MikeToulis wrote:After putting in over two weeks of work and travel, I have determined not only am I weak, I cannot hunt, fish, nor gather food at any respectable rate and can't even cook worth a damn. The only thing I am even skillful at is burying bodies, and of course, that made me ill.
Way to encourage a new player.
I noticed this post in another thread and even though the topic has been discussed some in the past, I think it's worth bringing up again. We already know that cantr is somewhat unique and clicks with certain kinds of gameplayers. However, we do attract them and lose them at a high rate of speed
I am interested in ideas that might result in changes that can help retain players who leave not because they aren't a good fit.... but because they are not having fun. Cantr will never be what some very popular games are, and we don't want it to be a carbon copy of other games. But I wonder if we might learn some things from some other games regarding hooking in new players who are trying to decide if this is worth their time.
I'm going to bring up the whole "fun factor" issue again. Is there enough in cantr for the new player who is totally unaware of any historical or sentimental value that the game holds for some of us older players? How do you have "fun" when you first get started? Especially when you start with two characters who may or may not end up in a community with active characters. I have my own thoughts on the subject but I sense that I am starting to ramble so I will leave it at this.
Any thoughts?

