Make coins feasible
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shapukas
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Zanthos
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coins may be feasable in the near future, I know K-isle is right now doing an agressive push towards coinage and although not everyone is optomistic, most are willing to try it out.
Person: Akamada doesnt control the animals.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
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Trezker
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I think Cantr may need stackable not only for coins.
Some things can't be split in grams, for example nuts.
You can give someone one nut, but it's way more complicated to give someone a gram of nut.
It would be nice if Cantr had a unit system to complement the wight system. So that some things are handled in units and uther things are handled in weight. Tough all things should still take up space by weight.
Some things can't be split in grams, for example nuts.
You can give someone one nut, but it's way more complicated to give someone a gram of nut.
It would be nice if Cantr had a unit system to complement the wight system. So that some things are handled in units and uther things are handled in weight. Tough all things should still take up space by weight.
- Solfius
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Trezker wrote:I think Cantr may need stackable not only for coins.
Some things can't be split in grams, for example nuts.
You can give someone one nut, but it's way more complicated to give someone a gram of nut.
It would be nice if Cantr had a unit system to complement the wight system. So that some things are handled in units and uther things are handled in weight. Tough all things should still take up space by weight.
That's interesting.
So, instead of harvesting 300g of potatoes, for example, you harvest 30 potatoes?
- Pie
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POTATOES!!!
yes, that is what he means. AND I AGREE!!!
but were getting a little of topic. get another one if you wish to talk about units. this is about stacking COINS.
(grrr
)
yes, that is what he means. AND I AGREE!!!
but were getting a little of topic. get another one if you wish to talk about units. this is about stacking COINS.
(grrr
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Zanthos
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im pretty sure in cantr the gram system is equilivant to one unit of each item, so one nut will literally be one gram of nuts. Maybe cantrian potatoes are very small?
Person: Akamada doesnt control the animals.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
- Arlequin
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tiddy ogg
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Zanthos
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i think the problem is not with coins themselves, its that people just dont want coins to work. they refuse to cooperate with the system, and as a result it doesnt work, and they say it doesnt work and because of this they refuse to cooperate, causing it to not work... if you get my drift.
Coins will work great if people try to make them work, i guarentee it.
Coins will work great if people try to make them work, i guarentee it.
Person: Akamada doesnt control the animals.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
- buddyhall
- Posts: 331
- Joined: Tue Feb 27, 2007 7:17 pm
- Location: Steelcity Canada
Coins
yes i tried to make coins feasable and the town exiled me as a Nut i thnk this is a great idea i also Would like to suggest Slot Machines like in the Casino.
Slotmachine
wood
iron
steel
add 10 coins of silver, gold ,copper, or iron
maybe some magnesuim for gears
I Think this would bring coins into the game literally Over night
Slotmachine
wood
iron
steel
add 10 coins of silver, gold ,copper, or iron
maybe some magnesuim for gears
I Think this would bring coins into the game literally Over night
- Pie
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- N-Aldwitch
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You can't change grams into objects, but it is a problem.
For example, I could quite literally pass someone 100 grams of Large Bones, gram by gram.
How does that work lol! Do you break a bit of it off at a time??
Funny part is, the person can then turn it into a Bone Club..
For example, I could quite literally pass someone 100 grams of Large Bones, gram by gram.
How does that work lol! Do you break a bit of it off at a time??
Funny part is, the person can then turn it into a Bone Club..
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Pie
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Frits
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Maybe it's better if coins weren't programmed like objects. I think they should be stackable and have no weight. Then it makes no difference if you hand someone 1, 3 or 100, it's one action of entering the amount.
Altho i'm sorry about the trouble that would give since it's possible to smelt weightless coins back into metal.
Altho i'm sorry about the trouble that would give since it's possible to smelt weightless coins back into metal.
- Sillysavage
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I'll add my two coins...(cents) worth!
The way I see it is this:
Coins are never going to replace the barter system currently in place as long as the people in Cantr can dig, gather, or farm for free. Communities/settlements must initiate a rule of no resource gathering...PERIOD!
What I mean by this is:
A newspawn arrives in town. He has to feed himself fairly quickly or he will die. So he decides to start digging for potatoes. WRONG!
...The Newspawn should never get the chance to dig for Potatoes. At least not until he has applied for a job, and been accepted to work for the local Potato Farmer. Who (by the way) has the entire monopoly of potato farming in the settlement. The same goes for every resource that is in the settlement/community. Each individual either owns one resource that no one else can dig, or owns two resources....etc...etc...
All resources must be closed off to the public and owned or operated by businesses. This in turn drives up the demand for goods, which in turn drives the need for capital. Capital is of course COINS!
...Newspawn has been working for Potato farmer for a few weeks now. It's now time for a paycheck. Potato Farmer sat down with Newspawn when first hired and said he would pay him a set amount of coins for every 1000grams of potatoes the Newspawn dug. So Newspawn now has some coins in which to buy some items. You now have a system that drives supply and demand.
Same goes for every other resource. Be it Potatoes, Barley, Hematite, Cows, Turkeys, Horses...what-have-you.
YOU JUST CAN"T GET IT FOR FREE ANYMORE!
I've seen a bit of this started in a few communities. But they stop at: ...Visitors must pay a 10% sales tax on all resources gathered...
Well that's all well and good if you still want to go by the barter system. But it's not worth a damn if you are trying to establish a monetary system. Unless that 10% sales tax is metal coins instead of 200grams of spuds!
The crime rate (I imagine) will sky-rocket to epic proportions. At least until a suitable law enforcement policy is put into place. But hey...that just makes the game more fun to play! *Chuckles*
The way I see it is this:
Coins are never going to replace the barter system currently in place as long as the people in Cantr can dig, gather, or farm for free. Communities/settlements must initiate a rule of no resource gathering...PERIOD!
What I mean by this is:
A newspawn arrives in town. He has to feed himself fairly quickly or he will die. So he decides to start digging for potatoes. WRONG!
...The Newspawn should never get the chance to dig for Potatoes. At least not until he has applied for a job, and been accepted to work for the local Potato Farmer. Who (by the way) has the entire monopoly of potato farming in the settlement. The same goes for every resource that is in the settlement/community. Each individual either owns one resource that no one else can dig, or owns two resources....etc...etc...
All resources must be closed off to the public and owned or operated by businesses. This in turn drives up the demand for goods, which in turn drives the need for capital. Capital is of course COINS!
...Newspawn has been working for Potato farmer for a few weeks now. It's now time for a paycheck. Potato Farmer sat down with Newspawn when first hired and said he would pay him a set amount of coins for every 1000grams of potatoes the Newspawn dug. So Newspawn now has some coins in which to buy some items. You now have a system that drives supply and demand.
Same goes for every other resource. Be it Potatoes, Barley, Hematite, Cows, Turkeys, Horses...what-have-you.
YOU JUST CAN"T GET IT FOR FREE ANYMORE!
I've seen a bit of this started in a few communities. But they stop at: ...Visitors must pay a 10% sales tax on all resources gathered...
Well that's all well and good if you still want to go by the barter system. But it's not worth a damn if you are trying to establish a monetary system. Unless that 10% sales tax is metal coins instead of 200grams of spuds!
The crime rate (I imagine) will sky-rocket to epic proportions. At least until a suitable law enforcement policy is put into place. But hey...that just makes the game more fun to play! *Chuckles*
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