Turn Off Lighthouses

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Should they be able to be turned off?

yes
24
83%
no
5
17%
 
Total votes: 29
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Nick
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Turn Off Lighthouses

Postby Nick » Sat Feb 14, 2004 7:26 am

Do you think lighthouses should be able to be turned off?

Edited for thread title. -rklenseth
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thingnumber2
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Postby thingnumber2 » Sat Feb 14, 2004 8:03 am

yes, and you should be able to flicker em, like a signal...
grayjaket
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Postby grayjaket » Sat Feb 14, 2004 11:00 pm

In fact, you should be able to develop things like morse code! oh oh, and those annoying note stealers, could get into your unlocked lighthouse, and turn it off, and than you'd have to re-light it. It'd be so fun. hehe
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Mavsfan911
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Postby Mavsfan911 » Sun Feb 15, 2004 2:49 am

it should be able to be turned off in war time situations so fleets of ships cant locate it anywhere...although they would probably know where to go anyway..
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The Industriallist
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Postby The Industriallist » Sun Feb 15, 2004 5:08 am

They should also require some sort of fuel, really.
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new.vogue.nightmare
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Postby new.vogue.nightmare » Sun Feb 15, 2004 5:54 am

That's what I was trying to post when the server shat itself.

There could be a way to fuel it with gas, oil, or wood (i don't know if coal fire would be able to burn brightly enough but if it does then great) and either it would be a one hour project to set up the fire, which burns for a certain length of time depending on the amount of fuel used, or maybe a constant project, OR a depletion thing where you start the project and you put the resource in the room, where it continues to disappear until it runs out.
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David
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Postby David » Sun Feb 15, 2004 6:01 am

Ya... wood would be least efficient, then charcoal, then coal, then gas, then oil would be most effient.
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new.vogue.nightmare
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Postby new.vogue.nightmare » Sun Feb 15, 2004 6:09 am

You can get a wood fire pretty bright if you set it up right...and for a long time :)

Gas could be more efficient, as gas fireplaces burn hot and produce nearly no smoke to obscure the brightness of the flame. They are also cheaper and more efficient than any other heating method out there tod--sorry about that, the gas fireplace salesman took over my mind for a second, but then he succumbed to the madness and was lost forever :)
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<Kimidori> esperanto is sooooo sexy^^^^
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Postby David » Sun Feb 15, 2004 6:13 am

Ahm Hank Hill, I sell Propane and Propane Accessories. :lol:
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Postby David » Sun Feb 15, 2004 6:28 am

I always thought gas burned faster than oil... well it all depends on what kind of gas and oil you are talking about I suppose...
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new.vogue.nightmare
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Postby new.vogue.nightmare » Sun Feb 15, 2004 6:37 am

<--doesn't really know all that much despite being a pyromaniac
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Sun Feb 15, 2004 6:45 am

with the hopeful new age of the enforced society cming into the game(yes i am all for it) then maybe being the lighthouse keeper could become a full time job.needing other's to supply fuel and food to that person to keep the light house going.

man in his twenties says" so what do you do "
you say "i'm the light house keeper"
man in twenties says" well with you out here i can see why the light house has gone out"
you say " oh crap"
you enter light house seeing 0 people

hehe
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Nick
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Postby Nick » Sun Feb 15, 2004 5:13 pm

Yes powering the lighthouse with fuel was another thing I was thinking of. Mainly I want this idea implemented for the reason that someone else mentioned.... noone can find you at wartime. :lol:
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KVZ
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Postby KVZ » Fri Feb 27, 2004 3:06 am

they should be fueled, but when I see cars moving magicly without fuel it is even worse... :idea: new idea about light... how about making day and night? and then... if in city is lack of electricity and lamps, then no one would see if someone takes something from the ground, etc... and there would be unsafe... so everyone would go hide inside some closed building... (and buildings should have light too, or windows??)

You hear someone take something from the ground
You say: "hey, don't take this'
You hear someone hurt someone using sabre

...and torches can be added then...

now I have idea about playing blind character... 8)
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Postby The Industriallist » Fri Feb 27, 2004 7:47 pm

But Cantr is an international game. This would make people from different time zones tend to experience different parts of the Cantr day.
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