Dictature?

General out-of-character discussion among players of Cantr II.

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Jos Elkink
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Postby Jos Elkink » Tue Aug 26, 2003 10:45 am

What I read here is that holding on to power is simply difficult, but that is as it should be, not? :)
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Solfius
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Postby Solfius » Tue Aug 26, 2003 11:52 am

certainly, the problem I find is that it is a lot harder to know who you can trust in game than in real life. You need a group of diehard supporters, and often you can't tell who would join that group.
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Postby Jos Elkink » Tue Aug 26, 2003 1:02 pm

Exactly. To create the difficulty, the capital rule was invented ;) ... Even in the old lego game, on which Cantr is based, this was the key problem. When you set up an army to overthrow the government, you could be sure to have at least half of your troops consist of spies from other states or organisations :) ... And hence, most coups failed. But I think it should be hard :) ...
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Postby Sikakoira » Tue Aug 26, 2003 1:26 pm

Jos Elkink wrote:Exactly. To create the difficulty, the capital rule was invented ;) ... Even in the old lego game, on which Cantr is based, this was the key problem. When you set up an army to overthrow the government, you could be sure to have at least half of your troops consist of spies from other states or organisations :) ... And hence, most coups failed. But I think it should be hard :) ...


Always worth trying :)

In building a dictature, creating a good and reliable army would be first in the to-do list IMO. For that, you need resources and time. Perhaps working as a head of a peaceful corporation first to get weapons and resources... And then, slowly take full control of the area... By trade and military power! And then try to control a large area as long as possible :D
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Postby Solfius » Tue Aug 26, 2003 1:39 pm

Sikakoira wrote:
Jos Elkink wrote:Exactly. To create the difficulty, the capital rule was invented ;) ... Even in the old lego game, on which Cantr is based, this was the key problem. When you set up an army to overthrow the government, you could be sure to have at least half of your troops consist of spies from other states or organisations :) ... And hence, most coups failed. But I think it should be hard :) ...


Always worth trying :)

In building a dictature, creating a good and reliable army would be first in the to-do list IMO. For that, you need resources and time. Perhaps working as a head of a peaceful corporation first to get weapons and resources... And then, slowly take full control of the area... By trade and military power! And then try to control a large area as long as possible :D


Shh! don't let everyone know my plan ;)
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Jos Elkink
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Postby Jos Elkink » Tue Aug 26, 2003 2:06 pm

Don't even think about ever touching Quillanoi! ;)
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The Hunter
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Postby The Hunter » Tue Aug 26, 2003 2:11 pm

One of the problems with a dictature is that IRL A person who wants to "seize power" can and must rely on a great deal of "personality". He needs this to persuade people to support him. In CANTR people can be persuasive too, but on a different scale. It is said that wherever stalin went, people went silent and "accepted" him as a leader right away.

I stumbled on a very small place where someone wanted imiideate support of people stopping by. He failed, but he might have succeded if he was a tall strong man with "personality". Wich can't be seen in the game.

Added with the foresaid problem that the "dictator" needs strong support from a lot of armed persons to gain and keep power, a dictature is a tuff job in Cantr.
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Postby Sikakoira » Tue Aug 26, 2003 2:36 pm

Orion, Hunter and guide wrote:One of the problems with a dictature is that IRL A person who wants to "seize power" can and must rely on a great deal of "personality". He needs this to persuade people to support him. In CANTR people can be persuasive too, but on a different scale. It is said that wherever stalin went, people went silent and "accepted" him as a leader right away.

I stumbled on a very small place where someone wanted imiideate support of people stopping by. He failed, but he might have succeded if he was a tall strong man with "personality". Wich can't be seen in the game.

Added with the foresaid problem that the "dictator" needs strong support from a lot of armed persons to gain and keep power, a dictature is a tuff job in Cantr.


Good point. :(

At first you certainly need a group of very loyal armed guards around you to form the core of the organization. Those would be the elite soldiers you would run away with in case of a revolution.

You only have to rely in luck as long as you have built your organization as strong as possible and you can start the expansion.
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Postby Jos Elkink » Tue Aug 26, 2003 3:18 pm

Euh, Stalin was not quite a strong tall man :) ... In fact he was rather small and ugly ... Once he visited a small mountain village, and as soon as he stepped out of his impressive car, people started laughing. Since then, he hardly showed himself in public. His image was created by media, posters, etc., and causing fear, not so much by his physical appearance, I think :) ... People were just scared ... and of course, if the Secretary General steps into a room, you listen :) ...
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Postby The Hunter » Tue Aug 26, 2003 3:42 pm

Hmmm. The person who "told" this story was Winston Churchill I believe.

But hen, Never trust the discovery channel. lol

But when the seccretary general steps in, indeed u listen, especially when that SG is Stalin and if you are a russian.

By the way, did the mountain village still exist after he left?

edit I didnt say stalin was strong and tall.
Last edited by The Hunter on Tue Aug 26, 2003 11:49 pm, edited 1 time in total.
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Solfius
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Postby Solfius » Tue Aug 26, 2003 7:15 pm

Jos Elkink wrote:Don't even think about ever touching Quillanoi! ;)


:twisted: :wink: 8)
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Postby griogal » Tue Aug 26, 2003 10:24 pm

Pirog wrote:Many of the expansionist governments have been too eager, and thus badly prepared.

For example Lad.
They occupied Naron but, the guards there have huge problems even with a single person with a sabre and an iron shield.


You forget the crowbar. :twisted:
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Pirog
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Postby Pirog » Tue Aug 26, 2003 11:42 pm

griogal>

Haha, yes...those damn crowbars are more dangerous than the weapons.
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Postby ephiroll » Wed Aug 27, 2003 4:37 am

Solfius wrote:
Jos Elkink wrote:Don't even think about ever touching Quillanoi! ;)


:twisted: :wink: 8)


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Jos Elkink
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Postby Jos Elkink » Wed Aug 27, 2003 8:51 am

Yes, but still not sure what to think of that :) ... Either I should be happy and they will protect the constitution of Quillanoi, or they are just grouping their deputies to take over Quillanoi ... only the future will tell, I guess :) ...

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