Low income housing for mining camps

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Low income housing for mining camps

Postby Meh » Sat Feb 28, 2004 7:51 pm

This is a non-programming suggestion for the resource dept....

Instead of having the hematite drill let the character select how much to drill, set it to a fixed number.

This number of grams will be roughly the equivelant of a person plus all they can carry.

The project would take about a cantr year at current drilling rates for a lone operator.

The result of the drilling will produce two things
1) a large amount of hematite
2) A new type of building called a mine shaft (may want the character to be able to name the shaft).

The mineshaft will be a liveable space roughly the size of a bike.

Mining towns may want to consider always locking these holes as madmen could hide in them and terrorize people.

Maybe making them larger and take more time to build would help that.

I'm not sure if it will work but we can do some testing on it if there is interest.

---

I did some other projections on being able to drag the drill into the shaft. However to prevent people from dragging it onto the largest ship and sending it to a non-hematite area would require making the drill to be so heavy as to have 44 healthy people to drag it into the shaft which would have to be quite large to hold 44 people and this hugh drill. So that is a dead end until some coding changes are done.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Mon Mar 01, 2004 7:18 pm

Wouldn't this mean you couldn't get anything from the drill without putting in 20 person-days of work?

Also, how do you lock an open pit?
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Mon Mar 01, 2004 7:36 pm

It's more of a tunnel. How do we lock a stone door opening today? (don't think about that too much it will make your brain hurt)

And yes it would make drilling more of a planned thing. A big heaping pile of debris that needs moved by several people or several trips. Mining towns should be ugly.

Just a suggestion.
User avatar
berserk9779
Posts: 190
Joined: Thu Jan 22, 2004 9:11 pm
Location: Argentina

Postby berserk9779 » Mon Mar 01, 2004 11:20 pm

It is good!!! you must pay price for living in a town with the great advantage of having iron.
I think that this pits should be reversible, like, they can be closed or filled. and if people don't do it at a certain number of pits there is no more space for harvesting and one of the other available resorces desappears.
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Mon Mar 01, 2004 11:43 pm

Hmph what about INSTEAD, it takes 1.5kg of wood (support columns) to make a small mine shaft[5 days], and 5kg for a normal one[15 days]. The small one will be able to make 20 grams of iron a day, but the large one will make 50 grams of iron. Just becuz there's no iron on the surface, no reason it is not undeground!
User avatar
berserk9779
Posts: 190
Joined: Thu Jan 22, 2004 9:11 pm
Location: Argentina

Postby berserk9779 » Mon Mar 01, 2004 11:51 pm

This sounds logical, how do you mine for iron if you do noy have a mine?
But this will also make it easier to monopolize iron
User avatar
new.vogue.nightmare
Posts: 1607
Joined: Fri Jul 25, 2003 8:55 am
Location: Right behind you. No, really.
Contact:

Postby new.vogue.nightmare » Tue Mar 02, 2004 5:45 am

So? It'll mean that only people willing to invest their resources will be able to produce iron, rather than anyone who comes around being able to just grab a bunch and then go off to do other things. Then finally people will have to actually interact with other chars to get any significant amount of iron.
Sicofonte wrote:SLURP, SLURP, SLURP...


<Kimidori> esperanto is sooooo sexy^^^^
User avatar
Spectrus_Wolfus
Posts: 910
Joined: Tue Nov 04, 2003 3:09 am
Location: Sydney, Australia

Postby Spectrus_Wolfus » Tue Mar 02, 2004 5:51 am

and that'll mean the people who are mining it will have to trade there hematite for food with the people who are smelting it into iron who will have to trade the iron for food and other good's so as to keep smelting iron at full efficiency and the people they swap with will have to trade for the food to get more iron and other things on there rounds and actually forcing people to make communites and get organised ???
what a horrible idea what types of societies work together :lol: sounds like a great idea to me
User avatar
new.vogue.nightmare
Posts: 1607
Joined: Fri Jul 25, 2003 8:55 am
Location: Right behind you. No, really.
Contact:

Postby new.vogue.nightmare » Tue Mar 02, 2004 5:58 am

Well, y'see, maybe then there will be a reason for some kind of currency standard to form. This problem worked itself out IRL, so it shouldn't be too hard to even itself out in Cantr...the thing is, not to try figuring out the entire economy, but to take care of your own part and let the other things work themselves out. So the miners would only be concerned with selling their minings and purchasing food and tools--it doesn't matter how, and the refineries would be concerned with getting raw materials and food, and selling their product, and the farmers would be concerned only with producing and selling food. And of course that's where everything falls apart because food's so plentiful there's no reason to buy it from anyone. *le sigh*
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
User avatar
Spectrus_Wolfus
Posts: 910
Joined: Tue Nov 04, 2003 3:09 am
Location: Sydney, Australia

Postby Spectrus_Wolfus » Tue Mar 02, 2004 9:08 am

indeed unless some of the idea's that have been brought up in the forum about farming actually taking time to get a big yeild then it'd bring in farmer's. farmer's would of course trade there food for tool's and item's to make better tool's and luxuries for themselves. government's could then put a small tax on all level's of industry to support thew town guards and work forces and we'd be just like most area's of the world now i guess. some government's would be greedy. some would be like co-op's where everything is shared by everyone. town's would have to trade with other town's to get the needed rsources. silly idea's ain't they
Camino
Posts: 209
Joined: Tue Jul 15, 2003 1:13 pm
Location: Anti-Climactic Post Apocalyptic Studios

Postby Camino » Tue Mar 02, 2004 7:32 pm

berserk9779 wrote:It is good!!! you must pay price for living in a town with the great advantage of having iron.
I think that this pits should be reversible, like, they can be closed or filled. and if people don't do it at a certain number of pits there is no more space for harvesting and one of the other available resorces desappears.


A negative effect for increasing the gathering of a resource! It could be the same with all resources, for instance you could do certain actions like prevent animals from getting at a food resource, which would give you a boost assuming you were farming it in a proper way on a large scale but then you're side effect is that the animals ate the weeds which although you don't actually need to see are there - perhaps some report saying you lost this much resource due to weeds - or the animals waste acts as a growing boost for the product.

Which leads on to the need to wash food before eating it otherwise you'll get an infection. Phew haven't had one of those rambling idea frenzies for a while.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Sat Nov 26, 2005 6:44 pm

Wow. This is one OLD TOPIC!!! LETS REVIVE IT!!

[optional]Allright, I think we should be able to make shafts, of course, But also, Lower the amount of Hematite you can get on the ground. Becous i said so.[/optional]

Of course, i think that a mine shaft would be 2kgs for a small shaft 10kgs for a normal shaft, and 30kgs for a larg shaft and[stupid] 100000KGS FOR A BIG HUMOUNGOUS SHAFT!!![/stupid]

[programming]Yea, so, lets take gathering rates right now, lable that property A!!!!! now, with a small shaft, times that rate by 1.2!!!!! With a normal shaft, 1.5!!!! With a larg shaft, 2!!!!![/programming]

[resoning]The reson for the low amount of gathering rates in mine shafts (and on the serfice0is to make shure that monopoly's don't happen.[resoning]
Pnumerical Intuitiong Engyn
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter

... The headquarters of P.I.E.!!!
User avatar
Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Sat Nov 26, 2005 8:52 pm

I don't really see anything new in this last post. Topic necromancy should be reserved for cases where there is actually something to be added to the topic.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Sat Nov 26, 2005 8:53 pm

[tramslation frome last post]BUMP![/tramslation frome last post]
Pnumerical Intuitiong Engyn

Paranormal Investigation Exorsism

Porcupine Interspecies Extra_poison

Pick In Enter



... The headquarters of P.I.E.!!!
User avatar
Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Sat Nov 26, 2005 9:17 pm

Translation of my previous post:
Sho wrote:That's a silly, pointless bump. I don't like bumps. At least call them what they are, instead of posting loads of pointless garbage.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest