a man in his twenties with the eyes of Cracktar

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Meh
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a man in his twenties with the eyes of Cracktar

Postby Meh » Tue Feb 17, 2004 6:22 pm

Not that I don't support the implementation of babies because I do...

But thinking of what babies will look like....

We could describe them with eye color, hair color etc.

Or we could just say that they resemble other characters living or dead.

For babies they would have a chance to look like thier parents.

For newspawns and even existing chracters we could make people resemble other people...

For a newspawn

The pool of characters that have a chance to be resembled would be drawn from people activly in the location inlding the unburied and I think it would be good for long past chracters if we included the ones that are buired in the area.

10% chance not to resemble anyone
10% chance to be an exact look alike of one other chracter
10% chance to resemble one other character
10% chance to slighly resemble one other character.
10% chance to slighly resemble two other characters.
50% chance to have a single atttributes like other chracters
within this last 50% two seperate percetages...

number of chracters to draw from
% 1 character
% 2 characters
% 3 characters
number of attributes mentioned
% 1
% 2
% 3

some example attributes mentioned even chance for each
eyes
nose
ears
etc...

This would come in handy if when spy outfits are implemented
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Báng
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Postby Báng » Tue Feb 17, 2004 7:46 pm

When this is added how will the attributes of existing characters be given out? At random or will there be specific features for characters in each area....The tall, thin,blonde haired, green eyed Quillanoians vs. the short stocky, brown haired, blue eyes people of Olip forest?
People don't change....perceptions do.

'Gabriel Xavi'
Meh
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Postby Meh » Tue Feb 17, 2004 8:02 pm

What do you recommend? This is just a thought.

I do not like attributes like tall, thin etc but that is just me and you'd have to ask a higher authority how things will be handled.

If everyone in each location had similar attributes (all krifians have those Kartar eyes, you can't trust them) then each location initially would look like a few common people. As time when on new people would take on the attributes of who is there.

As an experiment I think this should start on the newer islands where more can be remembered of who came from where originally. If people get mismarked (walked halfway across the world then would up with Kratar eyes) it could be thought of as a return to a home they never knew they had. They wer somehow drawn to the place where people looked like them.

Specifically the pool of people you could look like would be drawn from all the people older than you are alive or dead. If you wind up looking like someone who looks like someone else already then you inherit the fact that you both have this attribute of the common person rather than chaining though this other person. If you look like Maynard, god rest his soul, and he has the eyes of Kractar, then you have the eyes of Kractar. The fact that this also looks like Maynard someone would have to have recorded. If you never new Kractar you would just see "a familiar look to thir eyes". People in the region could tell you that those are the "eyes of Kractar". It would be customozable like character names. If you knew Kractar then you would instanly remember those evil eyes.
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new.vogue.nightmare
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Postby new.vogue.nightmare » Tue Feb 17, 2004 10:51 pm

Shane B wrote:When this is added how will the attributes of existing characters be given out? At random or will there be specific features for characters in each area....The tall, thin,blonde haired, green eyed Quillanoians vs. the short stocky, brown haired, blue eyes people of Olip forest?


I always pictured Seth Amonra as being short and blonde and kind of reminiscent of Kyo from Dir en grey only less Japanese...:P Personality's kinda similar too in some ways, or at least it was. Of course this is all in retrospect as i didn't even know what Dir en grey was back in those days :)
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<Kimidori> esperanto is sooooo sexy^^^^
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Wed Feb 18, 2004 12:29 pm

then ya could get the PD start some good IC problems by making babies that resemble somebody other then the father hehe
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Solfius
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Postby Solfius » Sat Feb 21, 2004 1:26 pm

I think that it would be good if the character got those attributes, and then if you knew someone with the same attribute it would say "blue eyes like Mr Smith"

behind the scenes there could be more than one kind of blue eyes, but they would all appear the same in game.

eg

b1,
b2,
b3,
b4,
b5,
b6

now, newspawn1 has blue (b3) eyes.
oldspawn1 has blue (b1) eyes.
oldspawn2 has blue (b3) eyes.

when you look at all 3 they all have blue eyes, but newspawn1 and oldspawn2 have the "same" blue eyes, and it would show in the description like Meh suggested

That system would work very well with genetics, and can lead to a child "having their father's eyes"
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Sho
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Postby Sho » Sun Feb 22, 2004 12:05 am

This would tie in nicely with my idea about facial features being used as nondynamic identification. http://www.cantr.net/forum/viewtopic.php?t=1387
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Solfius
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Postby Solfius » Sun Feb 22, 2004 3:55 pm

that was a link to a thread on wax seals?

I think I know the thread you mean anyway.

Personally I dislike the idea of using numbers for identification/features at the user end of the Cantr interface. To be inkeeping with the simulated worlddescriptions should describe people as if it were real people with real features, not some numbering system.
Meh
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Postby Meh » Sun Feb 22, 2004 4:10 pm

Right this is not a numbering system for the players to see.

It would be the same system in the background.

Some one would have
"distictive eyes" similiar to "a man in his twenties"
if you what to belive that those eyes are "blue" click on it and change the entry.
but there is alot more to an eyes than it's color.

What is the point of descriptition other than to tell people apart and show some as similiar?
Is it really important to colorize the game?

Cantr is generic is leaves out deatils like did you know all the rice in Cantr is purlple?
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Solfius
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Postby Solfius » Sun Feb 22, 2004 4:15 pm

hmm, so how would you distinguish between the different kinds of distinctive eyes? or would you just start like if u newspawned, a list of ppl in their 20s that you have to build up?
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Báng
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Postby Báng » Sun Feb 22, 2004 4:19 pm

Whenever and however this is all implemented is going to be good news for the game. I'm guessing Jos already has some idea how to work this out though, and that it is probably quite a while off. Oh, and the cows are orange.
People don't change....perceptions do.



'Gabriel Xavi'
Meh
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Postby Meh » Sun Feb 22, 2004 4:23 pm

Solfius wrote:hmm, so how would you distinguish between the different kinds of distinctive eyes? or would you just start like if u newspawned, a list of ppl in their 20s that you have to build up?


They would all look liek "distictive eyes" you can click on that and change it to "Cracktar eyes" or "blue on blue eyes" and then whenever you saw eyes like that they would always be how you marked them. Different "distinctive eyes" would still say only that.
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Solfius
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Postby Solfius » Sun Feb 22, 2004 4:31 pm

hmm, that is interesting.

It would give rise to the whole "when we see a colour is it the same colour as someone else sees?" but in reverse: "When you call a colour blue, is that what everyone else calls it?" that kinda thing.

That would be a very interesting thing to add
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Báng
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Postby Báng » Sun Feb 22, 2004 4:35 pm

It would be difficult to spy on a person though, if one person sees a man with blue eyes, another may see a person with green eyes. Not just spy...but you get the idea.
People don't change....perceptions do.



'Gabriel Xavi'
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Solfius
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Postby Solfius » Sun Feb 22, 2004 4:45 pm

which would mean epople would have to come to an agreement on what to call what, which is what i was getting at by my last post

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