Holding/Blocking the door

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Holding/Blocking the door

Postby N-Aldwitch » Mon Apr 09, 2007 2:09 am

Imagine a Cantrian using all his humanely (or Cantrianly) weight against an unlocked door (on the inside) to stop intruders during War time.


While you can attempt to push in from the outside, it is only an attempt like the crowbar.


The door-holder loses 50-70% tiredness per day. It's not fair otherwise.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Mon Apr 09, 2007 2:22 am

I Like it.

but it's been suggested before, I'm shure.

And I'm not shure if it's programible. but hey, what do I know? I'm just Recourse department, not door holding departnment.
Pnumerical Intuitiong Engyn
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter

... The headquarters of P.I.E.!!!
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Mon Apr 09, 2007 2:36 am

Hehe lol.
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest