Meh wrote:I've always considered Cantr a little like living in Riverworld.
Riverworld seems to fit Cantr very well...
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Meh wrote:I've always considered Cantr a little like living in Riverworld.

|west| wrote:You should remember that cantr objects are not always identical to their real-life namesakes. A gram really isn't a gram, hours, minutes, years, etc. aren't really the same.
I like the idea of cantr not being exactly like real life--why bother playing cantr if it was?
It's a society simulator, not a reality simulator.
Nobody in-game knows that 'real' cars have to have fuel.
Why would they in-game?
Couldn't it just be 'one of those things'?
Part of what makes cantr great are the idiosyncrasies, the discrepencies between what we expect and what we get, and so forth.
There was no Time Anomaly in real life, but it's a permanent part of Cantr history, which is awesome.
Nick wrote:Agreed. No guns, but I do beleive that if we are going to have cars remain in the game, they should be powered by different means, such as steam (water), coal, wood, gasoline (refined oil), et cetera.
If you are going to make steel production so realistic, its kind of odd to see cars going around powered by magic.
Sicofonte wrote:SLURP, SLURP, SLURP...
David Anthony Verdin wrote:I've always considered living in cantr a little like Green Acres.
Sicofonte wrote:SLURP, SLURP, SLURP...
new.vogue.nightmare wrote:Could be clockwork vehicles. You give them a good winding and they run for a while...That would explain why they don't need fuel.

Sicofonte wrote:SLURP, SLURP, SLURP...
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