Gagged and Bound

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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The Industriallist
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Postby The Industriallist » Fri Oct 15, 2004 5:33 am

Um...why? The player still has characters to play...no worse than if the character were dead (although not much better if they have all three bonds...). And of course if there sere some way to allow gestures while gagged that would help.
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Lumera
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Postby Lumera » Sat Oct 16, 2004 7:07 pm

A character who's tied up or gagged (or both) will have to be released at least temporarily in order to eat. If they are, they can roleplay then. If they aren't, they'll eventually starve and then the player doesn't have to worry about them anymore.

And for the record, trying to untie another character should take awhile (less time if you have a knife), and removing chains should take tools, but if someone isn't restrained in some way they should be able to instantaneously remove their own gag.
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Razorlance
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Postby Razorlance » Mon Oct 18, 2004 3:25 pm

Lumera wrote:But while we're talking about restraining people, how about a way to simply knock those thieves senseless and haul them back to town for a trial? The unconscious character would be unable to move or speak until the next hour, making it possible for even one person to tie them up or drag them somewhere.

And speaking of trials, I want the option of building a nice, friendly gallows in the middle of the town square... :P


How about when their strength goes below 10% they become unconcious, which gives a purpose to hitting someone with less than 100% strength so as to not kill them. (apart from slapping!)

And as for 'nice, friendly, gallows', lol yes please!
Lumera
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Postby Lumera » Sat Oct 23, 2004 2:04 am

I like the idea of someone passing out, but the problem I see with the 'below 10%' is, how would they ever wake up if they were unconscious and couldn't eat? The only way that would work is if some sort of "gradual healing" thing was introduced, and that's probably too complicated to implement.

A set time before waking up (maybe depending on the weapon) might be simpler, but there's probably some reason why that's too hard to implement, too. Oh well, maybe one day. I can dream, at least. :)
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Agar
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Postby Agar » Sat Oct 23, 2004 5:22 am

Gradual healing is already in the game and working. As long as they had food, they would heal up to over 10% and wake up.

Assuming they still eat in their sleep.

Otherwise, they're corpses.
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NetherSpawn
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Postby NetherSpawn » Sun Oct 24, 2004 4:15 pm

Although I don't see the point in passing out, I agree that Cantr characters should need absolutely nothing besides food in their inventories to eat. Why does Cantr need a complication that doesn't really help?
The ability to extract items form another inventory via some process, that might be interesting. But Cantr characters DO eat while they're "asleep" in general anyway...
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Sicofonte
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Postby Sicofonte » Tue Mar 06, 2007 4:52 pm

*BUMP*

I know of ship where 3 people are fighting with a pirate that is continuously changing the course of the ship.

Three people should have a way to inmovilize an annoying character without the need of a cabin and a lock.



Other related threads:

http://www.cantr.net/forum/viewtopic.php?t=4802
http://www.cantr.net/forum/viewtopic.php?t=8760
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formerly known as hf
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Postby formerly known as hf » Tue Mar 06, 2007 5:07 pm

Sicofonte wrote:*BUMP*

I know of ship where 3 people are fighting with a pirate that is continuously changing the course of the ship.

Three people should have a way to inmovilize an annoying character without the need of a cabin and a lock.
Kill them?

However, if 3 people can't take down another within the space of two days, then combat is even more borked than I thought...
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SekoETC
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Postby SekoETC » Tue Mar 06, 2007 11:06 pm

Well I was once stuck on a tandem bike with a really annoying newspawn thief and they were switching direction like that, it was totally annoying. My charracter just happened to be pretty much the weakest person in the world (still is) so it took days to kill that guy, and I don't think she'd ever killed a person before. There just was no other way. But that's a bit unrelated sinice I can see it being impossible to bind someone (especially someone stronger than you) on a tandem bike and still be able to drive.

Boats are different. Though there's the fact that boats can go 360 different ways so it's not just a choice of roads and directions. Anyway with three people you might assume that someone is always awake to switch the course back, unless they're all from the same timezone. I think travelling processes on the third Cantr minute, so if someone can be awake around that time, change the course if the pirate has reset it and they won't have time to change it. Switching back and forth earlier on the hour is only futile.
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Schme
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Postby Schme » Wed Mar 07, 2007 12:00 am

formerly known as hf wrote:However, if 3 people can't take down another within the space of two days, then combat is even more borked than I thought...


I've fought bunches of people and won. I've fought bunches of people and gotten stomped but fucked some folk up pretty bad. Anything can happen. That's not the point.

Three people should be able to take on, in real life and in the game. But if they can't, tough shit.

The game is fine how it is in this respect. Maybe you cannot drag him because when you try to get a hold on him he slashes with his bone knife. That's realistic or whatever the fuck.

Maybe you can't kill him because he's got an iron shield and a sword. Or at least a shield. That's how the system works. If you had a shield, or if you do, same deal.

This isn't just to you, here, everyone does this, but people always ask to have the game changed to benefit their characters or resolve things they find annoying rather then playing to the game.

If you don't like basketball, don't play it, don't bitch that the net is too high.
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Zanthos
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Postby Zanthos » Wed Mar 07, 2007 12:50 am

Schme wrote:If you don't like basketball, don't play it, don't bitch that the net is too high.


Thats why the backboard is adjustable at my house :)
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Racetyme
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Postby Racetyme » Wed Mar 07, 2007 12:52 am

I read nothing but the first post. I don't like the suggestion, just rp it. I have done it before, and people are willing to play along. The kind of people who play cantr are the kind of people who are going to play along when you say things like. *Ties you up and does his worst* Just don't do it unless it could actually happen. (By which I mean don't rp things that aren't feasible. Rp tying someone up if you are winning the fight clearly, and no other time)
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Sicofonte
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Postby Sicofonte » Wed Mar 07, 2007 8:08 pm

formerly known as hf wrote:Kill them?

However, if 3 people can't take down another within the space of two days, then combat is even more borked than I thought...


One expert and strong fighter, another efficient and strong, and another inneficient. All with iron shield and battle axe.
The thief newspawn is efficient, small shield, and a pickaxe. But he took around 10 popcorn kilo from the deck.
He will be dead soon, but the problem is that three people are not able to stop another one of changing the course of the ship. In RL, the three ones would inmovilize him and take the popcorn and shield away (and throw him overboard and sunk his head until he says "brobrubrolp... polp... (silence)")


Related thread :)

http://www.cantr.net/forum/viewtopic.php?t=12502
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Schme
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Postby Schme » Wed Mar 07, 2007 11:47 pm

But it's not real life. That's how the game works.

It's a game.

In real life I don't hit someone, go to sleep, wake up the next day and hit them once more. You keep hitting until your done.
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Racetyme
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Postby Racetyme » Thu Mar 08, 2007 2:11 am

People forget that too much of the time. We do what makes the game fun people, not what makes it closer to real life. I wouldn't play if it were the same as real life, because in real life I spend time pretending I had a different life.

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