Families, birth, pregnancies - generations

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mtm21
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Postby mtm21 » Fri May 11, 2007 4:45 am

I don't know if this has been added as yet....

You should have a button next to each charrie with a picture of a baby. When one charrie presses it you can rape (which will keep those law keepers busy). This can be a day project for only the person rapping. No baby is reproduced.

Same button can go next to each charrie. Just when there are two charries agreeing on having a baby during their sex. The baby can be sucessful or unsuccessful, like a lock of a building when a crowbar is used. This is a day project that is done on a double bed INSIDE as a couple project. (which will show that this is a private thing. Whispering is pretty silly when the town can see actions)

In that time the programming department can impliment a interactive text for them both to see. The female still waits nine months for the baby to be born.

When the baby is born, there should be an interaction all the way up to age 20 that only the parents can see. Like for a baby the parents will feed milk to the age of 3. (a bit like a computer pet where you play, feed and interact) These options should be found on the baby charactor profile. LOL maybe even dressing a naked baby would be fun!

In the cantr chat screen the parents can hear if their baby is crying, needs food, needs a nappy changed and nobody else. This will help parents stay awake in the game also. You still need to hand feed the baby until it is at least 5 with any type of food. We could implement baby food later.

After the age of 5 you will need to put food in your child's inventory to make sure it isn't hungry.

Other things that can be implemented from this is baby bottles, nappies, the cot will be used, blankets, pillows. (LOL I can start a van selling baby items)

I'm sure you can add more ideas onto this.


IE Your baby is hungry
Your baby is thirsty


Once they reach age 20 then the newspawn takes over. In the introduction of the newspawn. The newspawn is pointed out it's parents. And the parents are pointed out their baby.

There you go one big happy family. (I know some of you can't understand what the hell I wrote. It is only bits of info stuck in my head) I hope this helps.
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Seeker
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Postby Seeker » Fri May 11, 2007 9:45 am

I like that idea, especially the part where players still enter the world as 20 yearr olds, it keeps it nice and simple.
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Postby SekoETC » Fri May 11, 2007 10:58 am

Who on earth could be arsed to take care of a non-intelligent creature for 20 years with no human response? Especially when the newspawn it eventually becomes has no knowledge of all the trouble the parents have gone through and could just steal everything it can reach and run away, as unstoppable as newspawns are today. Besides there are players who would want to play people younger than newspawns. Having tamagotchi NPC children would spoil the implementation from these people.

Edit: One of my points is that if someone is set to play someone's child, they must be placed into the role in a point of life when the child is still dependant of the parent(s), otherwise bonding could hardly happen. People start having memories from around age 3 to 6 and they are already capable of doing a lot of stuff although their physical strength is poor. So child characters should gain consciousness ( = be assigned a player) during these years.
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ewerhof
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Postby ewerhof » Fri May 18, 2007 1:28 pm

One of the parents has to play the child?
You can only get a baby if you have a char place free.
I can think of that sort of playing but not some new char
who is somebodys child allredy.
I want my own history for my char.
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Postby formerly known as hf » Fri May 18, 2007 3:08 pm

That'd lead to a whole mess of breach-y-ness
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Postby Sicofonte » Fri May 18, 2007 4:54 pm

What about tamagochies with memory?

I mean...

- Babies/childs are non playable (cantr-bots) until they get both enough age to be played, and a player to play it.

- The baby-bot has needs to be attended like a tamagochy (several suggestions about this before in this very thread, and in others I think) but not binding the players to login too often (this is a game simulating life, not real life).

- Some importants facts about how the parent(s) take care of the child get recorded.

- Once the baby is took by a real player, that player receives in his first event a brief overview about how well his parents treated him (if he was hungry/cold/hot/ill/dirty often or not and things like those)

Then, the (new)spawn has comething in "his" memory that relates him to his parents.

But anyways, in real life, sons and daughters can be really selfish and treacherous no matter the good job their parents did.
So in Cantr you can expect this to be worse.
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Postby SekoETC » Sat May 19, 2007 9:36 am

Memories would be good but how to record them?
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Postby N-Aldwitch » Sat May 19, 2007 12:46 pm

That's the best idea Sicofonte.

To summarise that, I think he means, NPC baby born, and stays NPC baby until a player comes along to play it as a child. Childhood lasts 5 years? NPC baby hood lasts a minimum of 1 year, a maximum of how ever long it takes for someone to accept playing as a baby.

As for Memory, Seko, he suggested that the child only remembers simple things like being hungry too much, cold too much, etc.
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Postby SekoETC » Sat May 19, 2007 7:48 pm

Sounds like that could work; programmers wouldn't have to worry about a "time out" age for children that haven't gotten a player. If the players get tired, I assume they can just leave the child unfed and it will die, even if it was ten years old or something.

If there were unplayed children of several ages available, should "spawning" lean towards the oldest children available or the youngest? One might think that the older ones are in increased danger of being abbandoned due to parents getting tired of waiting, but in the other hand, if one has managed to keep their child alive much longer than the minimum year then that would be a convincing sign of dedication.

Another thing, the people to raise the child are not necessarily the biological parents so the child should not automatically know who it's real parents are. The game would keep a list of the people who have fed the child, hurt it, clothed it and what ever is considered important. When a player takes over, he or she would then get a list of characters that have most influenced the early parts of the child's life. Most likely no names could be mentioned, just "man in his twenties" kind of stuff, but the entries could logically be renamed dynamically and recognised when encountered.
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Postby Leming » Wed Jul 04, 2007 1:02 pm

*shyly*
I red all these posts. Hard work...
1. My English isn’t perfect – sorry.
2. What about this idea:
All new chars spawns as 18 years old and only in location where one of chars (minimum 25 years old – should be more but there isn’t so many older people in Cantr) decided and agreed to have children (new button) and there is one more char (maybe opposite sex should be required). New char has two years when he/she can’t attack any other person (maybe also can’t be attacked) and will dye if left in location without parent for more then ten days (or even five). New char is less skilled (has two additional years for learning).
What it means:
- new char has (is linked with) parent and know which person it is (I thought about two parents but it is too complicated; if any couple wants to have children, they both can press their buttons and they will have more children - it could be RP; and we should remember that there were societies not knowing a part of father in act of procreation – we can imagine some different kinds of understanding family in Cantr, one parent is even better if thinking like this);
- parent is responsible for teaching new char how to live in Cantr – there is someone who look after new chars, new players; it could be good RP, it could be bad; some newspawns could decide they don’t want such game and try to dye; some ‘parents’ could only want to have fun (this is the reason for children not to be attacked – I can imagine people trying their fighting skills this way); it could be stimulating for some older chars;
- new char can do everything after his/her 20 birthday as it is now but he/she has two years for learning and deciding – not too long I believe – and is linked with other person in Cantr so we can have families.
And so on.
I have two doubts:
- too little players could decide to have children (and there will be required parents for all newspawns); but I believe that people want to have new chars in locations where they live;
- many children could dye (but we should remember that 100 years ago mortality in childhood was very high).
3. In my opinion child as an object after 20 years replaced by player isn’t good idea – even with some kind of memory. I can’t imagine that. How can player know what kind of child he/she was? And there is no links between this new char and his/her parents.
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Postby SekoETC » Wed Jul 04, 2007 1:53 pm

If someone would have to wish for a newspawn in order to have one appear, that would stop people from appearing in places where no one wants them (like sleeper societies, places full of wild animals that would rip people to shreds) but then people would have to make a conscious decision to want a newspawn, and that would raise the threshold to doing it unless they're absolutely sure the community could use new blood.

Also it would be possible to go in a locked room with another person, request for a newspawn and get an 18-year old whom they can abuse for two years since the person cannot hit back.

Also people have gotten used to being able to do everything right after spawning so if they were bashed with low skills, dying if they're not in the same location with the parent even though you'd think an 18-year-old can take care of themselves, many people would quit.

Also people would be forced to take care of their newspawn even if they don't like him or her, if they would adopt him to the next town then he would die. Artificial.

I agree with your point 3 and I hope everyone understands that.
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Postby Sicofonte » Wed Jul 04, 2007 4:11 pm

Leming wrote:3. In my opinion child as an object after 20 years replaced by player isn’t good idea

I agree.
But what about an item-child replaced after 2 or 3 months (less than 5 Cantr years) by a 15-years playeable-child?
Thus, the newspawn hasn't to be like a stone for 20 years, nor the parents have to charge with him for a long and boring time.


Leming wrote:even with some kind of memory. I can’t imagine that.

Maybe you have little imagination.
Many many games have non-playeable characters.


Leming wrote:How can player know what kind of child he/she was?

He can't. He was just a child... growing. Once the player takes control of it, he decides what kind off character would be.


Leming wrote:And there is no links between this new char and his/her parents.

In the suggestion you made, there are no link neither. Only the "I was who pushed the button for alowing you spawning here"

There is no way in Cantr to provide/enforce tangible links between a non-playeable child and his parents.

Childs as playeable characters are a problem: very few players would want to roleplay it, and many many jackass would use those childs to be just that, jackass annoying their parents, or parents annoying their childs.
So it shouldn't be an option, an playeable characters should have independendency.


Currently, kindship is only roleplayed, with no kind of game mechanics to help or enforce it. Something like that:

- Someone and Somebody are in a place.
- Pep newspawns there (he is 20 years old and has come up from nowhere).
- Someone and Somebody tell Pep where he is, who they are, etc.
- Yara yara.
- Blah blah.
- Pep asks Someone or Somebody (or both) to adopt him, or Someone and Somebody asks Pep to become their son.
Or Pep decides that Somebody and Someone are a pair of assholes and goes away.

BTW, that roleplaying tends to be rare. The most common relationship is labour relation.

What I suggested would turn that only-roleplayed kindship into this mechanicaly-reinforced and roleplayed kindship:

- Someone and Somebody are in a place.
- They decide to push the magic button "We want to become parents".
- After some time, Little Pep appears there (he is 0 years old and is non-playeable still).
- Someone and Somebody take care of Little Pep, or not.
- After some time, Little Pep becomes Big Pep, possessed by a player (a 15-years old normal newspawn, and his plyaer receives a message about how well his parents were with him).
- Someone and Somebody tell Pep where he is, who they are, etc.
- Yara yara.
- Blah blah.
- Pep decides too continue being the son of they... or he decide to go away.


Something like that.
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Postby SekoETC » Wed Jul 04, 2007 5:04 pm

Why couldn't people rp younger children without acting too childish? In Seventh Son by Orson Scott card, the kid was pretty reasonable even when he was just six years old. So no one's forcing people to play childish children if they find that restricting. But since Cantr has gotten used to the missing time dilemma, maybe people who want to spawn as somebody's child could choose any age between 2 and 19. But why would a baby stage be needed at all if there's a sudden jump of one age to another? But meh, we're just wasting time and server space here since there will never be a conclusion that would suit everybody's wishes.
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Postby Sicofonte » Wed Jul 04, 2007 5:23 pm

Agree about the waste of time.


But the problem is not people not RPing children without acting too childish. That would be COOL.

The problem would be assholes RPing absolutly out of place:

- Ey, mom, I'm 5 years old and my cock is bigger than dad's one. When are you going to kick out that dodderer?
That kind of comments would be more unbearable for some well-mannered or sentient players when comming from their little sons.
This would produce more moderating requests to the Players Department.


And there would be new kind of thievery: instead of being an unknown newspawn looking for a chance to get the keys, to be a son of the chief of the town until you can steal. That would be a CRB (planning to be a children just for stealing at ease), so more work for the overloaded Players Department.


If rule like "forbidden to play Cantr if you are 15 years old or lesser, or you don't know how to roleplay consistently", all this won't be a problem, but the player base would be way far reduced.
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Postby SekoETC » Wed Jul 04, 2007 5:37 pm

In my opinion, playing children should be a privilege, not a right. At first everyone who wants to would be allowed to have a child character, but just one. After a while if there are no complaints, they would be eligible for another one but if someone gets reported to PD, their right can be taken away and they can only get it back after they have shown improvement in playing their existing characters.

In fact, that would be very useful for regular newspawns as well. When people can have up to 14 in a day (if they create only one in the beginning, then remain registered for 15 days without spawning any new characters in the middle), people can get carried away with the spawning and won't stop to think about personalities. Then they get bored and start pulling crazy stunts to get their characters killed. If a person would have to wait 20 days between characters then they would concentrate more on the ones they have instead of giving up straight away.

And you know what, there have been people who get to steal and piss people off because they were born to high status. They're called princes. So it happens in real life too. It would take quite a lot of patience to pretend to be nice and accountable up to your 20th birthday and then go rogue. Most annoying characters would be annoying even before they can do any real damage to their surroundings, so their parents could be prepared.

And I don't think people are as hopeless as you fear them to be. Just give people a chance.
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