i think the armor is a great idea
but i think it should just add to defense value
and i like the idea of while wearing it you become more tired because the armor is heavy stuff
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and I know almost no feudal era peasentry wore the stuff.
Nakranoth wrote:Honestly though, before we try dedicating valuable ProgD resources on that, we'd need a system in place to eliminate (or at least reduce) the effectiveness of lock and key assassinations, else the armor becomes just another minor prolonging of the inevitable.
num1 wrote:and the knights that fought them in full armor almost always won
num1 wrote:and armor is always at the location of the hit so it would always block unless you hit in a spot that was less armored such as the armpit, the neck, and the groin. and there were weapons to pass through armor such as the rapier, the crossbow, and my favorite the claymore.
num1 wrote:and by lock and key do you mean getting locked in a room to starve?
if so they already made a way around that its called a crowbar
Solfius wrote:i think the best way for armour to work is as a small fixed damage reduction.
This could be improved upon if damage types are implemented (eg, piercing, slashing, etc) as different weapons could be better against different armours, thus reducing the damage reduction afforded by armour. e.g. piercing weapons good vs leather armour, and bludgeoning weapons good vs metal armour
However, I don't see it happening, and quite frankly would prefer more fundamental changes to the combat system before adding new features
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