Hit-and-Run

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

Skandrannon
Posts: 10
Joined: Wed Apr 04, 2007 3:51 am

Postby Skandrannon » Sat Apr 21, 2007 6:15 pm

True, but this forum is the place to make it more lifelike. Anyways, read the first post and look at my edit, I think those are some good ideas. We might even make more "modes" to be set in while you're idle.
shapukas
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Location: Kaunas

Postby shapukas » Sat Apr 21, 2007 6:41 pm

I liked the idie of mode against draging. In real life what hapens when one man tryes to resist draging? You need more people to drag a person cos it is very hard to control one man even if he is not very strong. Ofcours, when his tirednes reeches maximum then, and only then he could be draged. If only the dragers wouldnt be tired as well. Such modes coud hit by your ability to vork efficiently.
Last edited by shapukas on Sat Apr 21, 2007 6:44 pm, edited 1 time in total.
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SekoETC
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Postby SekoETC » Sat Apr 21, 2007 6:44 pm

Actually I think a defense mode was suggested somewhere before, so this is a duplicate. But where's the original?
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shapukas
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Location: Kaunas

Postby shapukas » Sat Apr 21, 2007 6:45 pm

The first post?
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Solfius
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Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Sun Apr 22, 2007 9:32 pm

I remember discussing it a year or two ago, but I don't know where the thread is, maybe it got cleaned out
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Sicofonte
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Postby Sicofonte » Mon Apr 23, 2007 12:04 am

I think many of those suggestions about autodefense are in this tread:
http://www.cantr.net/forum/viewtopic.php?t=10907
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no :P

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