Lock numbers shouldn't appear in picking

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Lock numbers shouldn't appear in picking

Postby SekoETC » Thu Mar 15, 2007 3:43 pm

I don't think it's logical that when you attempt to break a lock, you see it's number. One of my characters has recorded several lock numbers this way since you can view the information if you have a crowbar, without really starting the project so no one can notice you're doing it. Technically you could use that information to see if the lock has been changed from last time, which might signify that the boat has been stolen.

Anyway, it's stupid that you can somehow "hear" the lock number when you start breaking it. I think saying which building/vehicle it's on would be enough to identify which lock is in question. You shouldn't be able to see through walls.

The information could easily be hidden by editing the variable out of events through LangD interface but naturally it shouldn't be done without authorisation.
Not-so-sad panda
Yömyssy
Posts: 54
Joined: Fri Mar 09, 2007 2:58 pm
Location: Hats.

Postby Yömyssy » Thu Mar 15, 2007 3:59 pm

i agree. it is stupid to hear the number of the lock when someone breaks it

and a lockpicking skill-thing could be implemented..(i think this isn't suggested or in the game generally). so not everybody would everytime hear it, as in if you're an expert in lockpicking then only 1/4 of the town could hear the lock breaking etc..
User avatar
Liljum
Posts: 410
Joined: Thu Mar 02, 2006 3:26 pm
Location: Sweden

Postby Liljum » Thu Mar 15, 2007 5:15 pm

I did a lockpicking-skill suggestion a few months ago and what i was told is that it has been suggested before.

When it comes to showing the locknumber when trying to enter with a crowbar, i'm for and against it.
Yömyssy
Posts: 54
Joined: Fri Mar 09, 2007 2:58 pm
Location: Hats.

Postby Yömyssy » Thu Mar 15, 2007 8:56 pm

oh.. do you know whats the decision? is there going to be a skills like that?
User avatar
Sicofonte
Posts: 1781
Joined: Fri Feb 17, 2006 5:01 pm
Location: Into your Wardrobe

Postby Sicofonte » Fri Mar 16, 2007 1:40 pm

Liljum's suggestion:
http://www.cantr.net/forum/viewtopic.php?t=11938

Another thread dealing with lockbreaking and lockpicking:
http://www.cantr.net/forum/viewtopic.php?t=12094

We should change the name of the current lockpicking projects to "lockbreaking".

When lockpicking, the lock gets open, but not broke, that is what is happening when using a crowbar.
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no :P
Yömyssy
Posts: 54
Joined: Fri Mar 09, 2007 2:58 pm
Location: Hats.

Postby Yömyssy » Fri Mar 16, 2007 1:53 pm

ah, alright. tyvm
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Mon Mar 19, 2007 9:14 am

Err it's stupid to see who is dragging notes out of a building behind a door.

That's cantr. Real-life logic doesn't come into it.
End of story.
(at least, that's the response I got when I was complaining about being able to see who drags notes out from behind a door)
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest