Make coins feasible

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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shapukas
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Postby shapukas » Mon Mar 05, 2007 1:55 pm

I think the main thing now is to make coins stackable. Evry town will be able to value coins by them selfs and it doesnt mater 1g=10coins or 1 coin=10g of material. So in conlusion stackable coins is the moste important thing.
Zanthos
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Postby Zanthos » Mon Mar 05, 2007 2:28 pm

coins may be feasable in the near future, I know K-isle is right now doing an agressive push towards coinage and although not everyone is optomistic, most are willing to try it out.
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Trezker
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Postby Trezker » Tue Mar 06, 2007 12:31 pm

I think Cantr may need stackable not only for coins.

Some things can't be split in grams, for example nuts.
You can give someone one nut, but it's way more complicated to give someone a gram of nut.

It would be nice if Cantr had a unit system to complement the wight system. So that some things are handled in units and uther things are handled in weight. Tough all things should still take up space by weight.
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Solfius
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Postby Solfius » Tue Mar 06, 2007 1:11 pm

Trezker wrote:I think Cantr may need stackable not only for coins.

Some things can't be split in grams, for example nuts.
You can give someone one nut, but it's way more complicated to give someone a gram of nut.

It would be nice if Cantr had a unit system to complement the wight system. So that some things are handled in units and uther things are handled in weight. Tough all things should still take up space by weight.


That's interesting.

So, instead of harvesting 300g of potatoes, for example, you harvest 30 potatoes?
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Pie
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Postby Pie » Tue Mar 06, 2007 2:00 pm

POTATOES!!!

yes, that is what he means. AND I AGREE!!!

but were getting a little of topic. get another one if you wish to talk about units. this is about stacking COINS.
(grrr :wink: )
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Zanthos
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Postby Zanthos » Tue Mar 06, 2007 3:17 pm

im pretty sure in cantr the gram system is equilivant to one unit of each item, so one nut will literally be one gram of nuts. Maybe cantrian potatoes are very small?
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Arlequin
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Postby Arlequin » Tue Mar 06, 2007 3:36 pm

Mmh, wouldn't it be so simple as getting the metallic resource and transform it into a 'coin' resource?

So you use 1000 grams of iron and get 100 iron coins which you can pick and move around like if they were '100 grams of iron coins'.
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Postby tiddy ogg » Tue Mar 06, 2007 4:06 pm

So why not use the iron directly, rather in investing in a coin press which does nothing except make the iron less useable?
The alternative is to have token coins with little value in themselves... and here's where the saga returns to the beginning.
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Postby Zanthos » Tue Mar 06, 2007 6:13 pm

i think the problem is not with coins themselves, its that people just dont want coins to work. they refuse to cooperate with the system, and as a result it doesnt work, and they say it doesnt work and because of this they refuse to cooperate, causing it to not work... if you get my drift.

Coins will work great if people try to make them work, i guarentee it.
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buddyhall
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Coins

Postby buddyhall » Fri Mar 09, 2007 9:46 pm

yes i tried to make coins feasable and the town exiled me as a Nut i thnk this is a great idea i also Would like to suggest Slot Machines like in the Casino.

Slotmachine
wood
iron
steel
add 10 coins of silver, gold ,copper, or iron
maybe some magnesuim for gears

I Think this would bring coins into the game literally Over night
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Pie
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Postby Pie » Sat Mar 10, 2007 3:34 am

wow... I realised how confusing my last reply was, and I apolagise.
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N-Aldwitch
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Postby N-Aldwitch » Sat Mar 10, 2007 11:09 am

You can't change grams into objects, but it is a problem.
For example, I could quite literally pass someone 100 grams of Large Bones, gram by gram.

How does that work lol! Do you break a bit of it off at a time??

Funny part is, the person can then turn it into a Bone Club..
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Pie
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Postby Pie » Sat Mar 10, 2007 1:34 pm

maby cantarians have an adhesive like saliva. *shrugs*
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Frits
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Postby Frits » Sat Mar 10, 2007 2:32 pm

Maybe it's better if coins weren't programmed like objects. I think they should be stackable and have no weight. Then it makes no difference if you hand someone 1, 3 or 100, it's one action of entering the amount.
Altho i'm sorry about the trouble that would give since it's possible to smelt weightless coins back into metal.
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Sillysavage
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Postby Sillysavage » Mon Mar 19, 2007 1:06 am

I'll add my two coins...(cents) worth!
The way I see it is this:
Coins are never going to replace the barter system currently in place as long as the people in Cantr can dig, gather, or farm for free. Communities/settlements must initiate a rule of no resource gathering...PERIOD!
What I mean by this is:
A newspawn arrives in town. He has to feed himself fairly quickly or he will die. So he decides to start digging for potatoes. WRONG!
...The Newspawn should never get the chance to dig for Potatoes. At least not until he has applied for a job, and been accepted to work for the local Potato Farmer. Who (by the way) has the entire monopoly of potato farming in the settlement. The same goes for every resource that is in the settlement/community. Each individual either owns one resource that no one else can dig, or owns two resources....etc...etc...
All resources must be closed off to the public and owned or operated by businesses. This in turn drives up the demand for goods, which in turn drives the need for capital. Capital is of course COINS!
...Newspawn has been working for Potato farmer for a few weeks now. It's now time for a paycheck. Potato Farmer sat down with Newspawn when first hired and said he would pay him a set amount of coins for every 1000grams of potatoes the Newspawn dug. So Newspawn now has some coins in which to buy some items. You now have a system that drives supply and demand.
Same goes for every other resource. Be it Potatoes, Barley, Hematite, Cows, Turkeys, Horses...what-have-you.
YOU JUST CAN"T GET IT FOR FREE ANYMORE!
I've seen a bit of this started in a few communities. But they stop at: ...Visitors must pay a 10% sales tax on all resources gathered...
Well that's all well and good if you still want to go by the barter system. But it's not worth a damn if you are trying to establish a monetary system. Unless that 10% sales tax is metal coins instead of 200grams of spuds!


The crime rate (I imagine) will sky-rocket to epic proportions. At least until a suitable law enforcement policy is put into place. But hey...that just makes the game more fun to play! *Chuckles*

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