(no problem
This comes from the Suggestions forum:
http://www.cantr.net/forum/viewtopic.php?t=13056
Doug R. wrote:
I'm against this idea [renewable resources that can become depleted]. There is no tangible benefit.
Would you mind to explain what do you mean with "tangible benefit"?
For example, which is the tangible benefit of having animals and migrations and so on?
Doug R. wrote:
Towns that run out of resources will stagnate and die slow deaths over RL years as characters move on to other places. This will not stimulate wars or anything else interesting.
I disagree.
If you have read the whole thread, you've seen that one stone source would be able of supplying stone to a whole island for centuries.
I do think that after all those years, other building materials would be implemented (apart from bricks).
And the fact that the town was running out of stone would be noticeable years and years before the production begins to decrease. So the city can do many things in advance to avoid it.
And anyways, how many stone sources are there? and how manu locations?. I am sure that, if we adjust properly the number, Cantr would have enough stone for seeing Jos and Jur retired... IRL.
I am sure this would have less impact than the fuel in the vehicles.
Doug R. wrote:
Nothing will stimulate trade in the game. This has been proven already with some other implementations.
False, and you do not give any proof.
I am seeing commerce increasing all around my characters.
Doug R. wrote:
Making the system less scary by making the effects of depletion not seen until real-life years essentially passes all the problems off of your shoulders and onto the shoulders of the next generation of players, which isn't fair IMO.
I repeat that the effects would be visible years before it has any negative impact on the city.
And I repeat that there would be more a lot of improvements, technologies, alternative resources, etc that would bring more variety to the society, more goals for the players, more RP diversity, etc.
Doug R. wrote:
Reap what you sow. If it'll take so-long to see an effect, there's no point in implementing it.
If we are going to have this mentality, we can leave Cantr as it is, and become another boring MMORPG in which, after a year of playing, you have seen everything and you can do nothing else but quiting, becasu you know that nothing new will happen there.
Doug R. wrote:
Quote:
Cantr world is big enough for many more players, full of undiscovered islands.
The last thing the game needs is further population dilution.
Resource depletion won't mean population dilution.
shapukas wrote:
There is one tiny problem. When resourses depletes, youll have to seacrh them further. That will take time. And what will hapend to old civilization? Extinced? They will have to wait long terms while they'll get new resourses if they'll get.
I repeat that the effects would be visible years before it has any negative impact on the city, so that old civilizations will have planty of time to plan something (improve their technologis with new techniques and machines, get into recycling, search for good trading, settle new gathering colonies, become a pirate nomad nation...).
PEOPLE! LADIES AND GENTLEMENT!
Let me make to all of you three short questions:
1. What will happen to the (RL) mankind when hydrocarbons become depleted?
2. Is it Cantr a civilization simulator?
3. Do you like challenges?
