhaps what's needed is the equivalent of a stone shack, of very small capacity. I know such has been ruled out generally, but if it could only be built within another building that would do it. As discussed before, "stairs" can simply be a room through which you must pass to get to another level.
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Postby N-Aldwitch » Tue Jun 12, 2007 9:56 am

Or perhaps there could be a new building called Skyscraper... which builds upwards. Yes, it would be no different to the average building with rooms... but should satisfy those who are upset with the current system.
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Postby CantrFreak » Wed Jun 13, 2007 1:23 am

Do we have hidden walls, underground buildings, caves, underground rooms, or writable on walls that leave permanent (unless building destroyed) words?

I am aware that above ground tombs could be made using buildings, and stuff like that. I'm talking about what I mentioned at the top of this post.

This could encourage a sense of discovery, that means discovering a hidden part of a tomb filled with treasure belonging to a wealthy person or something. Also, it influences culture and religion with the walls that can be written on.
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Postby Pie » Wed Jun 13, 2007 2:58 am

we have no hidden walls, secret passadges, false floorboards, or anything else cool like that.
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Postby CantrFreak » Wed Jun 13, 2007 3:18 am

EXACTLY! We also don't have the easy ability to write on walls!
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Postby Reindeer^ » Wed Jun 13, 2007 6:57 am

We should have fake walls also to hide a top portion of a tomb from the bottom or the worthless from the worthfull. It could also stop graverobbers. Also, writing on the walls could be implemented.


Who should be able to go to the tomb. The one who has the sacred crusifix with him? Or the key? We can always build a hall and a stone extension where the bodies are and a note which says: "This is my tomb, damn graverobber". Of course the graverobber is scared and rans to this boat and sails to the edge of the world.
Text on the wall is just new landmark! Nothing more!

They should be maze-like. More than one location but less travel time between location. Caves could be some kind of smaller Cantr world sort of that could make cave cities- but thats not the point.


That doesn`t work in Cantr. You can build a hall and build a stone extension and build two stone extensions in it and build three stone extensoin in the another stone extension and build...

:?
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Postby CantrFreak » Wed Jun 13, 2007 4:29 pm

Who should be able to go to the tomb. The one who has the sacred crusifix with him? Or the key? We can always build a hall and a stone extension where the bodies are and a note which says: "This is my tomb, damn graverobber". Of course the graverobber is scared and rans to this boat and sails to the edge of the world.
Text on the wall is just new landmark! Nothing more!


True, about the text. There should be another way to open a secret wall other than a key, because then it would need a big keyhole and its obvious a walls there. It'd add a sense of breaking into tombs and DISCOVERING treasures.

That doesn`t work in Cantr. You can build a hall and build a stone extension and build two stone extensions in it and build three stone extensoin in the another stone extension and build...


What the heck? I know a building won't be mazelike, I'm talking about caves. Caves could be implemented and hidden walls to blend in with the rock could be made into them for use as tombs and more things.
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Postby Reindeer^ » Wed Jun 13, 2007 4:43 pm

CantrFreak wrote:There should be another way to open a secret wall other than a key, because then it would need a big keyhole and its obvious a walls there. It'd add a sense of breaking into tombs and DISCOVERING treasures.


Maybe the only way to get in is to break the wall.

And about the mazes. CantrFreak you are right but building a maze is bigger project than building a hall. It should require lots of wood (and maybe stone)
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Postby sem » Wed Jun 13, 2007 9:59 pm

I can see it now :) ...

Random Town ( A maze of little twisty passage all alike) - [Mud hut]: OTHER ROOMS


1 A maze of twisty little passages all alike (a brand new Mud hut)


2 A twisty little maze of passages all alike (a brand new Mud hut)


3 A little maze of twisty passages all alike (a brand new Mud hut)


4 A little twisty maze of passages all alike (a brand new Mud hut)
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Postby the_antisocial_hermit » Thu Jun 14, 2007 12:15 am

Haha... I forgot about that game... I just don't remember what it's called...
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Postby Talapus » Thu Jun 14, 2007 12:56 am

Colossal Cave! What a classic game. I could never get any further then the maze with the basilisk (which is quite a ways in).
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Postby CantrFreak » Thu Jun 14, 2007 3:27 am

A building wouldn't be very mazelike. I'm talking about A CAVE that is MAZELIKE! And by MAZELIKE I mean like what the islands are today, a series of complex "roads" between stops.
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Postby Pie » Thu Jun 14, 2007 4:36 am

then there would be one cave per island, and a large one connecting K isle with burgo, eh? and a tole takeing goblin named rumplestiltskin trying to steal a baby...


well I'm not so sure about how this whole "cave" idea will work. It's not going to be in buildings and vehicles, In fact it should be a project to see if there is a cave around there, to keep the canteresque theme. but anyway, that's off topic.
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Postby Nakranoth » Thu Jun 14, 2007 6:10 am

We really... really don't need a Cantrian underdark... I'm against this pretty much completely. Linking buildings internally would achieve the same thing, but without needing to make a cantr sub-map.
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