Stopping people that attack entire towns

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Festo
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Stopping people that attack entire towns

Postby Festo » Tue Feb 03, 2004 1:08 am

It seems ridiculous to me that a few people can butcher an entire town, and can slay a huge number of people without being stopped. If this were possible in real life i wouldn't leave my house. Maybe an idea would be to have an option to swarm a guy with a bunch of other people. Perhaps make it an option you can do to people, like dragging, but then when a certain number of people participate, the person is immobilized, incapable of doing anything. For a mental image, think a horde of people leaping on top of a guy, like a pile-up in football.
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thingnumber2
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Postby thingnumber2 » Tue Feb 03, 2004 1:10 am

alot of this has been suggested before...you just gotta look at some of the older posts...still a good idea about swarming though....
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Tue Feb 03, 2004 2:49 am

so kinda like someone yelling out "DOG PILE ON THE LUNITIC HELL BENT ON KILLING EVERY LAST ONE OF US "
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Sho
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Postby Sho » Tue Feb 03, 2004 3:04 am

But if you can get a reaction from that many people in time to stop the killer, why not just kill or drag him?
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thingnumber2
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Postby thingnumber2 » Tue Feb 03, 2004 3:35 am

well, in those situations that occur quite often in which, there is a bunch of people, sitting in a town, weaponless, and there are no buildings to be seen anywhere, and everyone is also to weak to punch...yup
grayjaket
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Postby grayjaket » Tue Feb 03, 2004 3:51 am

Well, I don't know. While we're at it, why don't we just make it impossible to kill? We need balance on both ends of the spectrum I think....
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Nick
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Postby Nick » Tue Feb 24, 2004 7:41 pm

thingnumber2 wrote:well, in those situations that occur quite often in which, there is a bunch of people, sitting in a town, weaponless, and there are no buildings to be seen anywhere, and everyone is also to weak to punch...yup

But in real life, would it be hard to slay a bunch of unarmed people sitting nowhere near any buildings?
west
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Postby west » Tue Feb 24, 2004 10:18 pm

well, depends if they were awake or not, and what you were armed with.

If all you had was a spork or a knife, it'd be difficult.
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Meh
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Postby Meh » Tue Feb 24, 2004 10:24 pm

"A madman can kill a thousand people in a day"
-anicent Kligon proverb
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.::. MysticGötén .::.
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Postby .::. MysticGötén .::. » Tue Feb 24, 2004 10:31 pm

Maybe if a town can be killed out by a small group of pple, then the town might just not have been this succesfull. And this was in inevitable, if I town can't survive an attack by a few pple heavilly armed the town maybe doens't desirve to survive.

And maybe it's a lesson for the town to always have some pple on guard or just to give the citizens weapons and shields, so they can protect themselves and others when not everybody is active.
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creepyguyinblack
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Postby creepyguyinblack » Wed Feb 25, 2004 12:23 am

What i'd like to see is more varieties of defences beyond simple weapons and shields. Such as city walls, gates, maybe eventually defensive and offensive artillery and siege weapons. Maybe when/if we get farming going, the area inside the walls can only sustain a limited amount of farms, so too many people could starve in a confined city under siege.
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Postby Meh » Wed Feb 25, 2004 1:09 am

creepyguyinblack wrote:city walls


This is sort of possible today.

It is sort of a city planning issue. If you build most of the buildings within a single building then you get this for cheap. To make it work would take an effective dragging plan with a locked door. It sounds like Sil has something like this with everyone hiding in one building. This gives a shielded farmer caste and all other people neededing food on the inside and having time to work on other things.

A logical problem would be that you cannot build a wall around food resources.

A nice enchancement would be able to build a wall around at least part of the mined resources so that work could be done "in a mine with a lock".

The lock picking tool can be thought of as a battering ram of sorts.

It is all how you look at it.

The ability to wrap existing buildings into the inside of a new building would be nice too.
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Postby Meh » Wed Feb 25, 2004 1:21 am

If say two people were using a locked building to attack a town from you could just build a cottage around them and lock them in.
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Darth Tiberius
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Postby Darth Tiberius » Thu Feb 26, 2004 7:11 pm

But it can happen in real life. If a killer goes into the town with a few people with a knife or a gun he/she could potentially kill everyone unless the police were there.
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Nick
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Postby Nick » Thu Feb 26, 2004 8:48 pm

Maybe on a resource you could build something on it that you would be a building, and maybe increase productivity. Instead of having it under buildings, there could be a button next to each resource with the command to build a mine, farm, etc.

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